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The Trireme is a Naval melee unit available in the Ancient Era.

Overview

The trireme was a warship used by ancient navies in the Mediterranean. Although equipped with a sail, under combat it was powered by three rows of oars. When powered by trained and motivated oarsmen, it was surprisingly quick and agile. Triremes were generally equipped with a sharp beak (ram) at the prow, and the primary tactic was to attempt to ram and sink the enemy ship. Some triremes also carried archers for ranged combat, while others carried lots of infantry. Those vessels would come alongside an enemy ship and the infantry would board and attempt to capture her. Triremes remained important military vessels until they were made obsolete by cannon and advances in ship construction and sail-rigging.

Strategy

The Trireme is the first naval unit available to civilizations in the game. It depends on a combination of sails and oars to move, which gives it a decent speed, but makes it very unstable in open seas, and thus unable to traverse ocean tiles. It is a melee unit with a modest Melee Combat Strength and thus only usable against other sea vessels, or in the utmost case to attack coastal cities.

The Trireme is useful for clearing barbarian ships out of home waters and also for your early sea exploration of the coast. Also, it could help at attacking and capturing enemy cities, but don't rely entirely on them - they're vulnerable against the city's ranged attacks, and any archer units firing at them from the ground.

Unique Unit Replacements

Icon Unit Civilization Abilities
Bireme
Unitflag bireme
Bireme
Phoenicia (Hiram I)
  • Generates Great Merchant points from combat
  • Transfers Moves Movement points to stacked units at the beginning of each turn
Dromon
Dromon-1
Dromon
Byzantium (Theodora)
  • Has a ranged attack
  • +50% Strength Combat Strength vs Naval units
  • Upgrades to Galleass
  • -20% Strength Strength
Galea
Unitflag galea
Galeá
Minoa (Minos)
  • +1 Moves Movement
  • Can move through rival territory
  • Cheaper and slightly weaker
Getanget
Getanget The Wabanaki (Henri Membertou)
  • -1 Moves Movement (3 vs 4)
  • -11% Production Production cost (40 vs 45)
  • Captures the first enemy vessel it attacks (costs health and cripples the enemy vessel)
  • Upgrades to Privateer
LSHip
PhoeniciaUnitAlphaAtlas
Hippoi
Phoenicia (Pygmalion)
  • Can move through rival territory
  • +2 Moves Movement for stacked embarked units
Longboat
Unitflag longboat
Longboat
Denmark (Harald Bluetooth)

(When Christian IV's Denmark-Norway / Haakon Haakonsson's Norway are installed)

  • Also replaces Galleass
  • Has a ranged attack
  • Grants a foreign lands combat bonus to nearby units
  • Can move after attacking
  • Automatically upgrades at Compass
Pahi
TahitiUnitAlphaAtlas2Pahi
Pahi
Tahiti (Purea)
  • Can Improve Sea Resources
  • Can Change Port
LSMinoaUU
MinoanUnitAlphaAtlas
Penteconter
Minoa (Minos) (LastSword)
  • Unlocked at Agriculture
  • -44% Production Cost
  • -20% Combat Strength
  • May randomly trigger Ancient Ruins bonuses while moving
Quinquereme
Quinquereme-0
Quinquereme
Carthage (Dido)
  • 30% Strength Stronger
  • Ignores enemy zones of control (with Hannibal's Carthage installed)
Tongiaki
Unitflag tongiaki
Tongiaki
Tonga ('Aho'eitu)
  • Can enter Deep Ocean tiles
  • Grants deep ocean crossing to stacked units at the beginning of each turn
JFD VandalsAtlas 256
Unitflag trihemiolia
Trihemiolia
The Vandals (Genseric)
  • Begins with the Prize Ships and Targeting I promotions
HSWarCanoe
HaidaUnitAlphaAtlas
War Canoe
The Haida (Koyah)
  • Can move after attacking.
  • Heals 10HP if turns begins next to a Forest
  • +33% Strength Combat Strength vs. Land Units
  • Upgrades to Privateer

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