The Great General is a Great Person acquired though combat.
"Great Generals" are the supreme warriors of civilization. They create the weapons and train the soldiers. They plan the strategies to protect a civilization from its enemies, creating bold offensives, strong fortifications and cunning traps. They are the first out of the trench or onto the enemy's ship. They lead the charge into battle, carrying the fate of the people on their broad shoulders.
The Great General can construct the special Citadel improvement, which gives a big defensive bonus to any unit occupying it and damages enemy units that move adjacent to it. The Great General is consumed when it builds the Citadel. In
Gods & Kings and Brave New World, this ability also has similar properties to the "Cultural Bomb" ability, adding all adjacent tiles into your territory. Be warned that stealing the territory of other civilizations can cause diplomatic incidents with the leaders.
The Great General provides a 15% combat bonus to all player-owned land units within 2 tiles. The Great General is NOT consumed when he provides this bonus. It should be noted that this buff to other units does not stack if you have multiple Great Generals.
The use of Great Generals, as well as Great Admirals, is much different than that of other Great People. They usually lay dormant until a war requires their abilities, at which point they should go immediately to the battlefield or sea. If you're fighting a lot, you may find yourself with more Generals/Admirals than you need - that's the time to construct Citadels in strategic locations (either to strengthen a weak point of the battlefield, or to conquer a tile with an important resource). Strictly speaking, unless you're pursuing a total war strategy on several battlefronts, you rarely need more than 1 Great General and Great Admiral.
Can be expended to join a unit, granting it +25% Combat Strength and +15% Combat Strength to nearby units.
Novgorod (Aleksandr Nevsky)
Boosts building Production during peacetime
Boosts military unit production during war
May construct Customs Houses
Las Vegas (Bugsy Siegel)
The Papal States (Innocent III)
Cannot build Citadels, found Colonies, or join the Advisory Council.
Receive a free Carrocio when a Civilization following your religion and with whom you are at peace spawns a Great General. That Civilization also receives a free Carrocio, but will lose it if they declare war on you.
Units beginning stacked or adjacent to this unit heals 5 damage, yield 5 Faith, and lose any city attacking penalties. 10 damage is inflicted upon this unit each time that it heals other units.
Algeria (Abdelkader El Djezeiri)
Defensive Buildings generate +2 Dey Points
Constructs Qasrs instead of Citadels. Qasrs may be built outside of your borders and inflict more damage than Citadels, but may not be built upon Resources.
When garrisoned, increases Production and Experience for Melee units
Can be expended for a Golden Age
Hetmanate (Bohdan Khmelnytsky)
Can build a Citadel without being expended.
Can be expended to cause 'Uprising' in an Allied City-State, granting you control of all their Units.
Can be expended to Liberate an Occupied City.
Shares movement points with a mounted unit on the same tile
All units within range may move after attacking
May perform a Trade Mission with halved effectiveness
Conquered Cities generate +2 Kavhan Points
Cannot build Citadels
Nearby enemy cities convert to your Religion
When garrisoned, trained units start with more Experience
Mongolia (Genghis Khan)
Nearby units heal 15 HP per turn
The Khmers (Suryavarman II)
When garrisoned, increases land unit Production for each Farm and Plantation worked
During Golden Ages, +15% Food in adjacent cities
Chance to be born when constructing a National Wonder
Gran Colombia (Simón Bolivar)
Grants nearby units +50% Strength vs cities
Can write a Political Treatise
Armenia (Tiridates III)
Also replaces the Great Prophet
Cannot found a Religion
Nearby mounted units gain the Nakharar Promotion
33% bonus vs cities
Additional Gold plundered from cities of different Religions
Marshal of the Empire
(When LastSword's Revision is active)
May be expended to permanently raise Happiness by 5
The Alans (Respendial)
Stacked units may pass through rival territory for 2 turns
+2 Happiness for each city founded after the previous Nart's birth
Cities founded while stacked with a Nart may receive free ancient era buildings
May build Siege units on Forest/Jungle tiles in neutral or friendly territory
Ryukyu (Sho Hashi)
Cuba (Carlos Manuel de Céspedes)
May attack and defend
Ignores terrain costs and may move after attacking
Puts adjacent enemy cities into Resistance
May not conquer cities or build Citadels
Embarks onto water tiles as a Great Admiral
Adjacent units heal 20 HP upon kills
Nearby enemy cities take extra damage
Bohemia (Vaclav II)
Increases Defensive strength of stacked units
Stacked Ranged units can attack twice per turn
Does not have regular Great General benefits
May be purchased with Gold after Metal Casting
+1 Defense for adjacent cities
The Mapuche (Janequeo)
Reduces the Movement and prevents the healing of nearby enemy units with less than 50HP.
