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Resources are special commodities found in limited quantities on the map. When a resource is "worked" it provides a bonus for your empire; this is accomplished either through constructing an improvement with a Worker (on land) or expending a Work Boat (for sea tiles).

There are three types of resources:

  • Strategic resources may be expended to construct buildings or train military units
  • Bonus resources cannot be traded, but instead provide additional yields to their tiles
  • Luxury resources yield Happiness, and may be demanded by cities to begin a We Love the King Day

Some luxury resources are acquired by befriending Mercantile City-States instead of being improved on the map.

Resources in Vanilla Civilization V

Strategic Resources

Icon
Resource
Uses
Horses 2
Horses All mounted units
Iron 2
Iron Swordsmen, Longswordsmen, Frigates
Coal 2
Coal Ironclads, Factories
Oil 2
Oil Battleships, Carriers, Planes
Aluminum 2
Aluminum Spaceship parts, Hydro Plants, most Information Era units
Uranium 2
Uranium Atomic Bombs, Nuclear Plants, Nuclear Missiles, Giant Death Robots

Bonus Resources

Icon
Resource
Yields
Wheat
Wheat +1 Food Food
Bananas
Bananas +1 Food Food
Cattle
Cattle +1 Food Food
Sheep
Sheep +1 Food Food
Deer
Deer +1 Food Food
Bison
Bison +1 Food Food
Stone
Stone +1 Production Production
Fish
Fish +1 Food Food

Luxury Resources

Icon
Resource
Yields
Cotton
Cotton +2 Gold Gold
Spices
Spices +2 Gold Gold
Sugar
Sugar +2 Gold Gold
Furs
Furs +2 Gold Gold
Ivory
Ivory +2 Gold Gold
Silk
Silk +2 Gold Gold
Dyes
Dyes +2 Gold Gold
Incense
Incense +2 Gold Gold
Wine
Wine +2 Gold Gold
Copper
Copper +2 Gold Gold
Gold resource
Gold +2 Gold Gold
Silver
Silver +2 Gold Gold
Marble
Marble +2 Gold Gold
Pearls
Pearls +2 Gold Gold
Truffles
Truffles +2 Gold Gold
Crabs
Crab +1 Gold Gold, +1 Food Food
Salt
Salt +1 Gold Gold, +1 Food Food
Whales
Whales +1 Gold Gold, +1 Food Food
Citrus
Citrus +1 Gold Gold, +1 Food Food
Cocoa van
Cocoa +1 Gold Gold, +1 Food Food
Gems
Gems +3 Gold Gold

City-State Luxuries

Icon
Resource
Yields
Jewelry
Jewelry +2 Gold Gold
Porcelain
Porcelain +2 Gold Gold

Exploration Continued Expanded

Bonus Resources

Icon
Resource
Yields
Cedar
Cedar
Ginger
Ginger
Lotus
Lotus
Oak
Oak
Rubber
Rubber
Sulphur
Sulphur

Luxury Resources

Icon
Resource
Yields
Feathers
Feathers
Opium
Opium
Saffron exce
Saffron
Vanilla
Vanilla

City-State Luxuries

Icon
Resource
Yields
Manuscripts
Manuscripts

Barathor's More Luxuries

Luxury Resources

Icon
Resource
Yields
Coffee
Coffee +2 Gold Gold
Tea
Tea +2 Gold Gold
Tobacco
Tobacco +2 Gold Gold
Olives
Olives +1 Gold Gold, +1 Food Food
Perfume
Perfume +2 Gold Gold
Amber
Amber +2 Gold Gold
Jade
Jade +2 Gold Gold
Lapislazuli
Lapis Lazuli +2 Gold Gold
Coral
Coral +2 Gold Gold

City-State Luxuries

Icon
Resource
Yields
Glass
Glass +2 Gold Gold

Sukritact's More Mercantile

Icon
Resource
Yields

Civilization-Specific Resources

Icon
Resource
Civilization
Acquisition
Nutmeg
Nutmeg Indonesia (Gajah Mada) Settling cities on other landmasses
Cloves
Cloves Indonesia (Gajah Mada) Settling cities on other landmasses
Pepper
Pepper Indonesia (Gajah Mada) Settling cities on other landmasses
Raffia-0
Raffia Kongo (Nzinga) Unique Building (Raffia Mill)
Tyriandye
Tyrian Dye Phoenicia (Hiram I) Establishing Commercial Outposts in City-State territory
Salmon
Salmon The Chinook (Comcomly) Roaming Ocean resource within Chinook borders
Orca
Orca The Chinook (Comcomly) Roaming Ocean resource within Chinook borders
Rum
Rum The Buccaneers (Henry Morgan) Rum Distilleries built on Sugar resources
Seals
Seals The Inuit (Ekeuhnick) Converted from Fish sources adjacent to Snow / Ice / Tundra
Carpets
Carpets The Safavids (Abbas I) Unique Building (Karkhane)
Shellfish
Shellfish Carthage (Dido)

(When Hannibal's Carthage is installed)

1 source spawns with every founded coastal city
Venetianglass
Venetian Glass Venice (Enrico Dandolo)

(When Charles V's Holy Roman Empire is installed)

Spawned upon the creation of a Customs House
Praline
Praline Belgium (Albert I) Unique Building (Chocolaterie)
CocoLeaf
Coca Leaf The Aymara (Tupac Katari) Unique Improvement built on Hills unlocked via 'Adopt the Akullicu' decision.
Tin
Tin Cornwall (Michael An Gof) Unique Building (Stannary)
Saffron
Saffron The Afsharids (Nader Shah) Small chance of receiving upon conquering a City.
Tribute
Tributes The Xiongnu (Modu Chanyu) 'Demand Tribute from X' Decision
WildBison
Wild Bison The Sioux (Sitting Bull) Settling Plains tiles; Bison are converted to Wild Bison in Sioux territory.

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