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*Must be adjacent to a foreign City
 
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*A repeatable mission that allows you to exchange excess {{Intelligence}}Intelligence to increase your score
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*A repeatable mission that allows you to exchange excess {{Intelligence}}Intelligence to increase your Score
 
*99% Survival Chance
 
*99% Survival Chance
 
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Revision as of 05:08, 10 September 2017

EarlyGreatSpy

Pre-Industrial Icon. Art by Tomatekh.

Great Spy is a Civilization V mod created by Tomatekh. It adds the Great Spy as a new great person type to the Brave New World base game. The unit is designed to function independent of (but also complement) the existing espionage system. The mod also adds additional wonders, buildings, and beliefs and updates several existing buildings and policies to accommodate the new unit.

Overview

From the ninjas of feudal Japan, to the quimitchin of the Aztec Triple Alliance, to the spymasters of the British Empire, "Great Spies" are those individuals who have slipped unseen into foreign lands to gather intelligence and return to whisper what they've learned into the ears of kings. They pull the strings of world leaders, rig elections, and tip the hands of revolutionaries when needed. They guide an undercurrent of history filled with deception, sabotage, and assassination.

Strategy

The Great Spy excels at exploring foreign territory and sabotaging rival civilizations. Its primary ability is to conduct Espionage Missions; thirteen unique actions that enable you to cause anarchy, destroy resources, lower city population, and even steal great works. As a secondary ability, the Great Spy receives passive bonuses to movement, sight, and the ability to enter rival territory. Additionally, as long as the Great Spy is on a tile owned by another civilization, you will be able to see that civilization's current culture level and research project.

List of Names

Great Spy Names
  1. Pebekkamen
  2. Ephialtes
  3. Jing Ke
  4. Qin Wuyang
  5. Calippus
  6. Leone Alberti
  7. John Barlow
  8. Francis Walsingham
  9. Hattori Hanzo
  10. Balthasar Gerard
  11. Anthony Babington
  12. Ishikawa Goemon
  13. Gaspar Graziani
  14. Guy Fawkes
  15. John Honeyman
  16. Nathan Hale
  17. Charlotte Corday
  18. Giacomo Casanova
  19. Allan Pinkerton
  20. William Melville
  21. Belle Boyd
  22. Sidney Reilly
  23. An Jung-Geun
  24. Claude Dansey
  25. Mata Hari
  26. J. Edgar Hoover
  27. Moe Berg
  28. Ethel Rosenberg
  29. Fritz Joubert Duquesne
  30. Claus von Stauffenberg
  31. Suzanne Spaak
  32. William Donovan
  33. Mark Swiss
  34. Thomas Knowlton
  35. Karl Schulmeister
  36. William Wickham

Intelligence

Intelligence Intelligence is a new pseudo-yield primarily used to generate Great Spies and fund their more powerful Espionage Missions. Additionally, whenever you reach 50% of your current Great Spy generation threshold your Intelligence Intelligence level will reveal a strategic resource plot before researching its prerequisite technology (i.e. reveal a source of Iron before researching Bronze Working). Late game, excess Intelligence Intelligence can be exchanged to increase your score. Intelligence Intelligence is generated through wonders, buildings (the defensive line – walls, castles, etc. – and the new Tavern building), and certain beliefs and social policies. Additionally, once you construct either the constabulary or police station in a city, you can generate Intelligence Intelligence from Unemployed Unemployed Citizens.

Espionage Missions

All Espionage Missions always have a 100% chance to succeed. Certain missions have an additional survival chance which returns the Great Spy to your Capital Capital allowing you to re-use the unit; this has no impact on the success of the mission. The presence of espionage buildings in the target city alter mission costs, rewards, and survival chance.

Espionage Missions cannot be conducted against a rival civilization that has recently undertaken the "Perform Counterespionage" mission.

Icon Mission Requirements Effect
GoldMission
Steal Gold
  • Must be adjacent to a foreign City
  • Steal Gold Gold from the target Civilization and add it to your Gold Gold reserves
  • 50% Survival Chance
PropMission
Spread Propaganda
  • Must be adjacent to a foreign City
  • Reduce the target Civilization's current CultureIcon Culture and Goldenage Golden Age progress by 25%.
  • 33% Survival Chance
WorkMission
Smuggle Great Work
  • Intelligence Intelligence equal to 25% of your Great Spy Threshold
  • Must be adjacent to a foreign City with an available Greatwork Great Work
  • Must have an available Greatwork Great Work Slot of the corresponding type
  • Steal a random Greatwork Great Work from the target City
  • 10% Survival Chance
PersonMission
Kidnap Great Person
  • Intelligence Intelligence equal to 50% of your Great Spy Threshold
  • Must be stationed on a standard Great Person Tile Improvement
  • Destroy the target standard Great Person Tile Improvement and return the corresponding Great Person type to your Capital Capital
ResourceMission
Destroy Resource
  • Intelligence Intelligence equal to 12.5% of your Great Spy Threshold
  • Must be stationed on a Strategic Resource
  • Must have researched the Resource's prerequisite Technology
  • Destroy the target Strategic Resource and any pillageable Improvement on the Tile
  • 20% Survival Chance
ProMission
Sabotage Production
  • Must be adjacent to a foreign City
  • Reduce the target Civilization's current Science Research and Wonder Production progress by 33%
  • 25% Survival Chance
WaterMission
Poison Water
  • Must be adjacent to a foreign City
  • Reduce the Citizen Population of the target City with an additional chance to lower the Citizen Population of any foreign City connected to the target by Trade Route
  • 33% Survival Chance
ResMission
Incite City Revolt
  • Must be adjacent to a foreign City
  • Cause the target City to enter into Resistance
  • 75% Survival Chance
AnarchyMiss
Cause Anarchy
  • Must be adjacent to a foreign Capital Capital
  • Cause the target Civilization to enter into turns of Anarchy
MercMission
Recruit Partisans
  • Intelligence Intelligence equal to 25% of your Great Spy Threshold
  • Must be adjacent to a foreign City
  • Spawn Barbarian Units to attack the target City
  • 15% Survival Chance
SpyMission
Perform Counterespionage
  • Must be adjacent to a foreign Capital Capital
  • Prevent Great Spy missions from targeting your Civilization and significantly reduce the effectiveness of enemy Spies in your Cities
  • 66% Survival Chance
SecretMission
Sell Secrets
  • At least 250 Intelligence Intelligence[1]
  • Must be adjacent to a foreign City
  • A repeatable mission that allows you to exchange excess Intelligence Intelligence to increase your Score
  • 99% Survival Chance
AbortMission
Abort Mission
  • Must be conducting an Espionage Mission
  • Cancel the current mission and return to the game map