May be expended to grant XP to nearby units (+30 for Ranged, +50 for Melee) and upgrade them if possible.
The Mapuche (Lautaro)
May attack and defend, but loses 10 HP upon killing an enemy
May move after pillaging and attacking
May not build Citadels or capture cities
Upgrades to Landship
Yakutia (Tygyn Darkhan)
Can build a Toyon's Estate on resources that require a Pasture or Camp
Claims surrounding territory
Yields +4 Gold
The Seekers of Darkness (Xehanort)
Nearby friendly units gain Faith (with CP or VMC)/ Golden Age points (without) on kills
Poland (Casimir III)
Sigismund II's Poland-Lithuania is installed)
Increases Food carried over when a new Citizen is born in occupied cities
Grants a Culture boost upon birth
May repair pillaged tiles
Gains Great Admiral abilities as well.
May refresh the movement points of adjacent units and give them +1 Attack for the turn. Other Songstresses and Divas are not affected.
Can upgrade to Divas after Acoustics. Divas are combat units.
Can be purchased with gold after Drama and Poetry is researched, which has a cooldown.
Nigrafantasia (Van Darkholme)
When moving to a tile with a friendly military unit, causes the unit to gain 25% Combat Strength for the duration of the turn.
Causes a nearby city to gain +3 Production and +2 Tourism (does not stack). If the Niger Dominus garrisons the building, provides the city with a +10% Production Modifier.
Can be used to Hurry Production, Conduct Trade Missions, or Concert Tour, but at 80% effectiveness when compared to a default Great Person of the respective type.
Grand Pink Arad (Pink Priest)
Spawns for free when a Great Prophet is gained.
+5 Faith to the Capital as long as the unit is alive.
May be upgraded into the Crusader when Theology is discovered.
Increases healing rate of adjacent units by 15.
Starts with Vision 1.
Builds into the Chapter Barracks which loses the culture bomb but retains the other functions of a Citadel and gives Faith and Production yields.
Cannot build Citadels
Can puppet city-states
Great General Names
Eugene of Savoy
Ivan the Terrible
Khaled ibn al-Walid
Robert E. Lee
Maurice of Nassau
Albrecht von Wallenstein
William the Conqueror
Yaroslav of Vladimir
Mstislav of Chernigov
Izyaslav of Polotsk
Konstantin of Rostov
Vassily of Kostroma
Vsevolod Bolshoye Gnyezdo
Khagan Bek Names
Joseph ben Aaron
David of Taman
Jose de San Martín
Andrés de Santa Cruz
Francisco de Miranda
Antonio Jose de Sucre
Jose Miguel Lanza
Manuel Ascencio Padilla
Jose Felix Ribas
Smbat the Valiant
Marshal of the Empire Names
Louis Alexandre Berthier
Bon Adrien Jeannot de Moncey
Pierre François Charles Augereau
Jean Baptiste Jules Bernadotte
Guillaume Marie Anne Brune
Jean de Dieu Soult
Louis Nicolas Davout
Édouard Adolphe Casimir Joseph Mortier
Ogier the Dane
Huon of Bordeaux
Renaud de Montauban
Celia Sánchez Manduley
Carlos Manuel de Cespedes
Francisco Maceo Osorio
Manuel Antonio de Varona
José Martí Pérez
Carlos Roloff Mialosky
Jesús Sablón Moreno
Serafín Sánchez Valdivia
Julio Sanguily y Garrite
Manuel Suárez Delgado
Francisco Varona González
Hasdrubal the Boetharch
Mago I Justin
Hasdrubal the Fair
Hannibal the Rhodian
Hanno the Elder
Hanno the Great
Toqui (Janequeo) Names
Jan z Tarnowa
Spytko z Melsztyna
Dobrogost z Szamotul