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Kingdom of Morocco
Moroccomap
Leader
Ahmad al-Mansur
Capital
Marrakech
Start Bias
Desert
Religion
Shia Islam
Culture
req. mod
Islamic


Traits req. mod
Diplomatic, Financial
Map Labels Language req. mod
Arabian
Magical Girl req. mod
Lalla Aisha Mubarka

Morocco led by Ahmad al-Mansur is a civilization available in vanilla Civilization 5. It requires the Brave New World expansion pack.

Overview[]

Morocco[]

According to the widely-travelled American journalist Richard H. Davies (1864-1916), "Morocco is a very fine place spoiled by civilization." Whatever the truth of that statement, today Morocco is one of the most progressive of Muslim states, maintains close economic and cultural ties with the liberal Western nations, yet retains its distinctive cultural identity. Although the area comprising Morocco has been inhabited since antiquity - with settlements founded by Phoenicians, Carthaginians, Romans and Vandals - the country was first unified following the Berber Revolt (739-743 AD) which overthrew Arab rule. Under successive Islamic caliphates, Morocco dominated the vast Maghreb, a region of Northwest Africa that encompasses the Atlas and Rif mountain ranges, western Sahara, and southern Mediterranean coast. In 1554 AD, the Saadi sultan Mohammed ash-Sheikh claimed sovereignty over the whole of Morocco. Morocco turned back various invasions and incursions by the Europeans and Ottoman Turks during the following century, making it the only Arab country never to experience Ottoman dominance. The 17th century saw the Saadi supplanted by the Alaouite dynasty, which continues to rule as a constitutional monarchy. Despite a fifty-year period as a French and Spanish protectorate, Morocco gained its independence again in 1956 AD.

Ahmad al-Mansur[]

As one of the most influential leaders in the history of North Africa, Ahmad al-Mansur had a pivotal impact on the future of Morocco. Serving as the sixth Sultan of the Saadi Dynasty during the 16th century AD, Ahmad al-Mansur was known as a cunning diplomat who leveraged Morocco's strategic location to position his kingdom as a major player on the world's stage during the Renaissance.

Once firmly established on the throne, al-Mansur enjoyed newfound prestige as the leader of an emboldened Morocco flush with wealth. He immediately began efforts to reform the administrative system of his nation, implementing new forms of taxation. He also looked to expand the reach of his empire through campaigns against neighboring Songhai, which he hoped would provide new sources of income for the kingdom. Despite victories and sacking multiple Songhai cities, the problems of administering such a distant land across the Sahara proved too much even for al-Mansur.

Dawn of Man[]

The people of Morocco await your guidance, great Sultan Ahmad al-Mansur of the Saadi Dynasty. Well known for your skill as both a negotiator and a diplomat, your careful words allowed the forging of new alliances, securing the sovereignty of your nation and its people for decades. And still, when words failed, you found equal success in conquest, leading the Moroccan armies to victory on the battlefield while greatly expanding the grasp of your empire.

Wise and respected Sultan, the people look to you for leadership. Can your diplomacy match that of your rivals, or will you meet them sword in hand? Your once great kingdom yearns for that former glory - can you build a civilization that stands the test of time?

Introduction:  I am the Sultan of Marrakesh Ahmad Al-Mansur, in the name of my people I welcome you! (أنا سلطان ديال مراكش أحمد المنصور, باسم شعب ديالي كنرحب بكم )

Defeat: The gain is having a clean system from corruption. (المفودا انا نحزف الفحاإش من الانفزز )

Unique Attributes[]

Morocco (Ahmad al-Mansur)
Ahmadalmansur

Art by Firaxis

Gateway to Africa

Receives +3 Gold Gold and +1 CultureIcon Culture from external Traderoute Trade Routes. Trade Routes sent to Morocco grant their owner +2 Gold Gold.

