Building Requirements Nearby source of Gold or Silver
Production Cost 100
Unlocked at Currency
The Mint is a building available in the Classical Era.

Game Info

Building a Mint requires a source of Gold or Silver near the city.

  • +2 Gold Gold from Gold and Silver

With Social Policies / Tenets:

  • Mercantilism (Commerce): +1 Science Science
  • Capitalism (Freedom): +1 Happy Happiness


A mint is an institution that creates a civilization's currency. In the past this would tend to be metal currency in the form of coins, but in modern times much of the world's currency is printed on paper. Mints are extremely important to a civilization's economic well-being. If a nation's currency is easily forged, it will be, and confidence in that nation's money supply will plummet, resulting in dangerous inflation (the perceived value of the currency declines) or worse. Modern money is printed with holograms, variable ink and security threads to deter counterfeiters, and no doubt additional features will be added as the forgers figure out how to copy those.

Unique Building Replacements

Icon Building Civilization Yields
MC GaulUE2
Metalsmith The Gauls (Vercingetorix)
  • Can be built with sources of Copper, Iron, or Aluminum
  • +2% Gold Gold for every Mine
Raffia Mill Kongo (Nzinga)
  • Grants 1 copy of Raffia
  • +2 Gold Gold from Dyes
  • Requires Jungle instead of Gold or Silver
  • +20% Production Cost
Silversmith The Iceni (Boudicca)
  • +2 CultureIcon Culture
Treasury Mali (Mansa Musa)
  • +2 Gold Gold from Salt
  • No terrain requirement
  • Grants Goldenage Golden Age points based on total Gold reserves

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