Buildings

Icon Building Technology Bonus
Tavern
Tavern[2] Machinery
  • Unemployed Unemployed Citizens in this City provide +1 Gold Gold
  • +2 Intelligence Intelligence

Changes to standard buildings

Building Changes
Arsenal
  • +1 Intelligence Intelligence
Castle
  • +1 Intelligence Intelligence
Constable
  • Unemployed Unemployed Citizens in this City provide +1 Intelligence Intelligence
Military Base
  • +1 Intelligence Intelligence
Police Station
  • Unemployed Unemployed Citizens in this City provide +1 Intelligence Intelligence
Walls
  • +1 Intelligence Intelligence

Changes to mod buildings

Building Mod Changes
Bastion Enlightenment Era
  • +1 Intelligence Intelligence
Jail Cities in Development
  • +1 Intelligence Intelligence
Maydan The Timurids
  • +1 Intelligence Intelligence

Wonders

Icon Building Technology Bonus
MotherlandCalls
Motherland Calls[3] Railroad
  • +50% Production Production when building Armor Units
  • 1 Free Social Policy
  • Requires Order

Changes to standard wonders

Wonder Changes
Alhambra
  • +1 Intelligence Intelligence
Great Firewall
  • +3 Intelligence Intelligence
Great Wall
  • +1 Intelligence Intelligence
Himeji Castle
  • +2 Intelligence Intelligence
Kremlin[4]
  • A Great Spy appears near the City
  • Great Spies have +10% chance to survive Espionage Missions
  • +20% Intelligence Intelligence in all Cities
  • Requires Military Science (from Railroad)
National Intelligence Agency
  • Unemployed Unemployed Citizens in this City provide +1 Science Science.
  • Global Spy Defense is reduced to 10% (from 15%)
  • +4 Intelligence Intelligence
Pentagon
  • +1 Intelligence Intelligence
Red Fort
  • +2 Intelligence Intelligence
Terracotta Army
  • +2 Intelligence Intelligence

Changes to mod wonders

Wonder Mod Changes
Fasil Ghebbi Enlightenment Era
  • +2 Intelligence Intelligence
White Tower Cities in Development
  • +2 Intelligence Intelligence

Beliefs

Belief Type Bonus
Mystery Cults Pantheon
  • Unemployed Unemployed Citizens provide +1 FaithIcon Faith
Negative Theology Enhancer
  • 10% of your FaithIcon Faith output is also added as Intelligence Intelligence

Policies

Changes to standard policies

Policy Changes
Mercenary Army
  • +1 Intelligence Intelligence from Taverns.
Military Castes
  • Each City with a Garrison provides +1 Intelligence Intelligence
  • Garrison CultureIcon Culture bonus is reduced to 1 (from 2)

Full Credits List

Steam Workshop
Latest Version: BNW v. 12
Last Updated: 6 August 2017


  • Janboruta: Tavern icon
  • Sukritact: Motherland Calls icon
  • Danrell: Ninja unit model conversion
  • Tomatekh: All code and art otherwise not listed (primary author)

Notes and References

  1. 168, 250, 375, 750 on Quick, Standard, Epic, Marathon speeds, respectively.
  2. If using the Enlightenment Era mod, the new effects are added onto the existing Tavern building. However, the Happy Happiness bonus is reduced to 1 (from 2).
  3. In terms of the game files, this wonder is the old Kremlin entry ("BUILDINGCLASS_KREMLIN") with the artwork changed as opposed to a new building entry.
  4. These bonuses replace the Kremlin's previous effects. In terms of the game files, this wonder is a new building entry ("BUILDINGCLASS_SPY_KREMLIN") with the old Kremlin entry used for Motherland Calls.
Tomatekh's Civilizations [edit]
BNW or G&K
BeninGaramantesGothsHittitesKievan Rus'MaliSumerTimurids
BNW Only
CaralChampaHarappaKuikuroMississippiPoverty PointShangSiouxXia
Collaborations
OlmecKilwaKongo
Other Mods
Ancient Ruin RewardsGreat Prophet NamesGreat SpyHistorical ReligionsPontoon Bridge