Art by PorkBean
Abbaigh - Dal Riata (Aedan mac Gabrain)
Unlocked at Theology.
Must be built on coastal land tiles, and cannot be removed.
Yields +2 Faith and +1 Gold.
Cities with at least three Abbaighs nearby gain a slot for an Artifact or Great Work of Art.
Art by DJSHenninger
Anapi'gann - The Wabanaki (Henri Membertou)
Unlocked at Optics
Must be constructed on coasts, and not adjacent to another Anapi'gann
+1 Food and +1 Production
Additional +1 Food and +2 Gold after Navigation
Captures adjacent coastal land and coastal sea tiles
Art by Bouncymischa
Antebellum Manor - Confederate States of America (Jefferson Davis)
Unlocked at Chivalry
Must be built on flat land
+1 Gold and +1 Culture if built on a source of Cotton, Sugar, or Tobacco*
+1 Production and +1 Culture if built next to a city
While at war, all Antebellum Manors yield an additional +1 Production and Culture
*If the More Luxuries mod is active.
Art by PorkBean
Asyenda - Negros (Aniceto Lacson)
Unlocked at Guilds
+4 Gold and +2 Food
Trade Routes passing over this Improvement grant +5% Production towards Land Units in the working City (max 20%)
Must be built on a source of Sugar
Art by grant
Basadi - Rashtrakuta (Amoghavarsha I)
Unlocked at Theology
Must be built on Hills, and not adjacent to another Basadi
Generates +2 Golden Age Points, as well as +2 Culture after researching Archaeology
During Golden Ages, generates Faith for each Great Work in the nearest owned city
Art by grant
Bedouin Camp - The Bedouins (Al-Sufi)
Takes control of all unclaimed tiles in a 1-tile radius
+1 Gold and +1 Food
Spawns a Goum every number of turns, depending on game speed
Can be turned into a city after the Industrial Era
Can only be built on Desert, Grassland, Plains, Tundra, or Hills, and not next to another camp nor next to a city
Berd - Urartu (Argishti I)
Unlocked at Masonry
Must be built on Hills
+25%
, , from surrounding tiles
Claims surrounding tiles
May be built outside of friendly territory
Damages adjacent enemy units
Costs 2 in maintenance
Art by Firaxis
Brazilwood Camp - Brazil (Pedro II)
Unlocked at Machinery
Must be built on Jungle
+2 Gold
+2 Culture after researching Acoustics
Bunker - Albania (Enver Hoxha)
+75% Defense for stationed units.
+2 Culture
+1 Culture and Gold for every adjacent Mountain.
Art by Leugi
Chatallata - Tiwanaku (Huyustus)
Unlocked at Construction
Must be built on flatlands without grass
+1 Science and +2 Faith when built next to a city (both increase by 1 if next to a mountain)
After researching Astronomy, +1 Science and +1 Faith when built far from cities or mountains
Art by Firaxis
Chateau - France (Napoleon) (without France (Louis XIV) installed) / France (Francis I)
Unlocked at Chivalry
Must be built adjacent to a Luxury Resource, but not adjacent to each other
+1 Gold and +2 Culture
After researching Flight, yields increase to +3 Gold and +3 Culture
Art by Firaxis
Chateau - France (Louis XIV)
Unlocked at Chivalry
Must be built adjacent to a Luxury Resource, but not adjacent to each other
+1 Gold and +2 Culture
After researching Flight, yields increase to +3 Gold and +3 Culture
When built, begins a 5-turn We Love the King Day in the Capital
Art by Leugi
Chemamull - The Mapuche (Lautaro)
Unlocked at Calendar
+1 Culture and +2 Faith (only +1 to civilizations other than Mapuche)
Consumes the Worker when built
Claims its tile when not built by workers; when pillaged, grants ownership to the nearest city
Units starting their turn on a Chemamull may earn double experience from combat and a combat bonus; and will restore the Chemamull if it was pillaged
Art by Leugi
Clan Castle - Scotland (Robert I Bruce)
Unlocked at Metal Casting
Boosts defensive strength of units on the tile, as well as the gold yield
+1 Culture with Architecture
+5 Experience to new units trained in a city working the Clan Castle
Upon a declaration of war against Scotland, each Clan Castle generates 1 melee infantry unit
