Civilization V Customisation Wiki
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Temple
Temple
Production Cost 100
Maintenance 2
Unlocked at Philosophy

The Temple is a building available in the Classical Era.

Game Info[]

Building a Temple requires a Shrine or any of its replacements.

  • +2 FaithIcon Faith

With Social Policies / Tenets:

  • Organized Religion (Piety): +1 additional FaithIcon Faith
  • Theocracy (Piety): +25% Gold Gold

With Religious Beliefs:

  • Feed the World (Follower): +1 Food Food
  • Choral Music (Follower): +2 CultureIcon Culture if there are 5 followers
  • Religious Center (Follower): +2 Happy Happiness if there are 5 followers

Overview[]

A temple is a religious building where the faithful can come together to worship. Such buildings show that a community is fairly wealthy as well as pious, since it can afford to construct a special structure and feed and clothe the priests, acolytes, vestal virgins, or monks within. In many early cultures each family would have a small shrine in their own dwelling; the oldest known separate temple dates from the 10th millennium BC and is located in southeastern Turkey.

Unique Building Replacements[]

Historical[]

Icon Building Civilization Yields
BurgundiansUB
Abbatia Homoios The Burgundians (Gundahar)
  • Unlocked at Theology.
  • Requires a Shrine to be constructed.
  • Has a Writer Specialist Slot.
  • +3 FaithIcon Faith, doubled if constructed in a city adjacent to a Mountain tile.
  • Generating Greatperson Great People in the city during wartime converts the city to your religion.
ArgosUBIcon
Asklepeion Argos (Pheidon)
  • Costs no maintenance and provides +2 Happy Happiness while the city follows your main Religion.
IconPNG FireTemple
Atroshan The Sassanids (Shapur II)
  • +1 Food Food, increasing to +2 if its city is connected to the Capital Capital
  • Yields a burst of Food Food when making a Faith purchase in its city
TarLombardUB
Baptistery The Lombards (Theodelinda)
  • Double FaithIcon Faith while the city does not follow the Religion Religion of your Capital Capital, but slowly converts to it.
  • We Love the King Days also increase FaithIcon Faith generation by 25% in this City.
Bogomilianchurch
Bogomilian Church Bosnia (Tvrtko I)
  • +1 Happy Happiness
  • Grants a free Missionary when built
Burialtomb
Burial Tomb Egypt (Ramesses II)
  • +2 Happy Happiness
  • No maintenance cost
  • Doubles Gold Gold acquired when the city is captured
Candi
Candi Srivijaya (Sri Jayanasa)
  • +1 Gold Maintenance Cost.
  • +3% Production Wonder Production in the Capital Capital (max. +30%).
  • +5 XP for Naval Units for each Wonder in this City.
PeguUB
Ceti Pegu (Shin Sawbu)
  • +15% Gold Gold per sea trade route from this city going to a city with the same Religion Religion.
  • +5% Gold Gold per land trade route from this city going to a city with the same Religion Religion.
  • No maintenance fee.
Chapel
Chapel Papal States (Pius IX)
  • Up to 3 may be built per city
  • Has a Greatwork Great Work slot that yields +2 FaithIcon Faith when filled
Chedi
Chedi Lanna (Mengrai)
  • +1 CultureIcon Culture and +1 FaithIcon Faith from Plantations
Chorten
Chorten Tibet (Songtsän Gampo)
  • Generates points towards upgrading itself
    • These points are generated by religious followers, mountains, and Great Works
    • Each upgrade increases its yields
Clas
Clas Gwynedd (Cadwallon ap Cadfan)
  • -30% Production Production cost.
  • Contains a slot for a Greatwork Great Work of Art.
  • +1 FaithIcon Faith and +10% border CultureIcon Culture for every 10 Clasau in the empire.
DMSShulgiUB
Etemenniguru Ur (Shulgi)
  • Yields +1 FaithIcon Faith.
  • Costs 1 Gold Gold in Maintenance Cost.
  • Yields +15% and +1 Food Food.
FortifiedChurch
Fortified Church Wallachia (Vlad III)
  • Unlocks at Construction.
  • Does not require a Shrine.
  • Provides free Walls in this city.
  • Enemy Units within two tiles of this city have -10% Strength Combat Strength.
Mudpyramidmosque
Funerary Mosque Songhai (Askia)

(With Sonni Ali's Songhai installed)

