FANDOM


Improvements are buildings constructed by Workers or Work Boats outside of cities, providing additional bonuses to the tile it's built on.

Many civilizations add unique improvements that can only be built by them.

List of Unique Improvements

Anapigann

Art by DJSHenninger

Anapi'gann - The Wabanaki (Henri Membertou)
  • Unlocked at Optics
  • Must be constructed on coasts, and not adjacent to another Anapi'gann
  • +1 Food Food and +1 Production Production
  • Additional +1 Food Food and +2 Gold Gold after Navigation
  • Captures adjacent coastal land and coastal sea tiles
Antebellum

Art by Bouncymischa

Antebellum Manor - Confederate States of America (Jefferson Davis)
  • Unlocked at Chivalry
  • Must be built on flat land
  • +1 Gold Gold and +1 CultureIcon Culture if built on a source of Cotton, Sugar, or Tobacco
  • +1 Production Production and +1 CultureIcon Culture if built next to a city
  • While at war, all Antebellum Manors yield an additional +1 Production Production and CultureIcon Culture
BerdIcon Wikia
Berd - Urartu (Argishti I)
  • Unlocked at Masonry
  • Must be built on Hills
  • +25% Strength
  • Food , Gold , Production from surrounding tiles
  • Claims surrounding tiles
  • May be built outside of friendly territory
  • Damages adjacent enemy units
  • Costs 2 Gold in maintenance
Brazilwoodcamp

Art by Firaxis

Brazilwood Camp - Brazil (Pedro II)
  • Unlocked at Machinery
  • Must be built on Jungle
  • +2 Gold Gold
  • +2 CultureIcon Culture after researching Acoustics
Chatallata

Art by Leugi

Chatallata - Tiwanaku (Huyustus)
  • Unlocked at Construction
  • Must be built on flatlands without grass
  • +1 Science Science and +2 FaithIcon Faith when built next to a city (both increase by 1 if next to a mountain)
  • After researching Astronomy, +1 Science Science and +1 FaithIcon Faith when built far from cities or mountains
Chateau

Art by Firaxis

Chateau - France (Napoleon) (without France (Louis XIV) installed)
  • Unlocked at Chivalry
  • Must be built adjacent to a Luxury Resource, but not adjacent to each other
  • +1 Gold Gold and +2 CultureIcon Culture
  • After researching Flight, yields increase to +3 Gold Gold and +3 CultureIcon Culture
Chateau

Art by Firaxis

Chateau - France (Louis XIV)
  • Unlocked at Chivalry
  • Must be built adjacent to a Luxury Resource, but not adjacent to each other
  • +1 Gold Gold and +2 CultureIcon Culture
  • After researching Flight, yields increase to +3 Gold Gold and +3 CultureIcon Culture
  • When built, begins a 5-turn We Love the King Day in the Capital Capital
Chemamull

Art by Leugi

Chemamull - The Mapuche (Lautaro)
  • Unlocked at Calendar
  • +1 CultureIcon Culture and +2 FaithIcon Faith (only +1 to civilizations other than Mapuche) 
  • Consumes the Worker when built
  • Claims its tile when not built by workers; when pillaged, grants ownership to the nearest city
  • Units starting their turn on a Chemamull may earn double experience from combat and a combat bonus; and will restore the Chemamull if it was pillaged
Clancastle

Art by Leugi

Clan Castle - Scotland (Robert I Bruce)
  • Unlocked at Metal Casting
  • Boosts defensive strength of units on the tile, as well as the gold yield
  • +1 CultureIcon Culture with Architecture
  • +5 Experience to new units trained in a city working the Clan Castle
  • Upon a declaration of war against Scotland, each Clan Castle generates 1 melee infantry unit
LeugiOlmecHead

Art by Leugi

Colossal Head - The Olmec (U Kix Chan)
  • Unlocked at Calendar
  • Built by Great People (consumes the Unit)
  • +4 Science Science
  • An additional yield equal to the type and half the amount of the Great Person's standard Improvement [1]
  • Does not remove Jungle from tiles
Dzong

