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The Hittites (Suppiluliumas I)

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Hittite Empire
HittiteMapMap
Map by Firaxis
Leader
Suppiluliumas I
Capital
Hattusa
Start Bias
Avoid Jungle & Forest
Religion
Islam

Li'im Dingir-mes (HR)

Culture
Mesopotamic
Mercenaries
8
Religious Intolerance
0
Traits
Imperialistic, Diplomatic
Map Labels Language
Arabian
Magical Girl
Ishara
The Hittites led by Suppiluliumas I is a custom civilization by Tomatekh[1], with contributions by janboruta.

This mod requires Brave New World or Gods and Kings.

Overview

The Hittites

The Hittites were a Bronze Age power centered in Anatolia and one of the four major empires of the period alongside Assyria, Babylon, and Egypt. Thought to have been founded around 1700 BC, the Hittites would face an ebb and flow of military successes and defeats for over 500 years. The Hittites were known to have extensively engaged in diplomatic treaties with neighboring powers, to have mastered and improved upon chariot design and warfare, and to have been one of the earliest peoples to have forged iron weapons and artifacts. After 1180 BC, amid general turmoil in the Levant associated with the sudden arrival of the Sea Peoples, the Hittite Empire disintegrated into several independent Neo-Hittite city-states, some of which survived until as late as the 8th century BC.

Suppiluliumas I

The Hittite Empire reached its zenith during the reign of Suppiluliumas I (c. 1350-1322 BC). A brilliant warrior and statesmen, he led a series of campaigns against the Mitanni, effectively ending their kingdom, and successfully challenged the then dominant Egyptian Empire to cement Hittite rule over Syria.

Dawn of Man

HittiteDiploMod

Art by Janboruta

"Peace to you, noble Suppiluliumas, King of the Hittites, may the blessings of Tarhun and Ishtanu ensure your everlasting prosperity. The Hittites were a proud people who carved a mighty empire in the heart of ancient Anatolia. They mastered the most sacred of metals, forging iron weapons envied by the Great Kings of Assyria, and were unmatched in perfecting the chariot; driving divine fury across the flatlands. In defense of your kingdom, mighty Suppiluliumas, you drove back the fearless Mitanni and cemented the Hittite claim to Syria. Yet, war was ever a present threat for your people. The fall of the Mitanni would allow Assyria to rise again and eventually lay waste to the Hittite homeland.

Great King, all the peoples and lands that you pledged to protect cry out to you. Once again your enemies break the sacred treaties and encroach on your territory. The names of the thousand gods demand that you return. Can you forge a new empire whose legacy shall never be forgotten? Can you build a civilization that will stand the test of time?"

Introduction: "If you keep well to your word then the thousand gods which I, the Lord Suppiluliumas, have convoked shall protect you."

Introduction: "The King of the land of Hatti invites you as his brother, to establish good peace and good fraternity forever between us."

Defeat: "The oath gods shall destroy you for this betrayal, together with your wives, your sons, your households, and your land!"

Defeat: "Even now my allies in the south, in the east, and in the north gather to reclaim the land of Hatti!"

Unique Attributes

The Hittites (Suppiluliumas I)
Suppiluliumas I

Art by Tomatekh

Bond and Oath

Rival Civilizations suffer increased Influence Influence decay with Citystate City-States you can demand tribute from. Military Units are 20% more effective at intimidating Citystate City-States.

Gods and Kings: Newly trained Units start with +5 XP for every Militaristic City-State befriended (+10 XP if allied). Allied City-State Units have +20% Combat Strength.
HeavyChariot

Art by Firaxis

Heavy Chariot (Chariot Archer)
  • Melee instead of Archery Unit
  • +30% Strength Combat bonus vs. Melee Units
  • Enemy units beginning a turn adjacent to this unit have -1 Moves Movement
  • No resource requirement
  • -1 Moves Movement
  • +11% Production Production Cost
Gods and Kings: Replaces Horseman. Starts with the Shock I Promotion. Double Movement on Plains and Grass Tiles. (-1 Movement. Rough Terrain Penalty).
Bloomery

Art by Sukritact

Bloomery (Forge)
  • Provides 2 Iron Iron
  • Available at Iron Working
  • -20% Production Production Cost
  • No Terrain Requirement
  • +1 Gold Maintenance
  • Does not provide additional Land Unit Production Production or Production Production on Iron Iron
  • Maximum of 5 of these buildings in your empire
Gods and Kings: Available at Iron Working. -33% Production Cost. +1 Iron for each mined source of Iron in the City radius.
City List
  1. Hattusa
  2. Tarhuntassa
  3. Nesa
  4. Samuha
  5. Kussara
  6. Lusna
  7. Tunip
  8. Sapinuwa
  9. Tarsos
  10. Alalah
  11. Karchemish
  12. Halab
  13. Kadesh
  14. Zalpa
  15. Nerik
  16. Hakpish
  17. Adaniya
  18. Arinna
  19. Shallapa
  20. Washshukanni
  21. Milid
  22. Ura
  23. Kummanni
  24. Tuwanuwa
  25. Millawanda
  26. Apasha
  27. Waliwanda
  28. Tapikka
  29. Gaziura
  30. Dimashku
  31. Arwada
  32. Ugarit
  33. Sanahuitta
  34. Urshu
Spy List
  • Arnuwandas
  • Lubarna
  • Tudhaliyas
  • Katuzili
  • Urhi-Teshup
  • Wurusemu
  • Estan
  • Istustaya
  • Hebat
  • Ulmi-Teshup

