Warrior
The Warrior is a Melee unit available in the Ancient Era.
Overview [ ]
In primitive civilizations there's no such thing as a "professional soldier." A young civilization can't afford to support a full-time army; all of the civilization's able-bodied men form an ad hoc militia, coming together during a crisis, dispersing back to their farms and villages during peace. Such warriors usually have very little training and are equipped with the most primitive of weapons - clubs, perhaps, or stone daggers.
Strategy [ ]
The Warrior is the earliest combat unit available without any technological research. Armed with simple weapons like clubs and maces, it is useful for battling barbarians, early city defense and limited exploration. Warriors are generally not strong enough to take enemy cities, unless heavily supported by Archers and Catapults - and even then they may simply not have the strength for the task.
Unique Unit Replacements [ ]
Historical [ ]
Icon
Unit
Civilization
Abilities
Altaic Rider
The Xiongnu (Modu Chanyu)
Grants +1 Movement point to stacked Settlers (the Altaic Rider has one extra move, but loses all movement points when entering rough terrain)
While being built, has a production discount for every Horses resource and featureless plains or grassland tiles inside the city's limits
Capoeirista
Palmares (Zumbi)
Double movement in Jungle
When beginning a turn adjacent to 2 or more enemy Units, gains +1 Movement and ignores Zone of Control
Diorite Axeman
The Kulin (William Barak)
May Sell Exotic Goods
-20% Production cost if the city is working Stone or Marble
Huka-Huka Warrior
The Kuikuro (Anetü)
+30% Combat Strength if within 5 tiles of a friendly City celebrating a 'We Love the King Day'
Earns a bonus +10 XP every time the Unit is upgraded
Jaguar
The Aztecs (Montezuma)
+33% Combat Strength in Forest and Jungle tiles
Double Movement in Forest and Jungle tiles
Heals 25 damage upon killing a unit
Immune to Jungle Attrition (ExCE )
Koryos
Yamnaya (Weikpotis)
-2 Strength, +25% healing rate.
Travelling through unimproved Forest and Pillaging Pastures yields Experience, and Golden Age Points when close to a Holy Site.
Maori Warrior
Polynesia (Kamehameha)
Gives nearby enemy units -10% Combat Strength
Militia
The Khmer (Suryavarman II) (LastSword)
-12.5% Production cost (35 vs. 40)
May build Farms, Pastures, Plantations, chop Forest and Jungle, and repair pillaged Improvements
Nifo'oti
Samoa (Salamasina)
-15% Production Cost (34 vs 40)
May Embark immediately
Begins with the Amphibious promotion
Has access to the Soga'imiti promotion (+20% Combat Strength when adjacent to a Fresh Water tile)
Nutall
The Olmec (Tu)
Starts with the Homeland Guard promotion
May construct farms and clear forest, jungle, and marsh
+37% Production cost (55 vs 40)
Prajurit Gada
Medang (Rakai Pikatan)
Gain +10% Combat Strength when on or next to a holy site or city with a religious building at the start of your turn.
Carries on Upgrades.
Shofet
Israel (Solomon)
Earns Faith from kills
Heals an additional 10HP when Fortifying in neutral lands
Extra Combat Strength when starting adjacent to enemy units
Slaganz
The Germans (Arminius)
-37.5% Production Cost (25 vs 40)
+50% Combat Strength when near to a Barbarian Unit
-25% Combat Strength (6 vs 8)
Vulture
Sumer (Eannatum)
Starts with 10 Experience
No movement penalty adjacent to Rivers
+10% Production Cost
Fictional [ ]
Icon
Unit
Civilization
Abilities
Dead Horse Warrior
Zion (Joshua Graham)
+1 Sight on Hills
Gains a lump sum of Faith and XP if it discovers an unclaimed Natural Wonder
Affected by Way Of The Canaanite trait
Obsolete at Gunpowder