Art by RawSasquatch

Dzong - Bhutan (Jigme Singye Wangchuck)
  • Unlocked at Chivalry
  • Must be built on Hills, and not adjacent to another Dzong
  • +1 CultureIcon Culture, +1 FaithIcon Faith, and +50% Strength Defense for units
  • All yields double if next to a Mountain
PovertyWikiaImprovement

Art by Tomatekh

Effigy Mound - Poverty Point (Táhera)
  • +1 Gold Gold, +1 Production Production, +1 Science Science, +1 CultureIcon Culture, +1 FaithIcon Faith
  • +1 Gold Gold, +1 Production Production, +1 Science Science, +1 CultureIcon Culture, +1 FaithIcon Faith after Astronomy
  • Built by Great People (consumes the Unit)
  • May only be Built once per Era
  • Cannot be Pillaged
Feitoria

Art by Firaxis

Feitoria - Portugal (Maria I)
  • Unlocked at Navigation (Exploration with EE)
  • Must be constructed in City-State territory on coasts without resources
  • Grants 1 copy of each of that City-State's resources
  • +50% Strength Defense for units
Foggaras

Art by Sukritact

Foggara - The Garamantes (Djalla)
  • Unlocked at Engineering
  • Must be built on desert hills
  • +3 Food Food
  • +1 Gold Gold after Fertilizer
  • Acts as a source of Fresh Water
Geoglyph

Art by Sukritact

Geoglyph - Nazca (Cahuachi)
  • Provides +1 of a specific yield for each pre-medieval Social Policy tree adopted
  • This is increased to +2 upon the tree being completed
  • Must be built on a flat desert tile
Hacienda

Art by Leugi

Hacienda - Mexico (Benito Juárez)
  • Unlocked at Guilds
  • Does not yield any benefits unless built directly adjacent to a city
  • +2 CultureIcon Culture
  • After researching Economics, yields +1 Food Food, FaithIcon Faith, or Production Production
  • Another +1 of that random yield is added after Rifling is researched
Inuksuk

Art by Leugi

Inuksuk - The Inuit (Ekeuhnick)
  • Unlocked at Calendar
  • Must be built on Snow or Tundra, and not next to each other
  • +1 Food Food, +1 CultureIcon Culture
  • After researching Banking, provides an additional +1 Food Food
  • Surrounding Snow, Ice, and Tundra tiles without forest will be randomly claimed and gain +1 Food Food and +1 Production Production
Nuragic ipogeo icon wikia

Art by Danmacsch

Ipogeo - The Nuraghians (Sardus)
  • Unlocked at Masonry
  • Must be built adjacent to fresh water, and not next to another Ipogeo
  • +3 FaithIcon Faith
  • Receive a FaithIcon Faith boost when an adjacent enemy unit is killed
Iya

Art by Leugi

Iya - Benin (Ewuare)
  • Unlocked at Construction
  • May only be built on Grass, Plains, and Tundra flatlands without resources
  • +25% Tile Strength Defense
  • +1 Gold Gold, +1 Production Production if built adjacent to a city
  • +1 Gold Gold, +1 Production Production after Industrialization is researched
Kalle

Art by Civitar

Kalle - Afghanistan (Mirwais Hotak)
  • Unlocked at Mathematics
  • May be built on any land tile
  • +1 Gold Gold, +1 Food Food
  • Yields double if adjacent to a mountain
  • Traderoute Trade routes that pass over a Kalle generate Greatperson Great Writer points in the Capital
Kampung

Art by TPangolin

Kampung - Malaysia (Parameswara)
  • Unlocked at Optics
  • Built by embarked Workers adjacent to sea resources or atolls, but not to each other
  • +1 Food Food; +1 CultureIcon Culture after Compass
  • Adjacent sea resources and atolls yield +5% naval unit Production Production
Kasbah

Art by Firaxis

Kasbah - Morocco (Ahmad al-Mansur)
  • Unlocked at Chivalry
  • Must be built on Desert tiles
  • +1 Food Food, +1 Production Production, +1 Gold Gold
  • +50% Strength Defense for units stationed on a Kasbah
KeybladeGraveyard

Art by Klisz

Keyblade Graveyard - The Seekers of Darkness (Xehanort)
  • Unlocked at Iron Working
  • +2 FaithIcon Faith
  • +2 additional FaithIcon Faith if a unit is killed in combat on the tile
Kibbutz

