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The Longswordsman is a Melee unit available in the Medieval Era.

Overview

The longsword was the most versatile weapon of the Medieval/Renaissance battlefield. It was lighter and easier to carry than a pike, and it could be used one or two-handed, making it possible for the swordsman to also carry a shield. In face-to-face combat against pikemen the longswordsmen were at a significant disadvantage, taking many casualties from the longer weapons before they could even get within striking distance. However, longswordsmen units were faster and more maneuverable than pikemen - and if they could hit their opponents in a flank attack, the pikemen were dead meat.

Strategy

The next level front-line unit, the Longswordsman is equipped from head to toes with the strongest full-plate armor, and wields a massive two-handed sword capable of cleaving men in two. Longswordsmen are indisputable masters of melee combat against earlier fighters, who often can't even scratch their armor, and thus offer great protection to other units. Their prowess is such that they remain useful well into the Renaissance Era, even against the new gunpowder units.

Still, Longswordsmen are not without drawbacks. Besides requiring Iron, they remain vulnerable to sustained ranged attacks from modern Crossbowmenand Trebuchets, and they can be outmaneuvered by mounted units. Furthermore, since the Musketmen that become available immediately afterward are stronger and do not require strategic resources, it is often advantageous to go straight for Gunpowder rather than raising a large army of Longswordsmen.

Unique Unit Replacements

Icon Unit

Civilization

Abilities
Balata
Unitflag balata
Balata
Sri Lanka (Parakramabahu I)
  • Unlocked at Metal Casting
  • Heals at 3 times the normal speed when on a river
Berserker
Berserker-0
Berserker
Denmark (Harald Bluetooth)
  • Unlocked at Metal Casting
  • No combat penalty when embarked or over rivers
  • +1 Movement
Crusader
KoJUnitAlphaAtlas
Crusader
Jerusalem (Baldwin IV)
  • +33% Combat Strength near Holy Cities
  • -25% Production Cost
LsDopp
FlagDopp
Doppelsoldner
Holy Roman Empire (Elected Emperor) (LastSword)
  • A possible medieaval UU of HRE through election
  • stronger against wounded units
  • gain gold from kills
Druzhina
Unitflag druzhina
Druzhina
Kievan Rus' (Yaroslav)
  • +20% defense
  • +1 Sight
Fyrd
Unitflag fyrd
Fyrd
Mercia (Offa)
  • +15% combat strength when adjacent to cities
  • Earns Golden Age points from capturing cities
Gallowglass
Unitflag gallowglass
Gallowglass
Scotland (Robert I Bruce)
  • Ignores terrain costs
  • Combat bonus vs fortified units
Gano
Gano Axeman Zimbabwe (Nyatsimba Mutota)
  • More expensive
  • Gains experience whenever a City grows or claims a new tile.
Guecha
Unitflag guecha
Güecha
The Muisca (Nemequene)
  • Starts with 15 Experience
  • Earns experience 15% faster
  • Does not require Iron
  • Increased maintenance cost
Gunstockwarrior
Unitflag gunstockwarrior
Gunstock Warrior
The Cree (Poundmaker)
  • Can steal Horses from a tile, making the unit mounted
  • Unlocked at Physics
  • +15% combat strength when below 50% health
  • +25% combat strength vs Gunpowder units
LSGunzes
NdongoUnitAlphaAtlas
Gunzes
Ndongo (Nzinga)
  • +2 Moves Movement and +25% Strength Combat Strength if it begins a turn unseen by another major Civ.
  • May attack after using Rivercraft (UA).
  • Does not require Iron Iron.
LSHighlander
ScotlandUnitAlphaAtlas
Highlander
Scotland (James VI) (LastSword)
  • Double Movement in Hills
  • +33% Combat Strength in Hills
Huscarl
Huscarl The Anglo-Saxons (Alfred)
  • Unlocked at Metal Casting
  • +33% Strength Defense adjacent to Coast or River
LSClubman
MapucheUnitAlphaAtlas
Ironwood Clubman
The Mapuche (Janequeo)
  • Starts with Woodsman
  • Ignores Zone of Control
  • +3XP when breaking Zone of Control
  • Upgrades to Rifleman
Kern
Kern Ireland (Malachy II)
  • Faster and cheaper
  • Takes less damage from Archery units
  • Combat bonus vs mounted units
  • Slightly weaker
Kern-0
Kern Ireland (Brian Boru)
  • Unlocks at Civil Service.
  • Does not require Iron.
  • -5 Combat Strength.
  • May use enemy roads.
  • +15% XP when surrounded by two or more enemies.
Koa
Unitflag koa
Koa
Hawaii (Kamehameha)
  • Starts with additional Experience and the Amphibious promotion
  • Does not require Iron
  • Costs more production
Lefegii
Lefegii Wallachia (Vlad III)
  • +20% Defense against Ranged Attacks.
  • When beginning on a pillaged Farm, Trading Post, Town, or Village, heals +10 damage.
LunaDiviner
LunaDivinerUnitAlphaAtlas
Luna Diviner
Organization XIII (Xemnas)
  • Can move after attacking
  • When garrisoned, reduces enemy spy effectiveness by 25%
Samurai-0
Samurai-1
Samurai
Japan (Oda Nobunaga)
  • Starts with the Shock I and Great Generals II promotions
  • Can build Fishing Boats
Sch
Sch flag
Schlachtschwertierer
Germany (Frederich Wilhelm I)
  • +100% Combat Strength attacking cities
  • generates 1 Culture per turn
  • can not upgrade nor obsolete

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