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The Evenks
EvenkMap
Map by Urdnot_Scott
Leader
Bombogor
Capital
Tura
Start Bias
Forest
Religion
Samanism
Culture
Polar
Mercenaries
3
Religious Intolerance
10
Traits
Defensive, Spiritual
Map Labels Language
East Asian

The Evenks led by Bombogor is a custom civilization by senshidenshi, with contributions by Klisz, DJSHenninger, Killer_the_Cat, Urdnot_Scott, TPangolin, Guandao and Someone1214.

This mod requires Brave New World.

Overview

The Evenks

The Evenks are a Tungusic people of Northern Asia. They are recognized as an indigenous people in Russia, and are also one of the official 56 ethnic groups in the People’s Republic of China. The Evenki language is the largest of the northern group of the Manchu-Tungus languages, a group which also includes the Even and Negidal languages.

Bombogor

Dular Bombogor was an Evenk chief and leader of the Evenk federation. His power base laid on the basin of the Amur river. 

Dawn of Man

May you be ever strong in your efforts, great Dular Bombogor! You lead the Evenks, a proud and pious people traditionally inhabiting vast swathes of the Siberian taiga. The Evenks are a resourceful and spiritual people, successfully using reindeer as mounts and communing with nature through the great shamans and their shevenchedeks. A chief in the Amur River basin, you were thrust into conflict when the armies of the Qing descended upon your territory in a vile attempt to subjugate your people! However, your people retaliated under your leadership, and the campaigns of your enemy generals failed to subdue the Evenki resistance. Though your forces were eventually defeated, your resilience and powerful leadership remained with you until your death.
Bombogor

Art by Killer_the_Cat and TPangolin

Great chief, the Evenks once more need your guidance! Will you rise once more to protect your people? Will you build a civilization to stand the test of time?

Introduction: My shamans foresaw this day. You stand before Dular Bombogor, proud and noble defender of the Evenk peoples. What is it that you wish?

Defeat: As long as I live, I will fight for my people! The absolute conquest of all our land does not mean we will succumb to your threats!

Unique Attributes

The Evenks (Bombogor)
Senshi-icon

Art by TPangolin

Bugadyl
Defeated units on unimproved or pillaged tiles create temporary Bugadyl Dwellings, which provide FaithIcon Faith and deal a large amount of damage to the next unit to enter the tile. Internal Trade Routes are 50% more effective.
Uuv4

Art by DarthStarkiller

Reindeer Archer (Chariot Archer)
  • Does not require Horses Horses
  • Does not lose all Movement points upon entering Rough Terrain
  • Begins with the Woodsman promotion
  • Grants the Woodsman promotion to stacked civilians
  • -33% Strength Defensive Strength in Open Terrain
Shevenchedek

Art by DJSHenninger

Shevenchedek (Unique Improvement)
  • Unlocked at Philosophy
  • May only be built on Forests, Tundra or Snow
  • +2 Food Food, +1 FaithIcon Faith
  • +1 Production Production when built on Tundra or Snow (without Forest)
  • Permanently provides stationed Evenki Missionaries and Inquisitors with the Medic promotion
City List
  1. Tura
  2. Baykit
  3. Vanavara
  4. Yakesa
  5. Tohoi
  6. Duochen
  7. Ergun
  8. Asajin
  9. Tembenchi
  10. Burungda
  11. Tulihe
  12. Erbogachen
  13. Kochechum
  14. Alihe
  15. Ebenchime
  16. Taimura
  17. Erema
  18. Putorana
  19. Miryuga
  20. Mutoray
  21. Sulomay
  22. Yukta
  23. Kislokan
Spy List
  • Dular
  • Alitet
  • Semyon
  • Nikita
  • Ureltu
  • Galina
  • Kudrina
  • Geolsa
  • Buga
  • Yuri

Strategy

EvenksIconWiki

Mod Support

Events and Decisions

Develop the Reindeer Saddle

The reindeer common throughout our lands could be used efficiently as pack animals, if only we had a means of controlling them effectively. Developing a special saddle which allows for greater control and manoeuvrability could be incredibly useful.

Mod Support
Yes
Yes
Community Balance Patch
Unknown
Yes
Yes
Ethnic Units
Yes
Yes
Yes
Yes
Map Labels
Yes
Yes
Yes
Unique Cultural Influence
Yes
Wish for the World
No
YnAEMP
Yes

Requirements/Restrictions:

  • Player must be the Evenks
  • Must have researched Animal Husbandry
  • May only be enacted once per game

Costs:

  • Science Science equal to the cost of Animal Husbandry
  • 2 Magistrates Magistrates

Rewards:

  • +1 CultureIcon Culture from Camps
  • +1 Moves Movement for Mounted Units

Institutionalise Nimat

The hunters in our camps bring back supplies which could be great boons to our community as a whole. Institutionalising the tradition of Nimat would greatly help our people!

Requirements/Restrictions:

  • Player must be the Evenks
  • Player must have an Internal Trade Route
  • May not be enacted after the Medieval Era
  • May only be enacted once

Costs:

  • 1_Culture CultureIcon Culture
  • 1_Gold Gold Gold

Rewards:

  • Gain +1 Furs and an an additional Trade Route Slot for each Internal Trade Route in operation when enacted

Unique Cultural Influence

"My young daughter is now insisting on a fawn for her birthday. I plan to ask my local shaman to cease the influence of your culture."

Full Credits List

Steam Workshop Downloader
Steam Workshop
Latest Version: v 3
Last Updated: 7 October 2016


  • senshidenshi: Concept, Code, Art, Text
  • Klisz: Code
  • DJSHenninger: Art
  • DarthStarkiller: Art
  • Killer_the_Cat: Art
  • Urdnot_Scott: Art
  • TPangolin: Art
  • Guandao: Text
  • Someone1214: Text
Civilizations by senshidenshi
Historical
CornwallEvenksKorea (Seonjo)ManchuNenets
Collaborations
Australia (Bob Hawke)Samoa

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