Art by TopHatPaladin
Cold-Fire Grounds - Noongar (Yagan)
Unlocked at Trapping
Must be built on resourceless flat terrain
+1 Food
Intermittently pillages an adjacent tile, yielding a burst of Culture when it does so
If it pillages a resourceless tile, spawns a random animal resource on that tile
Art by Leugi
Colossal Head - The Olmec (U Kix Chan)
Unlocked at Calendar
Built by Great People (consumes the Unit)
+4 Science
An additional yield equal to the type and half the amount of the Great Person's standard Improvement [1]
Does not remove Jungle from tiles
Art by DJSHenninger
Czech Gothic Structure - Bohemia (Charles IV)
Unlocked at Physics
May be built on Grassland, Plains, Tundra and Desert
Does not remove terrain features
May be used to improve Stone, Marble and Iron
+1 Culture and Gold
+1 Gold if adjacent to a City
+1 Gold after Architecture
Daaq Ah - Mogadishu (Abu Bakr ibn Umar)
Unlocked at Animal Husbandry.
May be built on desert or hill tiles.
Provides +1 Food, increasing to +2 Food when next to a water source.
Spawns a bonus pasture resource randomly.
Art by Firaxis
Demaru - Sanada (Sanada Yukimura)
Unlocked at Chivalry.
May only be built on Hill tiles.
Destroyed when pillaged.
Yields +2 Culture if built next to a city, as well as +1 Culture upon researching Gunpowder.
While a combat unit is stationed on a Demaru, it gains +50% defensive Combat Strength, and the tile's total yield output provides unit healing.
Art by DJSHenninger
Desert Castle - The Umayyads (Al-Walid I)
May only be constructed on Desert tiles, but also outside friendly territory
+1 Faith and Food
+1 Gold after Chivalry
A land unit moving on a tile with a Desert Castle gains +2 Movement Points during that turn
Art by RawSasquatch.
Drug Farm - Rook Island Pirates (Vaas)
Unlocked at Chemistry
Must be built on featureless Grasslands or Plains tiles
+1 Production and +3 Gold
Additional +1 Gold after Penicillin
Each worked Drug Farm provides 1 copy of Drugs, a unique Luxury Resource
Durga - Vijayanagara (Krishnadevaraya)
+1 Production.
+50% defensive Combat Strength for the unit on this tile.
Spawns a forest on this tile if one does not already exist.
When worked by a city following your religion, boosts wonder Production in that city by +5%.
May only be built on Hills, and may not be build next to another Durga.
Art by RawSasquatch
Dzong - Bhutan (Jigme Singye Wangchuck)
Unlocked at Chivalry
Must be built on Hills, and not adjacent to another Dzong
+1 Culture, +1 Faith, and +50% Defense for units
All yields double if next to a Mountain
Art by Tomatekh
Effigy Mound - Poverty Point (Táhera)
+1 Gold, +1 Production, +1 Science, +1 Culture, +1 Faith
+1 Gold, +1 Production, +1 Science, +1 Culture, +1 Faith after Astronomy
Built by Great People (consumes the Unit)
May only be Built once per Era
Cannot be Pillaged
Art by danrell
Eklesia - Georgia (David IV)
+1 Faith per adjacent Mountain tile
After being worked for ten turns, spawns a Missionary in the nearest city of your religion; the number of turns required doubles with each Missionary produced in this way
Art by Firaxis
Feitoria - Portugal (Maria I) (without Portugal (Joao II) installed) / Portugal (Joao II)
Unlocked at Navigation (Exploration with EE )
Must be constructed in City-State territory on coasts without resources
Grants 1 copy of each of that City-State's resources
+50% Defense for units
Art by Sukritact
Foggara - The Garamantes (Djalla)
Unlocked at Engineering
Must be built on desert hills
+3 Food
+1 Gold after Fertilizer
Acts as a source of Fresh Water
Art by DJSHenninger
Fruska Gora Monastery - Serbia (Dusan)
Unlocked at Philosophy
Must be built on Hills
May not be adjacent to another Fruska Gora Monastery
May be built on Strategic Resources
Cannot be removed
+1 Science, Faith and Culture
Provides a Culture boost when constructed
Art by DJSHenninger
Funerary Towers - Palmyra (Zenobia)
Unlocked at Construction.
