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Knight

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The Knight is a Mounted unit available in the Medieval Era.

Overview

Almost always comprised of a nation's nobility - the only people who could afford the equipment, horses, and extensive training required - knights were the heavy cavalry of the medieval army. During much of the Middle Ages knights dominated the battlefield. Their superior armor provided good protection from arrows and spears, and their great mobility made them able to exploit an enemy's weakness anywhere on the battlefield. It took a great deal of courage to face a knight's charge. A wall of pikemen might be a match for onrushing knights, but only if they had the discipline and guts to stand their ground. If they flinched, they were dead.

Strategy

The Knight is a fast and powerful unit, the undisputed king of the medieval battlefield. He is the concept of medieval armor brought to the back of a horse - a mountain of steel plates and helmets waving a long sword and bringing his lance to bear against his enemies. The Knight retains the features of earlier cavalry, and is able to move after it attacks, allowing it to make holes in the enemy lines and then ride straight through them. Lightly-armored units can rarely withstand a Knight's charge, so units of the Classical Era rarely stand a chance against them. Pikemen, however, are deadly with their long weapons, so keep your Knights away from them.

Unique Unit Replacements

Icon Unit Civilization Abilities
Camelarcher
Camelarcher-0
Camel Archer
Arabia (Harun al-Rashid)
  • Has a ranged attack
  • No penalty vs cities, but cannot capture them
Chevalier
Unitflag chevalier
Chevalier
Normandy (William I)
  • No penalty vs Cities
  • Starts with Cover I and II
Condottiere
Unitflag Condottiere
Condottiere
Tuscany (Lorenzo)
  • Cheaper to produce / purchase
  • Extra Combat Strength based on Gold per turn
Conquistador
Conquistador-0
Conquistador
Spain (Isabella)
  • No penalty vs cities
  • Embarkation with defense
  • +1 Sight
  • Can found cities on other landmasses
Czambul
TatarUnitAlphaAtlas
Czambul
The Tatars (Togey Bay)
  • -2 Combat Strength
  • Before the first attack:
    • +2 Movement
    • +100% Combat Strength
    • No City penalty
GhilmanIcon Wikia
GhilmanFlag wikia
Ghilman
Samanids (Isma'il ibn Ahmad)
  • +15% when near enemy capital cities
  • +15% when adjacent to another Ghilman
  • Upon death, generates Gold equal to its amount of experience
Himalayancavalry
Unitflag himalayancavalry
Himalayan Cavalry
Tibet (Songtsän Gampo)
  • Adjacent mountains yield +1 Culture
  • +1 Movement when starting a turn on a hill
    • Doubles in friendly territory
Ilduchi
Unitflag ilduchi
Ildüchi
Ilkhanate (Ghazan)
  • No penalty vs cities
  • Converts citizens upon capturing a city
  • +1 combat strength upon capturing a new city
TimuridSiege
TimuridUnitAlphaAtlas
Jalair Cavalry
The Timurids (Timur) (LastSword)
  • +25% Strength Combat Strength on Freshwater tiles
  • Heals every turn on Freshwater tiles
Keshik
Keshik-0
Keshik
Mongolia (Genghis Khan)
  • No penalty vs cities
  • Starts with the Great Generals I promotion
  • Gains 50% more Experience from battles
  • +1 Movement
KnightOfAviz
Knight of Aviz Portugal (Afonso I)
  • +50 Production cost.
  • Does not require Horses.
  • Heals +10 damage each turn if beginning in the borders of a civilization with a different religion.
Mamluk
Unitflag mamluk
Mamluk
The Ayyubids (Saladin)
  • When garrisoned, enemy prophets cannot convert city
  • Ignores terrain penalties in Desert
  • No penalty vs cities
Milite
Unitflag milite
Milite
Sicily (Roger II)
  • When disembarking in enemy territory for the first time, damages nearby enemies
  • Captured cities enter Resistance for half the time and increase Culture
Mandekalucavalry
Mandekalucavalry-0
Mandekalu Cavalry
Songhai (Askia)
  • No penalty vs cities
  • 10% cheaper to produce
Naresuanselephant
Narsuanselephant
Naresuan's Elephant
Siam (Ramkhamhaeng)
  • Does not require Horses
  • +40% Strength
  • 50% combat bonus vs Mounted units
  • -1 Movement
KrumUU
AlphaBulgaria32
Proniar
Bulgaria (Krum)
  • Starts with Drill I
  • +20% Strength Combat Strength vs. wounded Units
Rota
LSRKPUnitAlphaJagiello
Rota
Poland (Jagiello)
  • +2 Combat Strength
  • Gains unique Banner Promotions when nearby to Rota produced in different Cities
LsRitter
FlagRitter
Reichsritter
Holy Roman Empire (Elected Emperor) (LastSword)
  • A possible medieaval UU of HRE through election
  • if starts turn in your territory, stronger in foreign territory and faster
  • maintenance free
LSRtakhrabKnight
TibetUnitAlphaAtlas
Rtakhrab Knight
Tibet (Songtsän Gampo) (LastSword)
  • +33% Combat Strength vs. Archery Units
  • +1 Combat Strength per two Levels gained
Siberiantatar
Siberian Tatar Sibir (Kuchum Khan)
  • Has a ranged attack
  • Ignores terrain cost
  • Increased combat strength in rough terrain
Siegeelephant
Unitflag siegeelephant
Siege Elephant
Lanna (Mengrai)
  • Receives defensive terrain bonuses
  • Starts with the Cover I promotion
  • No combat penalty vs Cities
  • -1 Movement (total 3)
Strongheart
Unitflag strongheart
Strong Heart
The Sioux (Sitting Bull)
  • +25% Strength vs Gunpowder units
  • Can receive defensive bonuses
  • First Strong Heart trained acts as a Great General
    • General bonus transfers to another Strong Heart upon death
LSSzekely
RomaniaUnitAlphaAtlas
Szekely
Romania (Vlad III)
  • May retreat from melee attacks
  • Negates enemy Fortify bonuses
Vitez
Vitez Serbia (Dusan)
  • +20% Strength Combat Strength vs. Mounted Units.
  • No combat penalty vs. Cities.
  • Yields Goldenage Golden Age Points from capturing a city. Doubled if that city is following a different religion.
Vytis
LithuaniaUnitAlphaAtlas
Vytis
Lithuania (Vytautas)
  • +1 Movement
  • Ignores Terrain Cost after attacking
LSPancerny
LSKoPUnitAlphaCasimirIII
Wlodyka
Poland (Casimir III)

(With LastSword's Poland pack installed)

  • Can be expended in a City to produce a Granary, Stable, Market or Workshop.
YanLifidaIcon
Yan Lifida Nigeria (Awolowo)
  • +12.5% Production Cost (135 vs 120)
  • Begins with Cover I
  • Begins with Wars of Kanajeji (Increases Growth when garrisoned based on Promotions)
  • May be bought for Faith cheaper with Holy Warriors

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