Civilization V Customisation Wiki
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Improvements are buildings constructed by Workers or Work Boats outside of cities, providing additional bonuses to the tile it's built on.

Many civilizations add unique improvements that can only be built by them.

List of Unique Improvements[]

DalRiataUIIcon

Art by PorkBean

Abbaigh - Dal Riata (Aedan mac Gabrain)
  • Unlocked at Theology.
  • Must be built on coastal land tiles, and cannot be removed.
  • Yields +2 FaithIcon Faith and +1 Gold Gold.
  • Cities with at least three Abbaighs nearby gain a slot for an Artifact or Great Work of Art.
Anapigann

Art by DJSHenninger

Anapi'gann - The Wabanaki (Henri Membertou)
  • Unlocked at Optics
  • Must be constructed on coasts, and not adjacent to another Anapi'gann
  • +1 Food Food and +1 Production Production
  • Additional +1 Food Food and +2 Gold Gold after Navigation
  • Captures adjacent coastal land and coastal sea tiles
Antebellum

Art by Bouncymischa

Antebellum Manor - Confederate States of America (Jefferson Davis)
  • Unlocked at Chivalry
  • Must be built on flat land
  • +1 Gold Gold and +1 CultureIcon Culture if built on a source of Cotton, Sugar, or Tobacco*
  • +1 Production Production and +1 CultureIcon Culture if built next to a city
  • While at war, all Antebellum Manors yield an additional +1 Production Production and CultureIcon Culture

*If the More Luxuries mod is active.

Asyenda Icon

Art by PorkBean

Asyenda - Negros (Aniceto Lacson)
  • Unlocked at Guilds
  • +4 Gold Gold and +2 Food Food
  • Trade Routes passing over this Improvement grant +5% Production Production towards Land Units in the working City (max 20%)
  • Must be built on a source of Sugar
IconPNG Basadi

Art by grant

Basadi - Rashtrakuta (Amoghavarsha I)
  • Unlocked at Theology
  • Must be built on Hills, and not adjacent to another Basadi
  • Generates +2 Goldenage Golden Age Points, as well as +2 CultureIcon Culture after researching Archaeology
  • During Golden Ages, generates FaithIcon Faith for each Great Work in the nearest owned city
Bedouin

Art by grant

Bedouin Camp - The Bedouins (Al-Sufi)
  • Takes control of all unclaimed tiles in a 1-tile radius
  • +1 Gold Gold and +1 Food Food
  • Spawns a Goum every number of turns, depending on game speed
  • Can be turned into a city after the Industrial Era
  • Can only be built on Desert, Grassland, Plains, Tundra, or Hills, and not next to another camp nor next to a city
BerdIcon Wikia
Berd - Urartu (Argishti I)
  • Unlocked at Masonry
  • Must be built on Hills
  • +25% Strength
  • Food , Gold , Production from surrounding tiles
  • Claims surrounding tiles
  • May be built outside of friendly territory
  • Damages adjacent enemy units
  • Costs 2 Gold in maintenance
Brazilwoodcamp

Art by Firaxis

Brazilwood Camp - Brazil (Pedro II)
  • Unlocked at Machinery
  • Must be built on Jungle
  • +2 Gold Gold
  • +2 CultureIcon Culture after researching Acoustics
HoxhaUI
Bunker - Albania (Enver Hoxha)
  • +75% Strength Defense for stationed units.
  • +2 CultureIcon Culture
  • +1 CultureIcon Culture and Gold Gold for every adjacent Mountain.
Chatallata

Art by Leugi

Chatallata - Tiwanaku (Huyustus)
  • Unlocked at Construction
  • Must be built on flatlands without grass
  • +1 Science Science and +2 FaithIcon Faith when built next to a city (both increase by 1 if next to a mountain)
  • After researching Astronomy, +1 Science Science and +1 FaithIcon Faith when built far from cities or mountains
Chateau

Art by Firaxis

Chateau - France (Napoleon) (without France (Louis XIV) installed) / France (Francis I)
  • Unlocked at Chivalry
  • Must be built adjacent to a Luxury Resource, but not adjacent to each other
  • +1 Gold Gold and +2 CultureIcon Culture
  • After researching Flight, yields increase to +3 Gold Gold and +3 CultureIcon Culture
Chateau

Art by Firaxis

Chateau - France (Louis XIV)
  • Unlocked at Chivalry
  • Must be built adjacent to a Luxury Resource, but not adjacent to each other
  • +1 Gold Gold and +2 CultureIcon Culture
  • After researching Flight, yields increase to +3 Gold Gold and +3 CultureIcon Culture
  • When built, begins a 5-turn We Love the King Day in the Capital Capital
Chemamull