Must be built on desert tiles, and not adjacent to other Funerary Towers.
Yields +2 Gold, and +2 Culture upon researching Archaeology.
Upon expending a Great Person, gain a sum of Culture based on the number of Funerary Towers worked by the nearest city.
Art by Sukritact
Geoglyph - Nazca (Cahuachi)
Provides +1 of a specific yield for each pre-medieval Social Policy tree adopted
This is increased to +2 upon the tree being completed
Must be built on a flat desert tile
Art by DJSHenninger
Ger Kharuul - Tuva (Donduk Kuular)
Unlocked at Trapping
+1 Production
+1 Faith and +25% Defense, doubled after adopting a Religion
Provides a burst of Great Musician points when a nearby city is converted
Art by PorkBean
Glacier - Jan Mayen (Grrrowr)
Unlocked at Physics
Must be built on flat Snow or Tundra, and not adjacent to another Glacier
+2 Science
+2 Gold after researching Refrigeration
Enemy units that move onto a Glacier take damage each turn until they leave Jan Mayen territory
Art by Leugi
Hacienda - Mexico (Benito Juárez)
Unlocked at Guilds
Does not yield any benefits unless built directly adjacent to a city
+2 Culture
After researching Economics, yields +1 Food, Faith, or Production
Another +1 of that random yield is added after Rifling is researched
Hring - The Avars (Bayan I)
Unlocked at Horseback Riding.
Rewards Strength to stationed friendly units and saps the Strength of nearby enemy units, increased per unimproved Forest tile within city limits.
Art by Relic
Ichirizuka - Chosokabe (Chosokabe Motochika)
Unlocked at Civil Service
+2 Gold
+2 Culture after Railroads
Prevents adjacent Trade Units from being pillaged
May not be built adjacent to another Ichirizuka
Art by Leugi
Inuksuk - The Inuit (Ekeuhnick)
Unlocked at Calendar
Must be built on Snow or Tundra, and not next to each other
+1 Food, +1 Culture
After researching Banking, provides an additional +1 Food
Surrounding Snow, Ice, and Tundra tiles without forest will be randomly claimed and gain +1 Food and +1 Production
Art by Danmacsch
Ipogeo - The Nuraghians (Sardus)
Unlocked at Masonry
Must be built adjacent to fresh water, and not next to another Ipogeo
+3 Faith
Receive a Faith boost when an adjacent enemy unit is killed
Art by Leugi
Iya - Benin (Ewuare)
Unlocked at Construction
May only be built on Grass, Plains, and Tundra flatlands without resources
+25% Tile Defense
+1 Gold, +1 Production if built adjacent to a city
+1 Gold, +1 Production after Industrialization is researched
Art by DJSHenninger
Jimurru (The Yidinji (Ye-i-nie) )
Unlocked at Trapping.
Must be constructed on a Forest or Jungle.
Destroyed if pillaged.
+1 Production, +1 Culture.
+1 Food at Chivalry.
+2 Experience per Turn for stationed Units without the Drill I or Barrage I Promotion.
When a Unit is Promoted on a Jimurru, the Unit automatically receives the Drill I or Barrage I Promotion and the Jimurru is destroyed.
