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The Garamantes
AncientLibyaModMap
Map by Tomatekh
Leader
Djalla
Capital
Garama
Start Bias
Desert
Religion
Islam

Amanaiism (HR)

Culture
Semitic w/ Egyptian Art & Audio
Mercenaries
6
Religious Intolerance
4
Traits
Expansive, Financial
Map Labels Language
Arabian, African
Magical Girl
Sophonisba
The Garamantes led by Djalla is a custom civilization by Tomatekh, with art contributions by Janboruta and Sukritact.

This mod requires Brave New World or Gods and Kings.

Overview

The Garamantes

The Garamantes were a Saharan people who used an elaborate underground irrigation system and founded a prosperous Berber kingdom in the Fezzan area of modern day Libya. They were a local power in the Sahara between 500 BC and AD 700 and traded extensively, effectively controlling trans-Saharan trade with Roman-Carthage and Egypt and perhaps even the upper peoples of ancient West Africa.

Djalla

Djalla's reign is marked with several notable conflicts with Rome and a shift in Roman eyes from viewing the Garamantes as an occasional annoyance to a potentially serious threat to their North African territories. The exact dates of Djalla's reign is a matter of debate, and it is possible that historical records have amalgamated several consecutive kings into one ruler.

Dawn of Man

"Cunning Djalla, who raids the camps at night, your people once more gather to speak your story. You rule the enigmatic Garamantes, a civilization long since lost to history beneath the never-ending sands of the Sahara. With feathers in their hair they roamed the desert, controlling trade between the Punic World and West Africa. Yet, Proud King, your people also did the impossible. Digging deep in the earth to find life-giving water, they turned the Sahara green and settled cities where no one else could. Amidst the unforgiving sands, Garama grew into a mighty kingdom that halted even the march of the Roman Empire.

Djalla leaderscreen

Art by Janboruta

Oh, Raider of the Night! Your wells have long since dried up and foreign creeds have laid claim to your throne. It is time to dig deeper, to find the water for your water-skin, and gather the wandering tribes once more. Can you claim the shifting sands? Can you build a civilization that will stand the test of time?"

Introduction: "The faces of your brothers are already savage to kill you. What business can such a troubled people have with the King of Garama?"

Introduction: "You should flee now under the cover of night, lest your wives be seized and you find no water in your water-skin to keep you alive."

Defeat: "My people already retreat to fill our wells with sand. Do you truly believe that you can survive in these lands, let alone rule?"

Defeat: "My people have wandered the sands since before the time of your father's father. Destroying our cities does little but return us home."

Unique Attributes

The Garamantes (Djalla)
Djalla v2

Art by Janboruta

Chariot Routes

Units ignore terrain costs when moving along land Trade Routes connected to your empire and start with +1 Moves Movement if they begin their turn on such a Trade Route. Cities irrigate Fresh Water from Foggaras to adjacent tiles.

Plumednomad v2

Art by Janboruta

Plumed Nomad (Scout)
  • Double Moves Movement in Desert
  • May explore rival territory
  • No Gold maintenance cost
Gods and Kings: Double Movement in Desert. Can Explore Rival Territory.
Foggaras

Art by Sukritact

Foggara
  • Unlocked at Engineering
  • Must be built on desert hills
  • +3 Food Food
  • +1 Gold Gold after Fertilizer
  • Acts as a source of Fresh Water
Gods and Kings: Aghrem. Replaces Granary. +2 Strength/+25 HP. +1 Food on Oasis Tiles. No Maintenance.
City List
  1. Garama
  2. Zinchecra
  3. Dedris
  4. Thelgae
  5. Nadharif
  6. Fewet
  7. Abalessa
  8. El-Hattia
  9. Cilliba
  10. Tawtek
  11. Alele
  12. El-Charaig
  13. Cydamus
  14. Gyri
  15. El-Abiad
  16. Tabudium
  17. Alasit
  18. Balla
  19. Edri
  20. Ghat
  21. Dider
  22. Ikhlif
  23. Sebha
  24. Bir Ghelania
  25. Agisymba
  26. Tassili
  27. Es-Souq
  28. Gheria
  29. Bu Njem
  30. Nigligemela
  31. Bubeium
  32. Thuben
  33. Nitibrum
  34. Boin
  35. Pege
  36. Buluba
  37. Zigama
  38. Rapsa
Spy List
  • Munatas
  • Ikken
  • Shoshenq
  • Juba
  • Takelot
  • Tamayyurt
  • Lemta
  • Izza
  • Ultafa
  • Kwella

Strategy

Garamantes v2
The Garamantes are able to thrive in all manner of desert without a reliance on Petra (though with their desert start and bonus yields the wonder should still be a priority).