Art by Leugi

Chemamull - The Mapuche (Lautaro)
  • Unlocked at Calendar
  • +1 CultureIcon Culture and +2 FaithIcon Faith (only +1 to civilizations other than Mapuche)
  • Consumes the Worker when built
  • Claims its tile when not built by workers; when pillaged, grants ownership to the nearest city
  • Units starting their turn on a Chemamull may earn double experience from combat and a combat bonus; and will restore the Chemamull if it was pillaged
Clancastle

Art by Leugi

Clan Castle - Scotland (Robert I Bruce)
  • Unlocked at Metal Casting
  • Boosts defensive strength of units on the tile, as well as the gold yield
  • +1 CultureIcon Culture with Architecture
  • +5 Experience to new units trained in a city working the Clan Castle
  • Upon a declaration of war against Scotland, each Clan Castle generates 1 melee infantry unit
IconPNG ColdFire

Art by TopHatPaladin

Cold-Fire Grounds - Noongar (Yagan)
  • Unlocked at Trapping
  • Must be built on resourceless flat terrain
  • +1 Food Food
  • Intermittently pillages an adjacent tile, yielding a burst of CultureIcon Culture when it does so
  • If it pillages a resourceless tile, spawns a random animal resource on that tile
LeugiOlmecHead

Art by Leugi

Colossal Head - The Olmec (U Kix Chan)
  • Unlocked at Calendar
  • Built by Great People (consumes the Unit)
  • +4 Science Science
  • An additional yield equal to the type and half the amount of the Great Person's standard Improvement [1]
  • Does not remove Jungle from tiles
BohemiaUI

Art by DJSHenninger

Czech Gothic Structure - Bohemia (Charles IV)
  • Unlocked at Physics
  • May be built on Grassland, Plains, Tundra and Desert
  • Does not remove terrain features
  • May be used to improve Stone, Marble and Iron
  • +1 CultureIcon Culture and Gold Gold
  • +1 Gold Gold if adjacent to a City
  • +1 Gold Gold after Architecture
MogUTIicon
Daaq Ah - Mogadishu (Abu Bakr ibn Umar)
  • Unlocked at Animal Husbandry.
  • May be built on desert or hill tiles.
  • Provides +1 Food Food, increasing to +2 Food Food when next to a water source.
  • Spawns a bonus pasture resource randomly.
DJ SanadaUIIcon

Art by Firaxis

Demaru - Sanada (Sanada Yukimura)
  • Unlocked at Chivalry.
  • May only be built on Hill tiles.
  • Destroyed when pillaged.
  • Yields +2 CultureIcon Culture if built next to a city, as well as +1 CultureIcon Culture upon researching Gunpowder.
  • While a combat unit is stationed on a Demaru, it gains +50% Strength defensive Combat Strength, and the tile's total yield output provides unit healing.
Desert Castle icon

Art by DJSHenninger

Desert Castle - The Umayyads (Al-Walid I)
  • May only be constructed on Desert tiles, but also outside friendly territory
  • +1 FaithIcon Faith and Food Food
  • +1 Gold Gold after Chivalry
  • A land unit moving on a tile with a Desert Castle gains +2 Moves Movement Points during that turn
Drugfarm

Art by RawSasquatch.

Drug Farm - Rook Island Pirates (Vaas)
  • Unlocked at Chemistry
  • Must be built on featureless Grasslands or Plains tiles
  • +1 Production Production and +3 Gold Gold
  • Additional +1 Gold Gold after Penicillin
  • Each worked Drug Farm provides 1 copy of Drugs, a unique Luxury Resource
VijayanagaraUI
Durga - Vijayanagara (Krishnadevaraya)
  • +1 Production Production.
  • +50% defensive Strength Combat Strength for the unit on this tile.
  • Spawns a forest on this tile if one does not already exist.
  • When worked by a city following your religion, boosts wonder Production Production in that city by +5%.
  • May only be built on Hills, and may not be build next to another Durga.
Dzong

Art by RawSasquatch

Dzong - Bhutan (Jigme Singye Wangchuck)
  • Unlocked at Chivalry
  • Must be built on Hills, and not adjacent to another Dzong
  • +1 CultureIcon Culture, +1 FaithIcon Faith, and +50% Strength Defense for units
  • All yields double if next to a Mountain
PovertyWikiaImprovement