Art by Leugi

Kibbutz - Israel (David)
  • Unlocked at Economics
  • May only be built on farms and never adjacent to another Kibbutz
  • +2 Food Food, +1 FaithIcon Faith, +1 CultureIcon Culture
  • +2 CultureIcon Culture after the discovery of Radio
Kudurru

Art by Klisz

Kudurru - The Kassites (Burnaburiash I)
  • Unlocked at Writing
  • +2 CultureIcon Culture
  • +2 Happy Happiness if worked by an annexed or puppeted city
  • Cannot be built next to another Kudurru
Maloca

Art by Leugi

Maloca - The Tupi (Cunhambebe)
  • Unlocked at Calendar
  • May only be built on Jungle tiles with resources and without Hills
  • +2 Production Production and connects the Resource
  • During We Love the King Days, Malocas also generate +1 CultureIcon Culture and +1 Food Food
Moai

Art by Firaxis

Moai - Polynesia (Kamehameha) (without the Polynesia Pack installed)
  • Unlocked at Construction
  • Must be constructed on Coast tiles
  • +1 CultureIcon Culture
  • +1 additional CultureIcon Culture for each adjacent Moai
  • +1 Gold Gold after researching Flight
Moai

Art by Firaxis

Moai - Rapa Nui (Hotu Matua)
  • Unlocked at Construction
  • Must be built on coast
  • +2 FaithIcon Faith
  • +1 CultureIcon Culture for each adjacent Moai
  • +1 additional FaithIcon Faith when built on a Manu Tara Egg site
MotteAndBailey

Art by Firaxis

Motte and Bailey - Normandy (William I)
  • Unlocked at Engineering
  • May be used in place of a Pasture to improve Cattle, Horse, and Sheep, also increasing their Gold Gold output
  • +50% Strength Defensive Strength for any unit stationed on this tile
  • Deals 5 damage to enemy units ending their turn in an adjacent tile
WIKITlingitImprovement

Art by DJSHenninger

Noow - The Tlingit (Sheiyksh I)
  • Unlocked at Metal Casting
  • May only be built on Coastal Forests and Jungles in neutral territory
  • Claims the tile it is built on
  • +1 Production and +30% Defense
  • Stationed units will provide the total yields of the tile to the nearest city, if the tile is outside a workable radius.
Obelisk-0

Art by Janboruta

Obelisk - Egypt (Akhenaten)
  • Unlocked at Calendar
  • Must be built on flat Desert or Plains, and not adjacent to another Obelisk
  • +2 FaithIcon Faith
  • +1 additional FaithIcon Faith if adjacent to a City
  • If near the city with the Great Hymn to the Aten, spawns a source of Wheat
Oppidum

Art by Leugi

Oppidum - The Iberians (Indibilis)
  • Unlocked at Masonry
  • Must be built on hill tiles and not adjacent to another Oppidum
  • +1 CultureIcon Culture and grants +25% Strength Defense to units on the same tile
  • Units that pass through a Oppidum ignore terrain costs, may move after attacking and gain +33% Flanking Combat Strength bonus for one turn
Pa

Art by Leugi

Pa - The Maori (Te Rauparaha)
  • Unlocked at Engineering
  • Must be built on a hill, and cannot be built next to another Pa
  • Provides Food Food
  • +5% Production Production towards military units when worked
Polder

Art by Firaxis

Polder - The Netherlands (William)
  • Unlocked at Guilds
  • Must be built on marsh or flood plains
  • +3 Food Food
  • +1 Production Production and +2 Gold Gold after Economics
Royalpyramid

Art by Sukritact

Royal Pyramid - Nubia (Piye)
  • Unlocked at Masonry
  • May only be built on flat plains and desert
  • +1 CultureIcon Culture and +1 FaithIcon Faith
  • +1 additional CultureIcon Culture for every 2 eras passed since it was built
  • +1 CultureIcon Culture with Archaeology
  • +10% Strength Combat Strength for nearby units
Rumdistillery

