The Great Prophet is a Great Person acquired through Faith purchasing.
"Great Prophets" explore the boundaries of religious belief, conveying their unique insights to guide the moral and ethical decisions of a civilization. They found religions, spread the word of god, and bring faith to the people. They provide hope to the nation during even the direst of times.
Great Prophets are in the center of the new Religion system. Great Prophets are earned as the result of collecting Faith, and are the only unit that can found or enhance a religion. Once you've accumulated enough Faith (at least 200 in a standard speed game), you have a chance to spawn a Great Prophet. You first use them to Found and Enhance a Religion, and then you may choose either to Spread it, or to create a Holy Site. As with other Great People, one will provide an immediate benefit, while the other will provide a long-term benefit. Be warned that once you start spreading religion with a Great Prophet, it can't create a holy site anymore.
- The Great Prophet, besides being able to spread religion more times than a Missionary, is able to remove existing religions from a city when converting, despite having the same strength (1000). Sometimes it's good to use it instead of Missionaries, when you need to spread your religion to a particularly resistant city.
- The Pathfinder (the Shoshone replacement for Scout) is able to generate a Great Prophet when uncovering an Ancient Ruins after turn 20 (on standard speed). If you have not yet founded a religion you will receive a large amount of Faith.
Unique Unit Replacements
|Chyquy||The Muisca (Nemequene)||
|Guru||Punjab (Ranjit Singh)||
|Mamikonian||Armenia (Tiridates III)||
|Sacred Drummer||The Dene (Thanadelthur)||
|Tulku||Bhutan (Jigme Dorji Wangchuck)|