Berbercavalry

Art by Firaxis

Berber Cavalry (Cavalry)
  • Combat bonus in Desert and in Moroccan territory
  • Immune to Desert Attrition (ExCE)
Kasbah

Art by Firaxis

Kasbah
  • Unlocked at Chivalry
  • Must be built on Desert tiles
  • +1 Food Food, +1 Production Production, +1 Gold Gold
  • +50% Strength Defense for units stationed on a Kasbah

The Saadis (Ahmad al-Mansur)
Ahmadalmansur

Art by Firaxis

Gateway to Africa

Receives +3 Gold Gold and +1 CultureIcon Culture from external Traderoute Trade Routes. Trade Routes sent to Morocco grant their owner +2 Gold Gold.

Berbercavalry

Art by Firaxis

Berber Cavalry (Cavalry)
  • Combat bonus in Desert and in Moroccan territory
  • Immune to Desert Attrition (ExCE)
UCMansurUB

Art by Sukritact

Riad
  • +1 CultureIcon Culture.
  • May be purchased with Gold Gold in cities without fresh water.
  • Provides a free Hotel after the discovery of Refrigeration.

City List
  1. Marrakech
  2. Rabat
  3. Fes
  4. Casablanca
  5. Tangier
  6. Salé
  7. Ouarzazate
  8. Meknes
  9. Agadir
  10. Oujda
  11. Kenitra
  12. Tetouan
  13. Essaouira
  14. Safi
  15. Taroudannt
  16. Mohammedia
  17. El Aaiun
  18. Beni Mellal
  19. El Jadida
  20. Ksar el Kebir
  21. Taza
  22. Fquih ben Salah
  23. Khouribga
  24. Nador
  25. Settat
  26. Berrechid
  27. Larache
  28. Khemisset
  29. Guelmim
  30. Dakhla
  31. Chefchaouen
  32. Ben Guerir
  33. El Kelaa des Sraghna
  34. Erfoud
Spy List
  • el-Krim
  • ibn-Battuta
  • al-Jazzar
  • al-Kahina
  • Hayyuj
  • Kusayla
  • al-Idrisi
  • Salih
  • Tariq
  • Dihya

Strategy[]

Morocco
Saadis

Music[]

Peace Theme War Theme

Mod Support[]

Events and Decisions[]

Establish the Black Guard
We have tamed the desert, and gained the allegiance of many tribes that dwell there. The most fiercely loyal are the people of the darkest skin. We should train them and make them the backbone of our army.
Requirements/Restrictions:
  • Player must be Morcco.
  • May be enacted from the start of the Renaissance Era
  • Must have built at least five Kasbahs
  • May only be enacted once per game
Costs:
  • 1 Magistrates Magistrates.
Rewards:
  • Melee and Gun units receive +25% Strength Combat Strength in friendly territory
Plunder Campaign
Our rivals grow richer and richer, filling their coffers with stolen gold. We cannot stay behind, lest we become destitute and irrelevant on the world stage. We need to find more funds; even if it means getting them abroad.
Requirements/Restrictions:
  • Player must be Morcco.
  • Must have researched Gunpowder
  • May only be enacted once per game
Costs:
  • 200 CultureIcon Culture
  • 2 Magistrates Magistrates.
Rewards:
  • Units gain Gold Gold from kills

Unique Cultural Influence[]

"Our people are now eating your couscous and watching your belly dancers. I worry the rest of the world will also succumb to the influence of your culture."

Vanilla Civilizations
Stock
AmericaArabiaAztecChinaEgyptEnglandFranceGermanyGreeceIndiaIroquoisJapanOttomanPersiaRomeRussiaSiamSonghai
DLC
BabylonDenmarkIncaKoreaMongoliaPolynesiaSpain
Gods and Kings
AustriaByzantiumCarthageCeltsEthiopiaHunsMayaNetherlandsSweden
Brave New World
AssyriaBrazilIndonesiaMoroccoPolandPortugalShoshoneVeniceZulu
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