Strategy

1KSWaVK

The Hittites are a Diplomatic Civilization with potential for warmongering. Prioritize City-State quests and the Patronage tree to ensure your own Influence, while keeping military Units close to City-States to drain influence from rival Civilizations. The Bloomery can effectively fill any City-State quests for Iron. Each Iron can usually sell for 2GPT a piece, allowing you to either sell both and make a profit or sell one to offset the Bloomery's Maintenance. The Heavy Chariot can shut down incoming Melee Units, an ideal Barbarian defense. Its unique ability to slow down adjacent enemy troops carries on Upgrade as a Knight (and, unlike Chariot Archers, the Promotions it earns will still be relevant as a Knight). Its lack of need for Horses, and effectiveness as a Horseman substitute, can allow you to sell all of your Horses in the first Eras too. It is important to note that the combination of the UU not requiring resources and the UB providing Iron means that the Hittites can effectively skip the early game strategic resource hunt, a unique advantage while other civs are forced to hunt for Horses and Iron.

Music

Peace Theme War Theme

Mod Support

Mod Support
Yes
Yes
Community Balance Patch
Referenced
Yes
Ethnic Units
Yes
Yes
Yes
Yes
Map Labels
Yes
Yes
Yes
Unique Cultural Influence
Yes
Wish for the World
Yes
YnAEMP
Yes

Events and Decisions

Honour the Treaty Gods

The Thousand Gods bear witness as we sign a declaration of peace and friendship with our brothers to the east and south. Let us honour this sacred oath and adopt their gods into our pantheon.

Requirements/Restrictions:

  • Player must be the Hittites
  • Must have a Declaration of Friendship with at least 1 other Civilization
  • May only be enacted once per game

Costs:

  • 33 FaithIcon Faith
  • 1 Magistrates Magistrate

Rewards:

  • Cities earn +1 FaithIcon Faith for each Religion Religion that has at least 1 follower in the City
  • Your Cities will be partially converted to your friend's founded Religion Religion (if available)

Secure the Lesser Kings

Our envoys report that the loyalty of the minor kings has begun to waiver. We should show our military strength to ensure their continued fealty.

Requirements/Restrictions:

  • Player must be the Hittites
  • Must have met at least 3 Citystate City-States
  • Must have at least 1 Citystate City-State Ally
  • May only be enacted once per game

Costs:

  • 250 Gold Gold
  • 2 Magistrates Magistrates

Rewards:

  • +2 Influence Influence per turn with City-States you can demand tribute from (bonus scales with game speed)

Sea Peoples

Event SeaPeoples Invasion

Sea Peoples Event Image

Ships of the enemy have been seen at sea! We must remain firm, surround our cities with ramparts, and await the enemy with great resolution!

Option 1: Defend our way of life!

  • Two Barbarian Triremes and a Barbarian Galley will spawn inside your borders
  • All existing Naval Melee Units will earn experience 50% faster

Note: This event may also fire for vanilla Egypt, Assyria, and Babylon as well as Tomatekh's Garamantes civilization. It will not fire if Leugi's Philistines is active in the game.

Unique Cultural Influence

"Chariot sales are oddly starting to make a comeback... I worry the rest of the world will also succumb to the influence of your culture."

Full Credits List

Civfanatics Download (BNW)
Steam Workshop (BNW)
Latest Version: BNW v 76
Last Updated: 25 May 2016


Civfanatics Download (G&K)
Steam Workshop (G&K)
Latest Version: v 24
Last Updated: 2 October 2013


  • Janboruta: Suppiluliumas leader screen and DoM.
  • Firaxis: Civ & UU icons, UU graphic, Map adapted from the Wonders of the Ancient World DLC Scenario.
  • Nick Wylie: Music taken from the Rome Total War II Europa Barbarorum mod.
  • ambrox62: An earlier version of the mod used a leader screen is from Ancient Mediterranean Civilizations[2].
  • Sukritact: Bloomery icon (an edit of Sukrictact's Cheomseongdae wonder icon found in the Korean Wonder Pack)[3].
  • Tomatekh: All code and art otherwise not listed created.

Notes and References

  1. Tomatekh's Civilizations
  2. (G&K) Ancient Mediterranean Civilizations
  3. Korean Wonders pack
Tomatekh's Civilizations
BNW or G&K
BeninGaramantesGothsHittitesKievan Rus'MaliSumerTimurids
BNW Only
CaralChampaHarappaKuikuroMississippiPoverty PointShangSiouxXia
Collaborations
OlmecKilwaKongo

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