Art by grant
Kakurezato - Iga (Momochi Tanba)
Unlocked at Guilds
Must be built in Forest or Jungle
Yields +2 Culture
Combat Units beginning their turn on a Kakurezato gain +1 Movement until entering combat
Art by Civitar
Kalle - Afghanistan (Mirwais Hotak)
Unlocked at Mathematics
May be built on any land tile
+1 Gold, +1 Food
Yields double if adjacent to a mountain
Trade routes that pass over a Kalle generate Great Writer points in the Capital
Art by TPangolin
Kampung - Malaysia (Parameswara)
Unlocked at Optics
Built by embarked Workers adjacent to sea resources or atolls, but not to each other
+1 Food; +1 Culture after Compass
Adjacent sea resources and atolls yield +5% naval unit Production
Art by DMS
Kan - Tehuelche (Maria)
Unlocked at Trapping
+1 Food
+1 of a random Yield for each era since its construction
All yields increase by 1 for each Trade Route to or from the city working the Kan
Kanúhses - The Huron (Kondiaronk)
Unlocked at Trapping.
+2 Gold.
+2 Production at Economics.
May not be built adjacent to each other, does not remove features but may only be built on Forest tiles or tiles with Fresh Water.
Spawns a source of Beavers adjacent if constructed in a City celebrating a We Love the King Day.
Art by Firaxis
Kasbah - Morocco (Ahmad al-Mansur)
Unlocked at Chivalry
Must be built on Desert tiles
+1 Food, +1 Production, +1 Gold
+50% Defense for units stationed on a Kasbah
Art by Klisz
Keyblade Graveyard - The Seekers of Darkness (Xehanort)
Unlocked at Iron Working
+2 Faith
+2 additional Faith if a unit is killed in combat on the tile
Art by Leugi
Kibbutz - Israel (David)
Unlocked at Economics
May only be built on farms and never adjacent to another Kibbutz
+2 Food, +1 Faith, +1 Culture
+2 Culture after the discovery of Radio
Khutir - Ruthenia (Danylo I)
Unlocked at Horseback Riding
+1 Food
+1 Faith
+5% Production towards Mounted Units if you have a Declared Friend with a larger army
Art by Klisz
Kudurru - The Kassites (Burnaburiash I)
Unlocked at Writing
+2 Culture
+2 Happiness if worked by an annexed or puppeted city
Cannot be built next to another Kudurru
Art by grant
Kulla - Kosovo (Ibrahim Rugova)
Unlocked at Engineering
+2 Production, +1 Gold
Provides extra defense to units stationed upon it
Damages adjacent enemy units
Kura - Emishi (Aterui)
Yields +1 Food, and +1 Culture after researching Industrialisation.
Units trained in a City working at least two Kura begin with their respective first-level rough terrain promotions, at least four Kura may ignore rough terrain costs, and at least six Kura gain one additional attack per turn.
Must be built on a Forest or Jungle tile.
Art by Leugi
Maloca - The Tupi (Cunhambebe)
Unlocked at Calendar
May only be built on Jungle tiles with resources and without Hills
+2 Production and connects the Resource
During We Love the King Days, Malocas also generate +1 Culture and +1 Food
Art by DJSHenninger
Misr - Umayyads (Al-Walid I) (Uighur Caesar)
Unlocked at Engineering.
May only be built on Desert tiles and not adjacent to another Misr, but can be constructed outside of friendly territory.
+2 Gold and +1 Food.
Receive a burst of its yields when a city is settled or conquered within 3 tiles.
+50% Defense for garrisoned units
While a unit is stationed on this tile, it is considered owned territory.
Art by DJSHenninger
Mitaton - Byzantium (John II)
Unlocked at Metal Casting.
May not be built on Desert or Tundra, nor next to one another.
Yields +2 Food, and +2 Gold upon researching Fertilizer.
When a combat unit is stationed in a Mitaton, the tile's Food output provides Golden Age points while at peace, or unit healing while at war.
