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Revision as of 05:08, 10 September 2017
Great Spy is a Civilization V mod created by Tomatekh. It adds the Great Spy as a new great person type to the Brave New World base game. The unit is designed to function independent of (but also complement) the existing espionage system. The mod also adds additional wonders, buildings, and beliefs and updates several existing buildings and policies to accommodate the new unit.
Overview
From the ninjas of feudal Japan, to the quimitchin of the Aztec Triple Alliance, to the spymasters of the British Empire, "Great Spies" are those individuals who have slipped unseen into foreign lands to gather intelligence and return to whisper what they've learned into the ears of kings. They pull the strings of world leaders, rig elections, and tip the hands of revolutionaries when needed. They guide an undercurrent of history filled with deception, sabotage, and assassination.
Strategy
The Great Spy excels at exploring foreign territory and sabotaging rival civilizations. Its primary ability is to conduct Espionage Missions; thirteen unique actions that enable you to cause anarchy, destroy resources, lower city population, and even steal great works. As a secondary ability, the Great Spy receives passive bonuses to movement, sight, and the ability to enter rival territory. Additionally, as long as the Great Spy is on a tile owned by another civilization, you will be able to see that civilization's current culture level and research project.
List of Names
Great Spy Names
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Intelligence
Intelligence is a new pseudo-yield primarily used to generate Great Spies and fund their more powerful Espionage Missions. Additionally, whenever you reach 50% of your current Great Spy generation threshold your Intelligence level will reveal a strategic resource plot before researching its prerequisite technology (i.e. reveal a source of Iron before researching Bronze Working). Late game, excess Intelligence can be exchanged to increase your score. Intelligence is generated through wonders, buildings (the defensive line – walls, castles, etc. – and the new Tavern building), and certain beliefs and social policies. Additionally, once you construct either the constabulary or police station in a city, you can generate Intelligence from Unemployed Citizens.
Espionage Missions
All Espionage Missions always have a 100% chance to succeed. Certain missions have an additional survival chance which returns the Great Spy to your Capital allowing you to re-use the unit; this has no impact on the success of the mission. The presence of espionage buildings in the target city alter mission costs, rewards, and survival chance.
Espionage Missions cannot be conducted against a rival civilization that has recently undertaken the "Perform Counterespionage" mission.
Icon | Mission | Requirements | Effect |
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Steal Gold |
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Spread Propaganda |
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Smuggle Great Work | |||
Kidnap Great Person | |||
Destroy Resource |
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Sabotage Production |
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Poison Water |
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Incite City Revolt |
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Cause Anarchy |
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Recruit Partisans |
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Perform Counterespionage |
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Sell Secrets |
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Abort Mission |
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Buildings
Icon | Building | Technology | Bonus |
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Tavern[2] | Machinery |
Changes to standard buildings
Building | Changes |
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Arsenal | |
Castle | |
Constable | |
Military Base | |
Police Station | |
Walls |
Changes to mod buildings
Building | Mod | Changes |
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Bastion | Enlightenment Era | |
Jail | Cities in Development | |
Maydan | The Timurids |
Wonders
Icon | Building | Technology | Bonus |
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Motherland Calls[3] | Railroad |
Changes to standard wonders
Wonder | Changes |
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Alhambra | |
Great Firewall | |
Great Wall | |
Himeji Castle | |
Kremlin[4] | |
National Intelligence Agency | |
Pentagon | |
Red Fort | |
Terracotta Army |
Changes to mod wonders
Wonder | Mod | Changes |
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Fasil Ghebbi | Enlightenment Era | |
White Tower | Cities in Development |
Beliefs
Belief | Type | Bonus |
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Mystery Cults | Pantheon | |
Negative Theology | Enhancer |
Policies
Changes to standard policies
Policy | Changes |
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Mercenary Army | |
Military Castes |
Full Credits List
Steam Workshop | |
Latest Version: | BNW v. 12 |
Last Updated: | 6 August 2017 |
- Janboruta: Tavern icon
- Sukritact: Motherland Calls icon
- Danrell: Ninja unit model conversion
- Tomatekh: All code and art otherwise not listed (primary author)
Notes and References
- ↑ 168, 250, 375, 750 on Quick, Standard, Epic, Marathon speeds, respectively.
- ↑ If using the Enlightenment Era mod, the new effects are added onto the existing Tavern building. However, the Happiness bonus is reduced to 1 (from 2).
- ↑ In terms of the game files, this wonder is the old Kremlin entry ("BUILDINGCLASS_KREMLIN") with the artwork changed as opposed to a new building entry.
- ↑ These bonuses replace the Kremlin's previous effects. In terms of the game files, this wonder is a new building entry ("BUILDINGCLASS_SPY_KREMLIN") with the old Kremlin entry used for Motherland Calls.
Tomatekh's Civilizations [edit] | |
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BNW or G&K
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Benin • Garamantes • Goths • Hittites • Kievan Rus' • Mali • Sumer • Timurids |
BNW Only
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Caral • Champa • Harappa • Kuikuro • Mississippi • Poverty Point • Shang • Sioux • Xia |
Collaborations
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Olmec • Kilwa • Kongo |
Other Mods
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Ancient Ruin Rewards • Great Prophet Names • Great Spy • Historical Religions • Pontoon Bridge |