  • +2 CultureIcon Culture
  • Contains a slot for a Great Work of Writing
  • +2 Great Scientist points per incoming International Traderoute Trade Route.
  • No maintenance.
  • No Crimes Crime. (CID)
BogdBuilding
Gate of Peace and Happiness Great Mongolia (Bogd Gegeen)
  • No base FaithIcon Faith yield.
  • No Gold Maintenance cost.
  • Yields FaithIcon Faith based on the City's Happy Local Happiness.
Gurdwara
Gurdwara Punjab (Ranjit Singh)
  • +1 Food Food
  • +1 additional Food Food per Religion Religion present in the city
  • No maintenance
Gwbn
Gwbn Saba-Da'amat (Makeda)
  • Produces Science Science and Goldenage Golden Age points equal to the bonus Gold Gold from Trade Route diversity.
  • Trade Range is increased by 5% per Luxury resource improved by this city.
IconPNG Gyatsa
Gyatsa Guge (Yeshe-Ö)
  • Provides Production Production for each Traderoute Trade Route with a city that shares its city's religion
  • The amount of Production Production given scales for every Faith purchase made in its city
JWWHalfMoonChurch
Half-Moon Church The Comanche (Iron Jacket)
  • During peace, trains units in this city faster depending on the FaithIcon faith output of the city.
  • When making peace, spawn a missionary that can spread religion only once.
Heiau
Heiau Hawaii (Kamehameha)
  • Gives a random Specialist when built
SelknamUB
Kawi The Selk'nam (Seriot)
  • Upon contruction, a Howenh[1] is assigned to your city, providing a unique bonus for the City based on its compass direction from the capital.
GPuzzleKokandUB
Khazira Kokand (Nodira)
  • Contains 2 Great Works of Writing slots, that, when filled by Kokandi Great Works of the same area, provide +25% Greatperson Great Person generation.
LSKurganTomb
Kurgan Tomb Scythia (Ateas)
  • +5XP for all existing Units
  • Grants Ancient Ruins bonus if the City is captured
Sas Mohave Irataba Kutinyam
Kutinyam The Mohave (Irataba)
  • Provides less Faith than the building it replaces, but provides +1 FaithIcon Faith per worked River tile.
  • While this city is in We Love The King Day, River tiles will also yield +1 Food Food if at Peace, or +1 Gold Gold if at War.
LarrakitjIcon
Larrakitj The Yolngu (Wonggu)
  • No Gold Maintenance cost
  • Extends Traderoute land trade route range by 50%.
  • Contains a slot for a Greatwork Great Work of Music, which when filled, provides +15% Greatperson Great People Generation to all your cities connected by a Traderoute trade route.
Mandir
Mandir India (Gandhi)

(With the India Civilization Pack)