Art by Firaxis
Moai - Polynesia (Kamehameha) (without the Polynesia Pack installed)
Unlocked at Construction
Must be constructed on Coast tiles
+1 Culture
+1 additional Culture for each adjacent Moai
+1 Gold after researching Flight
Art by Firaxis
Moai - Rapa Nui (Hotu Matua)
Unlocked at Construction
Must be built on coast
+2 Faith
+1 Culture for each adjacent Moai
+1 additional Faith when built on a Manu Tara Egg site
Art by PorkBean
Mocambo - Palmares (Zumbi)
Unlocked at Guilds
Must be built in Forest or Jungle
Provides +1 Culture and +1 Production
Palmares units stationed on a Mocambo gain +50% Defense and may capture defeated enemy units
May be built outside of friendly territory
Art by Orangechrisy
Mong - Shan States (Sawlon)
Unlocked at Chivalry.
Must be built on a resource-free hill.
+2 Gold, +1 Culture.
+1 Production per 2 edges of its tile that is a river.
Art by Octoski
Moonshine Still - Appalachia (David Bradford)
Unlocked at Metal Casting
Must be built on a Hill or near a source of Fresh Water
Must not be adjacent to another Moonshine Still
+1 Gold and +1 Production
+2 Culture and +2 Gold after researching Railroad
Art by Firaxis
Motte and Bailey - Normandy (William I)
Unlocked at Engineering
May be used in place of a Pasture to improve Cattle, Horse, and Sheep, also increasing their Food and Production output
+50% Defensive Strength for any unit stationed on this tile
Deals 5 damage to enemy units ending their turn in an adjacent tile
Art by BouncyMischa.
Mushroom Patch - The En Family (En)
Unlocked at Chemistry.
Consumes the Worker when built, but grants a lump sum of Golden Age Points.
May only be built on flat land and not adjacent to another Mushroom Patch.
+2 Food and +1 Culture.
Deals minor Attrition damage to adjacent enemy units.
Yields doubled at Refrigeration.
Art by DJSHenninger
Noow - The Tlingit (Sheiyksh I)
Unlocked at Metal Casting
May only be built on Coastal Forests and Jungles in neutral territory
Claims the tile it is built on
+1 Production and +30% Defense
Stationed units will provide the total yields of the tile to the nearest city if the tile is outside a workable radius
Art by Janboruta
Obelisk - Egypt (Akhenaten)
Unlocked at Calendar
Must be built on flat Desert or Plains, and not adjacent to another Obelisk
+2 Faith
+1 additional Faith if adjacent to a City
If near the city with the Great Hymn to the Aten, spawns a source of Wheat
Art by Leugi
Oppidum - The Iberians (Indibilis)
Unlocked at Masonry
Must be built on hill tiles and not adjacent to another Oppidum
+1 Culture and grants +25% Defense to units on the same tile
Units that pass through a Oppidum ignore terrain costs, may move after attacking and gain +33% Flanking Combat Strength bonus for one turn
Art by ExplosiveWatermelon & TopHatPaladin
Oven Mound - The Ngarrindjeri (Ngurunderi)
Unlocked at Trapping
Must be built on flat terrain adjacent to a river
+1 Food and Culture
Provides +1 Culture to adjacent Camps and Fishing Boats
Örtege - Mongolia (Genghis Khan) (with Rouran (Yujiulü Mugulü) installed)
Unlocked at Currency.
May only be built on Plains and Desert.
+2 Gold.
+1 Gold for every Pasture and Trade Route that passes over or adjacent it.
During a Golden Age, mounted units may recover half their movement points and health while stationed on a Örtege.
Art by Leugi
Pa - The Maori (Te Rauparaha)
Unlocked at Engineering
Must be built on a hill, and cannot be built next to another Pa
Provides Food
+5% Production towards military units when worked
Art by DJSHenninger
Palatial Fortress - Judea (Herod)
Unlocked at Engineering.
May only be built on Hills and not adjacent to each other.
+1 Food and +1 Culture.
Great Engineers may upgrade a Palatial Fortress to double its base yields and provide +2 of another random one while also making the Palatial Fortress permanent.
Art by Tar
Phrourion - Bactria (Demetrius I)
Cannot be built adjacent to another Phrourion.
