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List of Units

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Units are entities that can be moved around the map to perform various functions, most of which are for military purposes.

Each page has a list of all unique units that replace the unit and the civilization they belong to.

List of Units

Melee Units

Icon
Unit
Technology
Resource
Notes
Scout
Scout Agriculture Ignores terrain costs.
Warrior
Warrior Agriculture
Spearman
Spearman Bronze Working Combat bonus vs Mounted units
Swordsman
Swordsman Iron Working Iron
Pikeman
Pikeman Civil Service Combat bonus vs Mounted units
Longswordsman
Longswordsman Steel Iron
Landsknecht
Landsknecht Mercenary Army

(Social Policy)

Can only be acquired through Gold purchasing

Gunpowder Units

Icon
Unit
Technology
Resource
Notes
Musketman
Musketman Gunpowder
Rifleman
Rifleman Rifling
Greatwarinfantry
Great War Infantry Replaceable Parts
Infantry
Infantry Plastics
Antiaircraftgun
Anti-Aircraft Gun Ballistics Combat bonus vs Aircraft units
Marine
Marine Penicillin Starts with the Amphibious promotion,and has embarkation with defense
Paratrooper
Paratrooper Radar May paradrop up to 9 tiles from friendly territory
Antitankgun
Anti-Tank Gun Combined Arms Combat bonus vs Armored units
Mobilesam
Mobile SAM Rocketry Combat bonus vs Aircraft
Mechanizedinfantry
Mechanized Infantry Mobile Tactics +1 Movement
Xcomsquad
XCOM Squad Nanotechnology May paradrop up to 40 tiles from friendly territory

Mounted Units

Icon
Unit
Technology
Resource
Notes
Chariotarcher
Chariot Archer The Wheel Horses Movement ends when entering rough terrain
Horseman
Horseman Horseback Riding Horses
Knight
Knight Chivalry Horses
Lancer
Lancer Metallurgy Horses Starts with the Formation I promotion, but has a combat penalty on defense
Cavalry
Cavalry Military Science Horses

Armored Units

Icon
Unit
Technology
Resource
Notes
Landship
Landship Combustion Oil
Tank
Tank Combined Arms Oil +1 Movement
Modernarmor
Modern Armor Lasers Aluminum
Giantdeathrobot
Giant Death Robot Nuclear Fusion Uranium

Archery Units

Icon
Unit
Technology
Resource
Notes
Archer
Archer Archery
Compositebowman
Composite Bowman Construction
Crossbowman
Crossbowman Machinery
Gatlinggun
Gatling Gun Industrialization
Machinegun
Machine Gun Ballistics
Bazooka
Bazooka Nuclear Fission

Siege Units

Icon
Unit
Technology
Resource
Notes
Catapult
Catapult Mathematics
Trebuchet
Trebuchet Physics
Cannon
Cannon Chemistry
Artillery
Artillery Dynamite Can indirect fire
Rocketartillery
Rocket Artillery Rocketry Aluminum Can indirect fire, and does not need to set up

Naval Melee Units

Icon
Unit
Technology
Resource
Notes
Trireme
Trireme Sailing Cannot enter deep ocean
Caravel
Caravel Astronomy Has extra sight, and can withdraw before melee attacks
Privateer
Privateer Navigation Starts with the Coastal Raider I and Prize Ships promotions
Ironclad
Ironclad Steam Power Coal Double movement on coastal tiles, and 33% combat bonus vs cities
Destroyer
Destroyer Combustion Can detect submarines, has Interception 40, and withdraws before melee attacks

Naval Ranged Units

Icon
Unit
Technology
Resource
Notes
Galleass
Galleass Compass Cannot enter deep ocean
Frigate
Frigate Navgation Iron
Submarine
Submarine Refrigeration Invisible to most other units and may enter ice tiles, but cannot attack cities
Battleship
Battleship Electronics Oil Can indirect fire
Carrier
Carrier Electronics Can carry two aircraft, but cannot attack by itself
Missilecruiser
Missile Cruiser Robotics Can see submarines and carry 3 missiles
Nuclearsubmarine
Nuclear Submarine Telecommunications Invisible to most other units, can enter ice tiles, and carries up to 3 missiles