Art by Sukritact

Rum Distillery - The Buccaneers (Henry Morgan)
  • Unlocked at Machinery
  • Must be built on either Jungle, Marsh, or a Sugar resource
  • Provides +1 Food Food and +1 Gold Gold
  • If built on a Sugar resource, converts it to a source of Rum
  • After 40 turns of being worked, upgrades to a Vintage Distillery, which provides an additional +1 Food Food and +2 Gold Gold
Schloss

Art by Leugi

Schloss - Bavaria (Ludwig II)
  • Unlocked at Architecture
  • Must be built on a Hill, and may not be built adjacent to another Schloss
  • Grants Greatperson Great Musician points to the Capital upon construction (equal to three times the current Culture output)
  • +1 CultureIcon Culture; +1 additional CultureIcon Culture for each adjacent Mountain tile
  • Improves mineable resources
Shevenchedek

Art by DJSHenninger

Shevenchedek - The Evenks (Bombogor)
  • Unlocked at Philosophy
  • May only be built on Forests, Tundra or Snow
  • +2 Food Food, +1 FaithIcon Faith
  • +1 Production Production when built on Tundra or Snow (without Forest)
  • Permanently provides stationed Evenki Missionaries and Inquisitors with the Medic promotion
SquareWell

Art by Leugi

Square Well - Champa (Chế Bồng Nga)
  • Unlocked at Optics
  • Must be built on flatland coast, and not adjacent to another Well or on a resource
  • May be built in neutral territory
  • +2 Food Food
  • +1 Gold Gold after Navigation
  • Generates Goldenage Golden Age Points whenever a Cargo Ship not owned by Champa travels within 2 tiles of the Improvement[2]
Terracefarm

Art by Firaxis

Terrace Farm - The Inca (Pachacuti)
  • Unlocked at Construction
  • Must be constructed on Hills
  • +1 Food Food
  • +1 additional Food Food per adjacent Mountain
Tipi

Art by Firaxis

Tipi - The Sioux (Sitting Bull)
  • Unlocked at Trapping
  • Must be built on flat Plains tiles without resources, and not adjacent to another Tipi
  • +1 Food Food
  • +1 Food Food after Horseback Riding; +1 CultureIcon Culture after Chivalry
  • May move City Population[3]
TribalCamp

Art by Janboruta

Tribal Encampment - The Germans (Arminius)
  • Unlocked at Agriculture
  • Can only be built on Flat land, and not Desert or Snow
  • +1 Gold Gold; +1 additional Gold Gold after Economics
  • Periodically spawns weak Barbarians
  • May be upgraded into a Tribal Village which acts as a source of your choosing of either Deer, Horses Horse, or Iron Iron
  • These Villages spawn Military Units when war is declared against you, the type depending upon the resource; these units disband once peace is restored
Yellowknifeencampment v2

Art by DJSHenninger

Yellowknife Encampment - The Dene (Thanadelthur)
  • Unlocked at Mining
  • Can be built on Tundra and/or Metal Resources [4] and not adjacent to each other
  • +1 Food Food, +1 FaithIcon Faith
  • After Iron Working, adds an additional +1 Food Food and a source of Iron Iron
  • After Metal Casting, provides +1 Greatperson Great Musician Points
Yurtcamp

Art by TarcisioCM

Yurt Camp - The Xiongnu (Modu Chanyu)
  • +1 Production Production
  • May be built by any military unit in featureless grassland or plain tiles, and cannot be built adjacent to another Yurt Camp or to a City
  • If the military unit moves away, the Yurt Camp is removed
  • Increase the production gained towards military units while building settlers
  • Units using the Yurt Camp damage themselves to heal friendly units of the same type within two tiles (effect halts if that would kill the unit)

Notes and References

  1. GE: +2 Production Production; GM: +2 Gold Gold; GP: +3 FaithIcon Faith; GA/GW/GM +3 CultureIcon Culture; GS/GG +2 Goldenage Golden Age points.
  2. +1 Goldenage from Wells in friendly territory; +2 Goldenage from Wells in neutral territory; Wells in foreign territory provide +1 Goldenage to both Champa and the tile owner
  3. If built near a City near which Bison/Wild Bison are also present, you have the option to move 1 Population from your largest City to the Tipi City
  4. (Gold, Silver, Copper, Iron, Aluminium)

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.