  • +1 FaithIcon Faith per 2 Citizens
TeKootiUB
Marae Ringatu The Māori (Te Kooti)
  • +10% of the cost of FaithIcon Faith purchases made in this city are given back as FaithIcon Faith after purchasing.
  • +1 FaithIcon Faith for every two tiles of rough terrain on or adjacent to the city.
SemienBuilding
Masgid Semien (Gudit)
  • +3 Strength City Defense
  • Provides Production Production equal to half the total FaithIcon Faith output of the Capital.
IconPNG Mazar
Mazar The Fatimids (al-Mu'izz)
  • Contains a Scientist specialist slot
  • Grants +2 FaithIcon Faith for each Academy worked by its city
EgedeBuilding
Missionshus Greenland (Hans Egede)
  • Spawns a Work Boat when completed in a Coastal City.
  • Stores 5% Food Food for each incoming and outgoing Trade Route.
JFDTutUB
Mortuary Temple Egypt (Tutankhamun)
  • Starts a 10-turn 'We Love the King Day' when constructed, and a 5-turn 'We Love the King Day' in all other cities with a Mortuary Temple.
  • City must have a Shrine.
MissMound
Mound Temple The Mississippi (Tuskaloosa)
  • Provides FaithIcon Faith and Science Science based on the latitude of the City[2]
  • Centers the equator on the world map
  • No Gold Gold Maintenance
Misiones
Misiones Paraguay (Gaspar Rodriguez)
  • Has 1 Greatwork Great Work of Music slot
  • +1 CultureIcon Culture if the empire has a Jungle tile
Mudpyramidmosque
Mud Pyramid Mosque Songhai (Askia)
  • +2 CultureIcon Culture
  • No maintenance cost
JWWNamazgahIcon
Namazgah Bukhara (Shah Murad)
  • Acts as a courthouse.
  • Receive Happy happiness and religious followers after constructing FaithIcon faith or religious buildings.
IconPNG PlatformMound
Platform Mound Hohokam (I'itoi)
  • If its city contains a Traderoute Trade Route, all worked freshwater tiles provide Goldenage Golden Age Points
PskovUB
Posadskiy Veche Pskov (Daumantas)
  • Contains 2 Merchant Slots.
  • Contains a slot for a Greatwork Great Work of Writing.
  • Every 15 turns, the Veche will recommend a policy specific to the city, known as Posadnik Laws, which can be enacted quickly. Posadnik Laws will change depending on the specialist makeup of the city.
DarfurUB
Qubba Darfur (Ali Dinar)
  • In cities with a Qubba, the Gold Gold cost of tiles adjacent to a tile yielding FaithIcon Faith is offset.
  • All Great People in city limits may be expanded for Goldenage Golden Age Points.
IconPNG Reliquary
Reliquary The Franks (Clovis I)
  • When making a Gold Gold or FaithIcon Faith purchase in its city, gain a burst of Production Production toward the current unit or building in progress. The amount of production is based on the number of cities following your Religion Religion.
  • (With JFD's Great Relics installed:) Contains a slot for a Great Relic
TarAssyriaUB
Royal Ekallu Assyria (Sammuramat)
  • Generates +5 Happy Happiness if produced by expending a Greatperson Great Engineer.
  • Generates +3 Greatperson Great Engineer points per city being Razed by Assyria
DaliLUB
Royal Pagoda Dali (Duan Siping)
  • May be built three times in the capital.
  • When constructed, clears all adjacent Marsh Tiles.
  • Religious units expended in a city with a Royal Pagoda cause Hill and River tiles under Traderoute Trade Routes within city limits to yield an additional +1 FaithIcon Faith.
Ryugenji Icon
Ryugen-ji Shimazu (Shimazu Yoshihisa)
  • +2 Science Science
  • Gain a burst of Science Science when a foreign Religious Unit is expended adjacent to this City
Serapeum
Serapeum The Ptolemies (Ptolemy Soter)
  • +2 CultureIcon Culture and +1 Happy Happiness in conquered cities
  • Spawns a military unit from the previous Era upon the outbreak of war
Shul
Shul Khazaria (Bulan)
  • Unlocked at Currency
  • +1 Gold Gold for outgoing Traderoute Trade Routes for every three followers of your Religion Religion in this city
  • +50% land Traderoute Trade Route range
  • No maintenance cost
Sieidi
Sieidi The Sámi (Eadni)
  • Reveals up to 3 Sieidi improvements
  • Each Sieidi Improvement grants +2 CultureIcon Culture and +2 FaithIcon Faith
Sobor
Sobor Muscovy (Ivan IV)
  • Eliminates Unhappiness Unhappiness from Occupied cities
  • Reduces cost of acquiring tiles by the city's FaithIcon Faith output
Stavechurch
Stave Church Norway (Haakon Haakonsson)
  • Stores Food Food whenever a new Citizen is born equal to the city's FaithIcon Faith output
  • Does not require a Shrine
KalmykUb
Sume The Kalmyks (Ayuka Khan)
  • Provides +1 FaithIcon Faith on all Scientist specialists and +1 CultureIcon Culture from Engineer specialists.
  • Provides Science Science and CultureIcon Culture based on how far this city is from the holy city of its majority Religion religion.
Zun Temple Icon
Temple of Zun The Zunbils (Rutbil)
  • +1 Happy Happiness.
  • If an Inquisition performed on this City successfully removes the presence of all foreign Religions, the City will enter "We Love the King Day".
Templumsolis
Templum Solis Rome (Aurelian)
  • City automatically adopts your Pantheon upon construction
  • Converts followers until a Religion is spread to the Capital
  • +1 Happy Happiness from Pantheon followers when built in the Capital
IconPNG Teocalli
Teocalli The Aztec (Tlacaelel)
  • Units trained in its city get +3 XP for every Social Policy branch opened, doubling if that branch is completed
BugandaUB
Thatched Tomb Buganda (Muteesa I)
  • +50 Production Production Cost.
  • Foreign Religion Religious Pressure contributes to the Production production of Naval units in this City.
  • Cities with a Thatched tomb gain Goldenage Golden Age points from accumulating new tiles and Tourism Tourism from constructing Belief Buildings.
GhuridUB
Turquoise Minaret The Ghurids (Mu'izz al-Din Muhammad Ghori)
  • Increased Production cost (300 vs 120).
  • +4 FaithIcon , increased per Belief Building purchased in conquered cities.
  • Begins a Goldenage Golden Age if constructed upon the birth or death of a Greatperson Great Person.
Vank
Vank Armenia (Tiridates III)
  • Has a Greatwork Great Work of Art slot that converts 20% of the population to your Religion
  • +2 FaithIcon Faith if the city is near a mountain
WampumHouse
Wampum House Onondaga (Tadodaho)
  • +1 CultureIcon Culture and +1 FaithIcon Faith for every Allied Citystate City-State, doubled during Goldenage Golden Ages.
  • Having a Wampum House in all cities increases Goldenage Golden Age duration by 25%.
YazidiShrineIcon Wikia
Yazidi Shrine Kurdistan (Barzanji)
  • Built 20% faster in cities with at least 2 religions
  • +1 CultureIcon Culture for each religion present in the empire
Zigguratcropped
Ziggurat Sumer (Eannatum)
  • Has 1 Science Scientist Specialist slot
  • +1 FaithIcon Faith from Scientist Specialists in the City

