The Marine is a Gunpowder unit available in the Atomic Era.


Marines, also known as a marine corps or naval infantry, are an infantry force that specializes in naval operations such as amphibious assault. In the majority of countries, the marine force is part of the navy, but it can also be under the army or independent command.

Historically, tasks undertaken by marines have included providing protection from war while at sea, reflecting the pressed nature of the ships' company and the risk of mutiny. Other tasks would include boarding of vessels during combat or capture of prize ships and providing manpower for raiding ashore in support of the naval objectives. Marine elements would also contribute to the campaign ashore, in support of the military objective.

With the industrialization of warfare in the 20th century the scale of landing operations increased; thus brought with it an increased likelihood of opposition and a need for co-ordination of various military elements. Marine forces evolved to specialize in the skills and capabilities required for amphibious warfare.


The Marine is a later-game alternative to the Infantry, specialized in sea operations. Marines trade off part of the normal infantry armament for equipment allowing them to operate unhindered in water; thanks to it they can traverse the seas with reasonable security (especially compared to other land units), gain extended sight when embarked and are trained to attack from the sea and over rivers, making them ideal for overseas operations.

Use them when you need to start an offensive on another continent. They will be better defended while traveling in the ocean (but that doesn't mean you shouldn't bring your fleet along!). Thanks to the Amphibious promotion, they will also be able to immediately attack targets on the ground effectively.

Unique Unit Replacements

Icon Unit Civilization Abilities
East Germany (Honecker)
  • Available at Civil Service
  • -68% Production Production cost
  • -70% Strength Strength
  • Increases in Production Production cost and Strength Strength every era
  • May build Improvements
PeshmergaIcon Wikia
PeshmergaFlag Wikia
Kurdistan (Barzanji)
  • Forbidden to enter enemy territory
  • +20% strength in hills
  • Double move in hills
  • Heals 10 HP (15 once in the Information Era) upon taking damage

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