Their unique improvement, the Foggara, has the potential to offer very high food yields for your desert cities. Though limited to only desert hill tiles, these tiles are also often clumped together. The +3 Food, +2 Production, +1 Gold of these tiles can create very strong core cities. The Foggara has the added benefit of acting as a source of fresh water, further increasing the food yield of adjacent farms during the middle of the game. If you don't have a river nearby, considering settling next to a potential Foggara improvement in order to also build a garden (and potentially yield extra benefit from the 'Peace Gardens' belief). Cities settled next to Foggaras will also irrigate adjacent tiles.

The movement bonus of Garamantian unique ability, Chariot Routes, is one of the most versatile in the game. Send out a land trade route to a rival's neighbor in order to quickly move your army prior to an invasion and build Caravansaries to extend your range. Making proper use of this trait takes some extra micro-management. Consider enabling the interface to show trade routes in order to better see outgoing paths. This technique will unfortunately not show incoming routes, but these tiles can be discerned by hovering over the tile.

The Plumed Nomad will race through your local area, and is not bound by needing open borders to explore those of other civs'. This makes your exploration potential huge, particularly if you were otherwise trapped on some sort of peninsula. No maintenance cost only furthers their usefulness, saving you crucial early gold on a mandatory expense.

Music

Peace Theme War Theme

Mod Support

Mod Support
Yes
Yes
Community Balance Patch
Referenced
Yes
Ethnic Units
Yes
Yes
Yes
Yes
Map Labels
Yes
Yes
Yes
Unique Cultural Influence
Yes
Wish for the World
Yes
YnAEMP
Yes

Events and Decisions

Bury the Water Wells

My king, the desert terrain has proven difficult for the invading army. Though they greatly outnumber us, if we cut off their access to fresh water we may be able to break their resolve and claim victory.

Requirements/Restrictions:

  • Player must be the Garamantes
  • Player must be at War
  • Must have built at least 3 Foggaras
  • May only be enacted once per game

Costs:

  • 3 Foggaras will be destroyed
  • 2 Magistrates Magistrates

Rewards:

  • +1 Food Food and +1 Gold Gold on Oasis Tiles
  • Enemy Units that end their turn on Desert tiles within your territory take -5 HP damage

Hunt the Aethiopian Troglodytes

The cave dwellers feed off serpents and lizards and speak in a tongue like screeching bats. Now they have begun to raid our village farms and ransack passing caravans. Let us give chase and drive them from our lands!

Requirements/Restrictions:

  • Player must be the Garamantes
  • Must have at least 3 Military Units
  • May only be enacted before the Medieval Era
  • May only be enacted once per game

Costs:

  • 1 Magistrates Magistrate

Rewards:

  • +10% Strength Combat Strength when fighting Barbarians
  • A War Chariot appears near your Capital Capital after you research the Wheel

Note: If using JFD's Cultural Diversity, this decision requires 4 military units to accommodate the additional starting Scout.

Unique Cultural Influence

"Ostrich feathers are this season's must have fashion accessory... I worry the rest of the world will also succumb to the influence of your culture."

Full Credits List

Civfanatics Download
Steam Workshop
Latest Version: BNW v. 73
Last Updated: 6 February 2017


  • Janboruta: Leader screen, icon, UU icon, DoM graphic
  • Sukritact: UI model, icon
  • JTitan: UU graphic[1]
  • Andrew Holt: DoM voiceover
  • Andreas Waldetoft: Peace music from Crusader Kings II, War music by Creative Assembly from Medieval II: Total War
  • Tomatekh: All code and art otherwise not listed

Notes and References

  1. Garamante Spearman
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BNW or G&K
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BNW Only
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Collaborations
OlmecKilwaKongo

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