Bomber Units

Icon
Unit
Technology
Resource
Notes
Greatwarbomber
Great War Bomber Flight Oil
Bomber
Bomber Radar Oil
Stealthbomber
Stealth Bomber Stealth Aluminum Has Evasion 100 and can perform Air Recon

Fighter Units

Icon
Unit
Technology
Resource
Notes
Triplane
Triplane Flight Oil
Fighter
Fighter Radar Oil
Jetfighter
Jet Fighter Lasers Aluminum

Bomb Units

Icon
Unit
Technology
Resource
Notes
Atomicbomb
Atomic Bomb Nuclear Fission Uranium Has a blast radius of 2 tiles and leaves nuclear fallout
Nuclearmissile
Nuclear Missile Advanced Ballistics 2 Uranium Has a blast radius of 2 tiles and leaves nuclear fallout
Guidedmissile
Guided Missile Advanced Ballistics Cannot be intercepted

Helicopter Units

Icon
Unit
Technology
Resource
Notes
Helicoptergunship
Helicopter Gunship Computers Aluminum Ignores terrain cost and can move over mountains

Civilian Units

Pre-Industrial
Post-Industrial
Unit
Requires
Notes
Settler
Settler Agriculture Can found cities
Worker
Worker postind
Worker Agriculture Can construct and repair Improvements
Workboat
Work Boat Sailing Can construct Improvements on water tiles
Archaeologist
Archaeologist Archaeology Can construct Archaeological Digs
Caravan
Caravan postind
Caravan Animal Husbandry Can establish Land Trade Routes. Cannot move manually.
Cargoship
Cargoship postind
Cargo Ship Sailing Can establish Sea Trade Routes. Cannot move manually.
Missionary
Missionary Faith purchase May spread Religion twice. Ignores enemy zones of control.
Inquisitor
Inquisitor Faith purchase May remove Heresy. Protects from religion spreading.

Great People

Pre-Industrial
Post-Industrial
Unit
Acquisition
Ability
Improvement / Great Work
Greatgeneral
Greatgeneral postind
Great General Combat Provides +15% combat strength to units within 2 tiles Citadel
Greatadmiral
Great Admiral Naval Combat Provides +15% combat strength to units within 2 tiles
Greatprophet
Great Prophet Automatic Faith purchases Can found, enhance, and spread Religion Holy Site
Greatscientist
Greatscientist postind
Great Scientist Points from Specialists and Wonders Generates a one-time boost of Science Academy
Greatengineer
Greatengineer postind
Great Engineer Points from Specialists and Wonders Generates a one-time boost of Production in a city Manufactory
Greatmerchant
Greatmerchant postind
Great Merchant Points from Specialists and Wonders Generates a one-time boost of Gold and Influence in city-state territory Customs House
Greatwriter
Greatwriter postind
Great Writer Points from Specialists and Wonders Generates a one-time boost of Culture Great Work of Writing
Greatartist
Greatartist postind
Great Artist Points from Specialists and Wonders Can start an instant Golden Age Great Work of Art
Greatmusician
Greatmusician postind
Great Musician Points from Specialists and Wonders Generates a one-time boost of Tourism in rival territory Great Work of Music

*The icons for all standard Great People except Admirals and Prophets are changed after entering the Information Era

List of Unique Units that Replace Nothing

Icon
Unit
Civilization
Acquisition
Abilities
Bogomil
Bogomil Bosnia (Kulin) Unlocked at Theology
  • May conduct a lesser Influence Trade Mission with Citystate City-States
  • 70% chance of losing 10HP outside friendly lands
Combatmedic
Combat Medic Switzerland (Dufour) Unlocked at Biology
  • Heals adjacent land units by 10 HP per turn
  • Has 28 Strength Strength
PresidenteIcon
Presidente Tropico (El Presidente) Appears upon founding first city. Reborn 5 turns after death.
  • When garrisoned:
    • Decreases local Unhappiness Unhappiness
    • +50% Production Production

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