While a military unit is garrisoned, the city working the Phrourion gains an additional Citizen.
Art by Firaxis
Polder - The Netherlands (William)
Unlocked at Guilds
Must be built on marsh or flood plains
+3 Food
+1 Production and +2 Gold after Economics
Art by DJSHenninger
Research Station - Antarctica (Robert Scott)
Unlocked at Scientific Theory
May only be constructed in Snow or Tundra tiles, and not adjacent to another Research Station.
+3 Science, +1 Production
One Specialist may be employed with no additional Food or Happiness costs for each Research Station worked by a City
Art by DJSHenninger
Ribat - Tunis (Abu Zakariya)
Unlocked at Engineering
+1 Gold, +1 Faith
Boosts the defensive capabilities of stationed units
Provides a burst of Faith when a Trade Route is completed in the city working it
Art by Barathor
Rose Field - Bulgaria (Vasil Levski)
Unlocked at Currency
Must be constructed on flat grassland tiles
+2 Gold and +1 Culture, increasing to +3 of each when in range of a city celebrating 'We Love the King' Day
-1 Food
Receive a copy of the Rose Otto luxury resource for every 4 of these improvements in the empire
Art by DJSHenninger
Rova - Madagascar (Ranavalona I)
Can only be built on Hill tiles, and not adjacent to each other.
Yields +2 Culture and +1 Production, and +1 Production upon entering the Industrial Era.
Units with at least 3 different types of Promotions may be expended on Rovas to remove foreign Religions in Cities up to four tiles away.
Expending a Unit on a Rova refunds the Production cost of that Unit to the nearest City and provides Faith based on the Unit's level.
Art by Sukritact
Royal Pyramid - Nubia (Piye)
Unlocked at Masonry
May only be built on flat plains and desert
+1 Culture and +1 Faith
+1 additional Culture for every 2 eras passed since it was built
+1 Culture with Archaeology
+10% Combat Strength for nearby units
Art by Sukritact
Rum Distillery - The Buccaneers (Henry Morgan)
Unlocked at Machinery
Must be built on either Jungle, Marsh, or a Sugar resource
Provides +1 Food and +1 Gold
If built on a Sugar resource, converts it to a source of Rum
After 40 turns of being worked, upgrades to a Vintage Distillery, which provides an additional +1 Food and +2 Gold
Salitrera - Chile (Balmaceda)
+1 Food.
+3 Production.
Increases the amount of Food stored after growth in the nearest city by 5%.
Can only be built over Salt.
Art by Leugi
Schloss - Bavaria (Ludwig II)
Unlocked at Architecture
Must be built on a Hill, and may not be built adjacent to another Schloss
Grants Great Musician points to the Capital upon construction (equal to three times the current Culture output)
+1 Culture; +1 additional Culture for each adjacent Mountain tile
Improves mineable resources
Art by DJSHenninger
Shevenchedek - The Evenks (Bombogor)
Unlocked at Philosophy
May only be built on Forests, Tundra or Snow
+2 Food, +1 Faith
+1 Production when built on Tundra or Snow (without Forest)
Permanently provides stationed Evenki Missionaries and Inquisitors with the Medic promotion
Art by Leugi
Square Well - Champa (Chế Bồng Nga)
Unlocked at Optics
Must be built on flatland coast, and not adjacent to another Well or on a resource
May be built in neutral territory
+2 Food
+1 Gold after Navigation
Generates Golden Age Points whenever a Cargo Ship not owned by Champa travels within 2 tiles of the Improvement[2]
Art by DJSHenninger
Stecak - Bosnia (Kulin)
Unlocked at Masonry
May be built on Grasslands and Plains
Cannot be adjacent to each-other
+1 Faith
+1 Faith and Gold if a Road or Railroad is on the tile
Claims adjacent land
Cannot be removed
Art by DJSHenninger
Temple Mountain - The Khmers (Suryavarman II)
May only be built on flat Jungle tiles
+1 Food and Culture
+1 Production after Machinery
Generates 1 to 2 Golden Age Points per turn
Art by DJSHenninger
Three Sisters Outpost - Seneca (Cornplanter)
Boosts the Food output and Defensive bonus of the tile.
