Fandom

Civilization V Customisation Wikia

The Cree (Poundmaker)

639pages on
this wiki
Add New Page
Comments0 Share
The Cree Nations
CreeMap
Leader
Poundmaker
Capital
Sipiwininiwak
Start Bias
Plains
Religion
Protestantism

Wakan Tanka (HR)

Culture
Tribal-American
The Cree led by Poundmaker[1] is a custom civilization by Colonialist Legacies[2], produced by TPangolin and Neirai, with contributions from Charlatan Alley, Sukritact, Leugi, LastSword, JFD, Reedstilt, and regalmanemperor.

This mod requires Brave New World.

Overview

The Cree

The Cree are a large group of First Nations peoples occupying what is now northern United States and much of Canada. The Cree are a diverse group, covering a wide swath of territory, and subdivided by the many geographic regions, each with its own way of life and Cree culture. After first making contact with French and English explorers in the 1600s, the Cree adapted to new realities in their homeland, expanding westward onto the Great Plains. The Cree, like other indigenous Americans, faced an existential crisis in the face of European colonialism and nation-building.

Poundmaker

Poundmaker (Pitikwahanapiwiyin) was a great Cree chief well honored for his wisdom in dealing with the Canadian government in the colonial era. Raised by the great Blackfoot chief Crowfoot, Poundmaker was also instrumental for bringing peace between the Cree and their traditional enemies.

Dawn of Man

Greetings, Poundmaker, Chief of the Plains Cree. You lived in a time of great upheaval, of change and hardship. As a child, you were raised by Chief Crowfoot of the Blackfoot. As you grew, you learned the ways of the Blackfoot so that peace could be made between your people and the Blackfoot, who had always been your enemies. As a man, you faced an even greater diplomatic challenge: the Canadians. As your people faced possible starvation, you kept a steady hand and a cool head when negotiating for better terms of peace, for fair deals, and for aid. When some of your people attacked the Canadians, you chose prison over war, laying down your life to prevent the Canadians from branding the Cree as enemies -- even though you were innocent of any wrongdoing. Your wise actions and good counsel saved your people both from starvation and from war with Canada, but at great cost.

Your wisdom and firm hand is what we need, great Poundmaker! If our people are to thrive in these new lands, we will need to seek peace and friendship among the many diverse peoples around us. Will you rise up and make us into a great nation, spanning many lands, that stands the test of time?

Poundmaker Scene

Leaderscene by Leugi

Introduction: "My name is Pitikwahanapiwiyin, but you can call me Poundmaker. All my friends do."

Introduction: "Wisdom is found in the words of our ancestors and in the coming of change. Today, change has come in the form of new faces. Let us be friends."

Defeat: "I must do what I can to atone for any wrongs my people have cicommitted."

Strategy

Cree

The Cree possess some advantages towards Domination. Every Unit will receive one of six unique Promotions listed below based on the terrain of its City - Plains and James Bay being the ones you're likely to see the most, and fortunately tend to be the most useful. The Sabtuan doesn't need to be built everywhere. If you can centralize Trade all in the Capital (or best City) and forgo Internal Trade Routes, it can give up to +8 Food and 24 XP for new Units, 10/30 with Colossus and Petra - either way, more than any one other Building in either respect, but it takes time to achieve this. The Gunstock Warrior has limited use, struggling to redeem its lost Combat Strength. As a Mounted Unit it can go toe-to-toe with Musketmen.

Unique Attributes

The Cree (Poundmaker)
Poundmaker

Art by TPangolin

The Iron Confederacy

Founded Cities belong to one of six Cree Nations, based on surrounding terrain. Each Cree Nation receives unique City Names and a specific combat promotion for newly trained units.

Gunstockwarrior

Art by TPangolin

Gunstock Warrior (Longswordsman)
  • Unlocked at Physics
  • -3 Strength Combat Strength
  • +15% Strength Combat Strength if HP is less than 50
  • +25% Strength Combat Strength vs. Gunpowder units
  • May permanently steal Horses Horses from a tile containing Horses, allowing the unit to mount up (Resulting mounted unit is identical to a Knight, plus the Gunstock Warrior's two abilities. Stealing Horses from another Civ's lands earns a highly negative diplomatic penalty.)
Sabtuan

Art by TPangolin

Sabtuan (Caravansary)
  • Trade Routes with major civilizations provide +1 Food Food and +3 Experience for units trained in this city
  • +17% Production Production Cost
Cree Nation Terrain Promotion Effects Cree Nation

Terrain

Promotion Effects

Plains

Plains

Grassland or Plains Units ignore enemy zones of control
Swampy

Swampy

Marsh Increased visibility, 25% cheaper upgrading
Woodlands

Woodlands

Forest or Jungle +10% Defense in Rough Terrain
Innu

Innu

Tundra or Snow +15% Strength vs armored units, pillaging does not consume movement
Jamesbay

James Bay

Coast Heal faster outside friendly territory
Metis

Metís

Desert or snow +15% Experience gain

Music

Peace Theme War Theme
The Cree - Poundmaker Peace03:05

The Cree - Poundmaker Peace

The Cree - Poundmaker War03:51

The Cree - Poundmaker War

'Cree Honor Song' by Randy Wood 'Run to the Hills' by Anatomy of Evil: The String Quartet Tribute to Iron Maiden

Mod Support

Mod Support
No
Community Balance Patch
Unknown
Yes
Ethnic Units
No
Yes
No
Map Labels
No
Unknown
Unknown
Yes
Unique Cultural Influence
No
Wish for the World
Yes
YnAEMP
Unknown

Events and Decisions

Grand Council of the Crees

As time passes, the nations around us look upon our lands with greed. We must work together to find ways to protect them. Following the example of our brothers upon the icy shores of James Bay, the time has come for all Cree to unite. Together, we can better protect the rich abundance of the People’s Land from those who would exploit it without our consent.

