Temple | |
---|---|
Production Cost | 100 |
Maintenance | 2 |
Unlocked at | Philosophy |
The Temple is a building available in the Classical Era.
Game Info[]
Building a Temple requires a Shrine or any of its replacements.
With Social Policies / Tenets:
With Religious Beliefs:
- Feed the World (Follower): +1 Food
- Choral Music (Follower): +2 Culture if there are 5 followers
- Religious Center (Follower): +2 Happiness if there are 5 followers
Overview[]
A temple is a religious building where the faithful can come together to worship. Such buildings show that a community is fairly wealthy as well as pious, since it can afford to construct a special structure and feed and clothe the priests, acolytes, vestal virgins, or monks within. In many early cultures each family would have a small shrine in their own dwelling; the oldest known separate temple dates from the 10th millennium BC and is located in southeastern Turkey.
Unique Building Replacements[]
Historical[]
Icon | Building | Civilization | Yields |
---|---|---|---|
Abbatia Homoios | The Burgundians (Gundahar) | ||
Asklepeion | Argos (Pheidon) | ||
Atroshan | The Sassanids (Shapur II) | ||
Baptistery | The Lombards (Theodelinda) | ||
Bogomilian Church | Bosnia (Tvrtko I) | ||
Burial Tomb | Egypt (Ramesses II) | ||
Candi | Srivijaya (Sri Jayanasa) | ||
Ceti | Pegu (Shin Sawbu) | ||
Chapel | Papal States (Pius IX) | ||
Chedi | Lanna (Mengrai) | ||
Chorten | Tibet (Songtsän Gampo) |
| |
Clas | Gwynedd (Cadwallon ap Cadfan) | ||
Etemenniguru | Ur (Shulgi) | ||
Fortified Church | Wallachia (Vlad III) | ||
Funerary Mosque | Songhai (Askia)
(With Sonni Ali's Songhai installed) |
| |
Gate of Peace and Happiness | Great Mongolia (Bogd Gegeen) | ||
Gurdwara | Punjab (Ranjit Singh) | ||
Gwbn | Saba-Da'amat (Makeda) | ||
Gyatsa | Guge (Yeshe-Ö) | ||
Half-Moon Church | The Comanche (Iron Jacket) | ||
Heiau | Hawaii (Kamehameha) |
| |
Kawi | The Selk'nam (Seriot) |
| |
Khazira | Kokand (Nodira) | ||
Kurgan Tomb | Scythia (Ateas) |
| |
Kutinyam | The Mohave (Irataba) | ||
Larrakitj | The Yolngu (Wonggu) | ||
Mandir | India (Gandhi)
(With the India Civilization Pack) |
||
Marae Ringatu | The Māori (Te Kooti) | ||
Masgid | Semien (Gudit) | ||
Mazar | The Fatimids (al-Mu'izz) | ||
Missionshus | Greenland (Hans Egede) | ||
Mortuary Temple | Egypt (Tutankhamun) |
| |
Mound Temple | The Mississippi (Tuskaloosa) |
| |
Misiones | Paraguay (Gaspar Rodriguez) | ||
Mud Pyramid Mosque | Songhai (Askia) | ||
Namazgah | Bukhara (Shah Murad) | ||
Platform Mound | Hohokam (I'itoi) | ||
Posadskiy Veche | Pskov (Daumantas) | ||
Qubba | Darfur (Ali Dinar) | ||
Reliquary | The Franks (Clovis I) | ||
Royal Ekallu | Assyria (Sammuramat) | ||
Royal Pagoda | Dali (Duan Siping) | ||
Ryugen-ji | Shimazu (Shimazu Yoshihisa) | ||
Serapeum | The Ptolemies (Ptolemy Soter) | ||
Shul | Khazaria (Bulan) | ||
Sieidi | The Sámi (Eadni) | ||
Sobor | Muscovy (Ivan IV) | ||
Stave Church | Norway (Haakon Haakonsson) | ||
Sume | The Kalmyks (Ayuka Khan) | ||
Temple of Zun | The Zunbils (Rutbil) | ||
Templum Solis | Rome (Aurelian) | ||
Teocalli | The Aztec (Tlacaelel) |
| |
Thatched Tomb | Buganda (Muteesa I) | ||
Turquoise Minaret | The Ghurids (Mu'izz al-Din Muhammad Ghori) | ||
Vank | Armenia (Tiridates III) | ||
Wampum House | Onondaga (Tadodaho) | ||
Yazidi Shrine | Kurdistan (Barzanji) | ||
Ziggurat | Sumer (Eannatum) |
Fictional[]
Icon | Building | Civilization | Yields |
---|---|---|---|
Air Temple | Air Nomads (Gyatso) | ||
Relic | The Rakyat (Citra) |
| |
Temple of Naga | Ylisse (Emmeryn) |
- ↑ Howenh:
- North: Chalu: Religious units trained in the city can be expended in enemy territory to create fog for them.
- North-West: Josh: Units trained or purchased in this City have +1 Movement adjacent to Ice.
- West: Halahaches: Units trained or purchased in the city have +15% combat strength against cities.
- South-West: Shoort: Melee Units trained or purchased in the city recieve Shock I and +10% strength if in a Golden Age.
- South: Kreek: Units adjacent to each other gain twice as much XP from kills.
- South-East: Xalpen: Gain Culture from number of Religious units trained in this City when a new Religious unit is trained in this City.
- East: Krren: Units trained or purchased in the city have additional sight based on the number of Great People expended in the city.
- North-East: Shenu: -1 Movement for enemy units in city borders, +2 Movement for friendly units in city borders.
- Centre: Kulan: Gain faith from expending great people in this city.
- ↑ The Mound Temple provides more Faith the closer the City is settled to the equator, and more Science the closer to the poles.
Building Types | |
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Ancient Era
|
Barracks • Circus • Granary • Library • Monument • Shrine • Stone Works • Walls • Water Mill |
Classical Era
|
Amphitheater • Aqueduct • Caravansary • Colosseum • Courthouse • Lighthouse • Market • Mint • Stable • Temple |
Medieval Era
|
Armory • Castle • Forge • Garden • Harbor • University • Workshop |
Renaissance Era
|
Arsenal • Bank • Constabulary • Observatory • Opera House • Seaport • Windmill • Zoo |
Industrial Era
|
Factory • Hospital • Hydro Plant • Military Academy • Museum • Police Station • Public School • Stock Exchange |
Modern Era
|
Broadcast Tower • Hotel • Military Base • Research Lab • Stadium |
Atomic Era
|
Airport • Medical Lab • Nuclear Plant • Recycling Center • Solar Plant |
Information Era
|
Bomb Shelter • Spaceship Factory |
National Wonders
|
Circus Maximus • East India Company • Grand Temple • Hermitage • Heroic Epic • Ironworks • National College • National Epic • National Intelligence Agency • National Visitor Center • Oxford University • Palace |
Guilds
|
Artists' Guild • Musicians' Guild • Writers' Guild |