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The Musketman is a Gunpowder unit available in the Renaissance Era.

Overview

The musket is a flintlock, muzzle-loading, long-barreled weapon which is fired from the shoulder. Muskets were lighter and more accurate than the earlier military firearm, the arquebus, and by the 18th century they had supplanted them on most European battlefields. With the addition of a bayonet the musket became a serviceable close-combat weapon as well, rendering the pikeman obsolete. The British army's "Brown Bess" was the archetypical musket, in service from 1722 until 1838; it was used by both sides in the American Revolution.

Strategy

The Musketman is the first gunpowder unit in the game, and although it's not much more powerful than its predecessor, it is a necessary step to continue to the other, more powerful units in the late middle game. They are a step back from the massive over-protection of the Longswordsman, relying more on offensive power than steel defense. Their weapons are actually ranged weapons with a very short range - they need to enter the tile they want to attack, although they don't necessarily attempt to mingle with the opposing battalion like classical melees from the old times. Instead, they line up and fire their muskets at the enemy ranks, then, depending on the situation, reload to fire again (which tends to take quite some time), or use the attached bayonets to enter real melee combat.

Unique Unit Replacements

Icon Unit Civilization Abilities
LSHungaryMusket
LSArquebuserUnitAtlas
Arquebusier
Hungary (Stephen I) (LastSword)
  • +3 Strength Combat Strength
  • May spend 20 Gold Gold to heal 20HP each turn
LSBuccUU2
CaribbeanUnitAlphaAtlas2
Buccaneer
Caribbean (Henry Morgan) (LastSword)
  • May embark to become a Privateer variant
  • Doubled City Plunder
ChosenInfantry
LSPEUnitAlphaStephenBat
Chosen Infantry
Poland (Stephen Bathory)
  • Fully heals upon choosing a Promotion
  • -20% Production Production Cost
Firelancer
Unitflag firelancer
Fire Lancer
The Song (Taizu)
  • Built faster when enemy units are within city limits
  • While garrisoned:
    • Becomes a 1 tile ranged unit
    • Costs no maintenance
    • -15% Strength Combat Strength for nearby enemy units
LSGunman
AshantiUnitAlphaAtlas
Gunman
The Ashanti (Osei Tutu I) (LastSword)
  • Starts with Sentry (+1 Sight)
  • Can use all remaining Movement points to perform the "Akan Drum" action, causing all Land Units within three tiles to permanently gain +1 Moves Movement and heal 10HP every turn, so long as they have not already moved that turn.
LSVietnamMusket
VietnamUnitAlphaAtlas
Huochong
Vietnam (Le Loi)
  • Starts with Drill I
  • Available at Metal Casting
  • Before Gunpowder, only two may exist
BohemiaUU
AlphaBohemia32
Hussite Handgunner
Bohemia (Charles IV)
  • Has a ranged attack (24 Strength ), but can still melee attack and capture Cities
  • +30% Strength Combat Strength vs. Cities and Fortified Units
Janissary
Janissary-1
Janissary
The Ottomans (Suleiman)

The Turks (Mehmed II)

  • +25% Strength Combat bonus when attacking
  • Heals 50 HP upon kills
Longrifle
Longrifle Appalachia (David Bradford)
  • Has 1 tile Ranged attack
  • Has weaker Melee attack than Musketman
  • +2 Movement in Hills
Macchieri
Unitflag macchieri
Macchieri
Corsica (Pasquale Paoli)
  • Stronger and cheaper
  • No terrain movement penalties
  • Damages adjacent units if ending its turn on Hills, Forest, or Jungle
  • Deals more damage with amount of Greatperson Great Generals owned
  • -15% Strength Combat Strength in open terrain
Mawon
Unitflag mawon
Mawon
Haiti (Toussaint Louverture)
  • +15% Strength Combat bonus when adjacent to Occupied cities
  • Chance to capture units
Minuteman
Minuteman-0
Minuteman
America (Washington)
  • No terrain movement penalties
  • Starts with the Drill I promotion
  • Yields Goldenage Golden Age points from combat
Musketeer
Musketeer-0
Musketeer
France (Napoleon)

France (Louis XIV)

  • +16% Strength Combat Strength (28 vs 24)
NauvooLegion
Nauvoo Legion Deseret (Brigham Young)
  • Receives +1 Strength Strength for every 15 FaithIcon Faith generated per turn up to +8 Strength Strength
Ogichida
Unitflag Ogichiida
Ogichida
The Anishinaabe (Pontiac)
  • Cheaper
  • Weaker
  • Ignores enemy units when moving
Roundhead
Unitflag roundhead
Roundhead
The Protectorate (Oliver Cromwell)
  • -20% Production Production cost (120 vs 150)
  • +8% Strength Combat Strength (26 vs 24)
  • +15% Strength Combat Strength when stacked with a Great General
Sepoy
Unitflag sepoy
Sepoy
Maratha (Shivaji)
  • -20% Production Production cost
  • -8% Strength Combat Strength (22 vs 24)
Streltsy
Unitflag streltsy
Streltsy
Muscovy (Ivan IV)
  • -13% Production Production cost
  • -16% Strength Combat Strength (20 vs 24)
  • May use enemy roads
  • Can attack twice per turn when adjacent to another Streltsy
Tercio
Tercio-0
Tercio
Spain (Isabella)
  • +8% Strength Combat Strength (26 vs 24)
  • +50% Strength Combat bonus vs Mounted units
Tracker
Tracker The Kimberley (Jandamarra)
  • May earn Recon unit promotions
  • Nearby enemy units are passively Tracked
  • Tracked units share their vision with the Kimberley (includes discovering territory)
  • Tracked units suffer a Strength Combat penalty vs Kimberley units
  • Immune to Desert attrition (ExCE)
WIKITlingitUnit
Xaa The Tlingit (Sheiyksh I)
  • Provides Culture towards Border Expansion to the nearest Coastal City from kills
  • 33% Chance to gain additional Movement when ending its turn on a Coastal tile

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