Requirements/Restrictions:

  • Player must be the Cree
  • Must have researched Civil Service
  • Must have at least one Coastal City
  • May only be enacted once per game

Costs:

  • 3 Magistrates Magistrates

Rewards:

  • Whenever you advance an Era, gain CultureIcon Culture and Gold Gold (The amount you receive increases with each member Cree Nation in your Iron Confederacy.)

Become the [Luxury] Trade Middleman

The [Luxury] trade has proven lucrative. If we would profit even more, we should divide each source of [Luxury] into a separate market and work to establish varied trade for each kind of [Luxury] between our trading partners.

Requirements/Restrictions:

  • Player must be the Cree
  • Player must have 3 or more sources of [Luxury].
  • May only be enacted once per game

Costs:

  • 2 Magistrates Magistrates

Rewards:

  • Whenever a City-State becomes your friend, you will receive Gold Gold. (The amount you receive increases with each source of [Luxury] you control.)

Unique Cultural Influence

"Our people are marrying into your nation at so fast a rate that I fear that history will remember us as just another Cree nation. Oh, by the way, did you get the invitation to my upcoming wedding? My fiancé insists that you be there."

Lists of Cities

Capital: Sipiwininiwak

Plains Nation Cities
  1. Katepwewi
  2. Waposwayanak
  3. Nehiyawi-pwatak
  4. Natimiyininiwak
  5. Amiskwaciwiyiniwak
  6. Waskahikaniwiyiniwak
  7. Paskokopawiyiniwak
  8. Sakawiyiniwak
  9. Mamihkiyiniwak
Swampy Nation Cities
  1. Attawapiskat
  2. Chemawawin
  3. Tataskweyak
  4. Misipawistik
  5. Mosakahiken
  6. Shamattawa
  7. Taykwa Tagamou
  8. Kashechewan
  9. Missanabie
  10. Weenusk
Woodlands Nation Cities
  1. Kapawe’No
  2. Sturgeon Lake
  3. Loon River
  4. Mikisew
  5. Nisichawayasihk
  6. Bigstone
  7. Wabasca
  8. Sakittawak
  9. Amisksipi
  10. Winipek
Innu Nation Cities
  1. Totouskak
  2. Kawawachikamach
  3. Natuashish
  4. Uashau
  5. Mani-Utenam
  6. Essipu
  7. Pakuashipi
  8. Ekuantshit
  9. Matimekosh
  10. Obedjiwan
James Bay Nation Cities
  1. Ouje-Bougoumou
  2. Chisasibi
  3. Wemindji
  4. Whapmagoostui
  5. Nemaska
  6. Mistissini
  7. Waskaganish
  8. Washaw Sibi
  9. Wapanutaw
  10. Waswanipi
Metis Nation Cities
  1. Minnedosa
  2. Camperville
  3. Montagne à la Bosse
  4. Grand Rapids
  5. Birsay
  6. Opaskweyaw
  7. Baie St. Paul
  8. Gabriel’s Crossing
  9. Waskahiganihk
  10. Lac La Ronge
  11. Muskeg Lake
  12. Southbranch
  13. Prince Albert
  14. Last Mountain Lake
  15. Lac St. Anne
  16. Pakan
  17. Amiskwaskahegan
  18. Muskootao Point
  19. Spring Creek

Full Credits List

Mediafire Download
Steam Workshop
Latest Version: v 3
Last Updated: 12 February 2015


  • TPangolin: Art, Concept.
  • Neirai: Coding, Concept.
  • Sukritact: Art, General Help.
  • Leugi: Leaderscreen.
  • LastSword: General Mastery.
  • Patum33: Units.
  • SuperWaffle: Pedia.
  • regalmanemperor: Map.
  • Randy Wood: Peace Music: "Cree Honor Song".
  • Anatomy of Evil: The String Quartet Tribute To Iron Maiden: War Music: "Run To The Hills"

Notes and References

  1. [BNW Cree Civilization - Colonialist Legacies]
  2. Colonialist Legacies
Colonialist Legacies Civilizations
Post-Colonial
AfghanistanAustralia (Henry Parkes)Australia (John Curtin)CanadaCubaMalaysiaMexicoNigeriaPhilippinesVietnamGreenland
Pre-Colonial
BeothukBlackfootCreeChimuDeneInuitKimberleyKulinMurriWabanakiZapotecs
Collaborations
AnishinaabeAustralia (Bob Hawke)BoersSamoaTlingit
Fictional
Pridelands

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.