If built outside Seneca territory, 1 Food is stored every turn until the tile becomes Seneca land.
Art by Firaxis
Terrace Farm - The Inca (Pachacuti)
Unlocked at Construction
Must be constructed on Hills
+1 Food
+1 additional Food per adjacent Mountain
Art by Firaxis
Tipi - The Navajo (Hastiin Ch'ilhajinii)
Unlocked at Trapping
Must be built on flat Plains
+2 Food and Faith
Art by Firaxis
Tipi - The Sioux (Sitting Bull)
Unlocked at Trapping
Must be built on flat Plains tiles without resources, and not adjacent to another Tipi
+1 Food
+1 Food after Horseback Riding; +1 Culture after Chivalry
May move City Population[3]
Art by DJSHenninger
Torfbaer - Iceland (Kristján Eldjárn)
Unlocked at Civil Service.
May not be built on Desert tiles, nor adjacent to each other.
Yields +2 Food and +1 Culture.
Yields an additional +1 Food when adjacent to a Forest tile.
Yields +1 Culture for each adjacent mountain.
Art by JFD
Torii - Japan (Jimmu)
+2 Faith
+1 Faith per adjacent Mountain or Natural Wonder
Receive +1 Culture in the Palace for every Torii that yields at least 4 Faith
Art by grant
Torrixon - Asturias (Alfonso I)
Unlocked at Engineering
Must be built on Hills with access to Stone
+1 Production, +1 Gold
When at war, melee units stationed on a Torrixon receive a defensive promotion
When at war, ranged or mounted units stationed on a Torrixon receive a movement promotion
Torrixón - Asturias (Alfonso I)
Unlocked at Masonry.
Requires 1 Stone.
Must be built on hills.
May not be built next to another Torrixon.
+1 Faith.
+1 Production.
+1 Sight to Mounted and Melee Units (capped at +2).
Building a Torrixon provides +1 Follower of your religion in the nearest city.
Art by Janboruta
Tribal Encampment - The Germans (Arminius)
Unlocked at Agriculture
Can only be built on Flat land, and not Desert or Snow
+1 Gold; +1 additional Gold after Economics
Periodically spawns weak Barbarians
May be upgraded into a Tribal Village which acts as a source of your choosing of either Deer, Horse, or Iron
These Villages spawn Military Units when war is declared against you, the type depending upon the resource; these units disband once peace is restored
Art by Klisz
Urza's Tower - Argive (Urza)
Art by LastSword
Wateringue - Flanders (Robert III) (LastSword)
Unlocked at Mining
Can be built on water tiles surrounded by at least four land tiles
+3 Food
Land Units can move onto the tile without embarking
Art by DJSHenninger
Yellowknife Encampment - The Dene (Thanadelthur)
Unlocked at Mining
Can be built on Tundra and/or Metal Resources [4] and not adjacent to each other
+1 Food, +1 Faith
After Iron Working, adds an additional +1 Food and a source of Iron
After Metal Casting, provides +1 Great Musician Points
Art by Leugi
Yerbamate Plantation - Rio de la Plata (José de San Martín)
Unlocked at Horseback Riding
May only be built on flat terrain adjacent to Rivers, and not adjacent to another Yerbamate Plantation
+1 Food and +2 Culture
+1 Food during Golden Ages
Spawns a copy of the Yerbamate Bonus Resource on the tile (Bonus from granaries, heals units which begin on the tile)
Art by TarcisioCM
Yurt Camp - The Xiongnu (Modu Chanyu)
+1 Production
May be built by any military unit in featureless grassland or plain tiles, and cannot be built adjacent to another Yurt Camp or to a City
If the military unit moves away, the Yurt Camp is removed
Increase the production gained towards military units while building settlers
Units using the Yurt Camp damage themselves to heal friendly units of the same type within two tiles (effect halts if that would kill the unit)