Fictional[]

Icon Building Civilization Yields
Airtemple
Air Temple Air Nomads (Gyatso)
  • Provides +2% Food Food Growth for every citizen (max 20%)
  • Provides +4% FaithIcon Food Growth for every citizen (max 40%)
  • Provides +25% Strength Defense to it's city.
SasRelicIcon
Relic The Rakyat (Citra)
  • Contains a slot for a Great Work of Art or Artifact.
  • When Great Work slot is filled, provides +10 XP to newly-trained Units.
TempleOfNaga
Temple of Naga Ylisse (Emmeryn)
  • +3 FaithIcon Culture.
  • +2 Happy Happiness.
  1. Howenh:
    • North: Chalu: Religion Religious units trained in the city can be expended in enemy territory to create fog for them.
    • North-West: Josh: Units trained or purchased in this City have +1 Moves Movement adjacent to Ice.
    • West: Halahaches: Units trained or purchased in the city have +15% Strength combat strength against cities.
    • South-West: Shoort: Melee Units trained or purchased in the city recieve Shock I and +10% Strength strength if in a Goldenage Golden Age.
    • South: Kreek: Units adjacent to each other gain twice as much XP from kills.
    • South-East: Xalpen: Gain CultureIcon Culture from number of Religion Religious units trained in this City when a new Religion Religious unit is trained in this City.
    • East: Krren: Units trained or purchased in the city have additional sight based on the number of Greatperson Great People expended in the city.
    • North-East: Shenu: -1 Moves Movement for enemy units in city borders, +2 Moves Movement for friendly units in city borders.
    • Centre: Kulan: Gain FaithIcon faith from expending Greatperson great people in this city.
  2. The Mound Temple provides more FaithIcon Faith the closer the City is settled to the equator, and more Science Science the closer to the poles.
Building Types
Ancient Era
BarracksCircusGranaryLibraryMonumentShrineStone WorksWallsWater Mill
Classical Era
AmphitheaterAqueductCaravansaryColosseumCourthouseLighthouseMarketMintStableTemple
Medieval Era
ArmoryCastleForgeGardenHarborUniversityWorkshop
Renaissance Era
ArsenalBankConstabularyObservatoryOpera HouseSeaportWindmillZoo
Industrial Era
FactoryHospitalHydro PlantMilitary AcademyMuseumPolice StationPublic SchoolStock Exchange
Modern Era
Broadcast TowerHotelMilitary BaseResearch LabStadium
Atomic Era
AirportMedical LabNuclear PlantRecycling CenterSolar Plant
Information Era
Bomb ShelterSpaceship Factory
National Wonders
Circus MaximusEast India CompanyGrand TempleHermitageHeroic EpicIronworksNational CollegeNational EpicNational Intelligence AgencyNational Visitor CenterOxford UniversityPalace
Guilds
Artists' GuildMusicians' GuildWriters' Guild
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