Specialists 1 Merchant
Production Cost 100
Unlocked at Currency
The Market is a building available in the Classical Era.

Game Info

  • +1 Gold Gold
  • +25% Gold Gold
  • +1 Gold Gold from incoming Trade Routes for both civilizations
  • Has 1 slot for a Merchant Specialist

With Social Policies / Tenets:

  • Mercantilism (Commerce): +1 Science Science


A market is a location where farmers and tradesmen and merchants bring their wares to sell. While the earliest and most primitive markets may have operated under a barter system, a truly successful market requires a working trusted currency to allow for the free exchange of goods and services. For obvious reasons, markets are located where the customers are, in villages, towns and cities. Smithfield has been a meat-trading market in London for over a thousand years, which helps to explain some of the street names like, "Cow Cross Street."

Unique Building Replacements

Icon Building Civilization Yields
Bazaar Arabia (Harun al-Rashid)
  • All worked Luxury resources are doubled
  • +2 Gold Gold from Oases and Oil
Kobstad Kalmar Union (Margarethe I)
  • +20 Production Production cost.
  • +1 Gold Gold on Trading Posts and Customs Houses.
  • +1 CultureIcon Culture.
Merchant Guild Genoa (Simone Boccanegra)
  • Trade Routes are assigned a Luxury Resource, which if sent to a City requesting that Resource, yield extra Gold and a We Love the King Day.
Minster Mercia (Offa)
  • +2 FaithIcon Faith from Pastures
  • +1 Happy Happiness upon adopting a Religion
  • No Gold Gold yields
Slave Market Mali (Musa I)
  • +1 Gold Gold per 4 Citizens
  • Yields Gold Gold for every enemy defeated
Spice Market The Sabaeans (Makeda)
  • +1 additional Gold Gold
  • Grants 2 Frankincense

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