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The Xiongnu State
TcmXiongnuMap
Map by TarcisioCM
Leader
Modu Chanyu
Capital
Luut Hot
Religion
Tengriism
Culture
Steppe
Religious Intolerance
5
Traits
Aggressive, Imperialistic
Map Labels Language
Asian
The Xiongnu led by Modu Chanyu is a custom civilization by TarcisioCM, with contributions from Danrell.

This mod requires Brave New World.

Overview

Xiongnu

The Xiongnu were an ancient nomadic people who formed a state or confederation centered on current Mongolia. The Xiongnu was the first state of nomadic peoples. Most of the information on the Xiongnu comes from Chinese sources and what little is known of their titles and names comes from Chinese transliterations of their language.

Modu Chanyu

Dawn of Man

Oh great Modu Chanyu, first supreme ruler of the steppes, may your enemies tremble beneath your feet once again! You are the ruler of the Xiongnu, the first Nomadic Empire to have roamed through the vast Eurasia. Due to both military strength and clever strategy, you expanded your empire to the north, west, east and south, creating one of the largest states of the time; such was the power of your people that not even the petty walls of China could stop the maelstrom of your horde!

TcmXiongnuScene

Fearless Chanyu, the Xiongnu are thirsty for plunder and glory! Will you command your armies to south of the Great Wall, to punish the weaklings who call themselves "Civilized"? Will you conquer a civilization to stand the test of time?

Introduction: I do not recognize you, from what clan do you come from? Ah, doesn't matter. I am Modu Chanyu, the supreme ruler of these lands.

Defeat: I congratulate you on your victory. You were a worthy foe.

Unique Attributes

The Xiongnu (Modu Chanyu)
Moduchanyu

Art by TarcisioCM

Firsts of the Eternal Blue Sky

Build settlers and acquire plots much faster before entering the Classical Era, and cities founded during this time generate +1 Happy Happiness. Cities produce military units while training settlers.

Altaicrider

Art by TarcisioCM

Altaic Rider (Warrior)
  • Grants +1 Moves Movement point to stacked Settlers (the Altaic Rider has one extra move, but loses all movement points when entering rough terrain) 
  • While being built, has a production discount for every Horses Horses resource and featureless plains or grassland tiles inside the city's limits
Yurtcamp

Art by TarcisioCM

Yurt Camp
  • +1 Production Production
  • May be built by any military unit in featureless grassland or plain tiles, and cannot be built adjacent to another Yurt Camp or to a City
  • If the military unit moves away, the Yurt Camp is removed
  • Increase the production gained towards military units while building settlers
  • Units using the Yurt Camp damage themselves to heal friendly units of the same type within two tiles (effect halts if that would kill the unit)
City List
  1. Luut Hot
  2. Lungtang
  3. Lungzi
  4. Tsagaan
  5. Terelj
  6. Bayanbulag
  7. Tsenkher
  8. Shuvuutiin
  9. Kherlen
  10. Kherem
  11. Balgas
  12. Orkhon
  13. Tavan Bogd
  14. Mönkh Hairhan
  15. Tuul
  16. Tsambagarav
  17. Zavkhan
  18. Sutai
  19. Hovd
  20. Selenge
  21. Harhiraa
  22. Eg
  23. Höh Serkh
  24. Ider
  25. Delgermörön
  26. Otgontenger
  27. Türgen
  28. Ih Bogd
  29. Tsengel Khairkhan
  30. Aj Bogd
  31. Baga Bogd
  32. Burhan Haldun
Spy List
  • Junchen
  • Yizhixie
  • Bolorma
  • Hunye
  • Khulan
  • Xiutu
  • Nergui
  • Sarnai
  • Zhizhi
  • Tsetseg

Strategy

Xiongnu

Music

Peace Theme War Theme
Xiongnu - Modu Chanyu Peace01:59

Xiongnu - Modu Chanyu Peace

Xiongnu - Modu Chanyu War03:03

Xiongnu - Modu Chanyu War

'?' by Endless Legend '?' by Endless Legend

Mod Support

Mod Support
Unknown
Yes
Community Balance Patch
Unknown
Yes
Ethnic Units
Yes
Yes
Yes
Map Labels
Yes
No
Yes
Unique Cultural Influence
Yes
Wish for the World
No
YnAEMP
Yes

Events and Decisions

Demand Tribute from [Civilization]

Tribute

The Tributes luxury resource

Our neighbors have amassed great wealth in the past few years, and with a display of our prowess they might be willing to "share" it with us.

Requirements/Restrictions:

  • Can only demand tribute or become tributary once every 30 turns.
  • Must hold lands adjacent to [Civilization]
  • Must have more units than [Civilization]

Costs:

  • None

Rewards:

  • Gain Gold Gold. Gold increases with the number of times that this decision has been enacted with the same civilization and with the number of its cities.
  • Gain copies of the Tributes luxury resource. Number of Tributes gained increases with the number of cities. The Tributes luxury resource stacks; you gain more Happiness even if you have duplicates. (+2 Happy Happiness per duplicate)

Become Tributary of [Civilization]

Our neighbours can provide the help we need to achieve internal stability, and all we have to do is become their tributary.

Requirements/Restrictions:

  • Can only demand tribute or become tributary once every 30 turns.
  • Must hold lands adjacent to [Civilization]

Costs:

  • Magistrates Magistrate

Rewards:

  • Gains military unit(s) in your Capital.
  • Gains Food Food and Production Production in your Capital.

Unique Cultural Influence

"Our people are now living in Yurts and drinking your Kumis. I worry the rest of the world will also succumb to the influence of your culture."

Full Credits List

Dropbox Download
Steam Workshop
Latest Version: v 2
Last Updated: 27 February 2015


  • TarcisoCM: Code, Art
  • Danrell: 3D Models
  • Endless Legend: Music
TarcisioCM's Civilizations
Up To Date
HyksosIberiansIlkhanateMassagetaeParthiaSicilySongXiongnuAbbasidsUmayyadsRashidun
Outdated
AlansBactriaEtruscansHoly Roman EmpirePtolemiesSuebi
Alt. Leaders
AurelianMongolia (revision)Carlos III
WWI Civs
Wilhelm II's GermanyAustria-HungaryBulgariaMehmed V's Ottomans
Collaborations
Cleopatra

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