Art by Tomatekh

Effigy Mound - Poverty Point (Táhera)
  • +1 Gold Gold, +1 Production Production, +1 Science Science, +1 CultureIcon Culture, +1 FaithIcon Faith
  • +1 Gold Gold, +1 Production Production, +1 Science Science, +1 CultureIcon Culture, +1 FaithIcon Faith after Astronomy
  • Built by Great People (consumes the Unit)
  • May only be Built once per Era
  • Cannot be Pillaged
EklesiaIcon Wikia

Art by danrell

Eklesia - Georgia (David IV)
  • +1 FaithIcon Faith per adjacent Mountain tile
  • After being worked for ten turns, spawns a Missionary in the nearest city of your religion; the number of turns required doubles with each Missionary produced in this way
Feitoria

Art by Firaxis

Feitoria - Portugal (Maria I) (without Portugal (Joao II) installed) / Portugal (Joao II)
  • Unlocked at Navigation (Exploration with EE)
  • Must be constructed in City-State territory on coasts without resources
  • Grants 1 copy of each of that City-State's resources
  • +50% Strength Defense for units
Foggaras

Art by Sukritact

Foggara - The Garamantes (Djalla)
  • Unlocked at Engineering
  • Must be built on desert hills
  • +3 Food Food
  • +1 Gold Gold after Fertilizer
  • Acts as a source of Fresh Water
Fruska Gora icon

Art by DJSHenninger

Fruska Gora Monastery - Serbia (Dusan)
  • Unlocked at Philosophy
  • Must be built on Hills
  • May not be adjacent to another Fruska Gora Monastery
  • May be built on Strategic Resources
  • Cannot be removed
  • +1 Science Science, FaithIcon Faith and CultureIcon Culture
  • Provides a CultureIcon Culture boost when constructed
PalmyraUIIcon

Art by DJSHenninger

Funerary Towers - Palmyra (Zenobia)
  • Unlocked at Construction.
  • Must be built on desert tiles, and not adjacent to other Funerary Towers.
  • Yields +2 Gold Gold, and +2 CultureIcon Culture upon researching Archaeology.
  • Upon expending a Great Person, gain a sum of CultureIcon Culture based on the number of Funerary Towers worked by the nearest city.
Geoglyph

Art by Sukritact

Geoglyph - Nazca (Cahuachi)
  • Provides +1 of a specific yield for each pre-medieval Social Policy tree adopted
  • This is increased to +2 upon the tree being completed
  • Must be built on a flat desert tile
GerKharuul

Art by DJSHenninger

Ger Kharuul - Tuva (Donduk Kuular)
  • Unlocked at Trapping
  • +1 Production Production
  • +1 FaithIcon Faith and +25% Strength Defense, doubled after adopting a Religion Religion
  • Provides a burst of Greatperson Great Musician points when a nearby city is converted
Glacier Icon

Art by PorkBean

Glacier - Jan Mayen (Grrrowr)
  • Unlocked at Physics
  • Must be built on flat Snow or Tundra, and not adjacent to another Glacier
  • +2 Science Science
  • +2 Gold Gold after researching Refrigeration
  • Enemy units that move onto a Glacier take damage each turn until they leave Jan Mayen territory
Hacienda

Art by Leugi

Hacienda - Mexico (Benito Juárez)
  • Unlocked at Guilds
  • Does not yield any benefits unless built directly adjacent to a city
  • +2 CultureIcon Culture
  • After researching Economics, yields +1 Food Food, FaithIcon Faith, or Production Production
  • Another +1 of that random yield is added after Rifling is researched
HringAtlas
Hring - The Avars (Bayan I)
  • Unlocked at Horseback Riding.
  • Rewards Strength Strength to stationed friendly units and saps the Strength Strength of nearby enemy units, increased per unimproved Forest tile within city limits.
Ichirizuka Icon

Art by Relic

Ichirizuka - Chosokabe (Chosokabe Motochika)
  • Unlocked at Civil Service
  • +2 Gold Gold
  • +2 CultureIcon Culture after Railroads
  • Prevents adjacent Trade Units from being pillaged
  • May not be built adjacent to another Ichirizuka
Inuksuk

Art by Leugi

Inuksuk - The Inuit (Ekeuhnick)
  • Unlocked at Calendar
  • Must be built on Snow or Tundra, and not next to each other
  • +1 Food Food, +1 CultureIcon Culture
  • After researching Banking, provides an additional +1 Food Food
  • Surrounding Snow, Ice, and Tundra tiles without forest will be randomly claimed and gain +1 Food Food and +1 Production Production
Nuragic ipogeo icon wikia

Art by Danmacsch

Ipogeo - The Nuraghians (Sardus)
  • Unlocked at Masonry
  • Must be built adjacent to fresh water, and not next to another Ipogeo
  • +3 FaithIcon Faith
  • Receive a FaithIcon Faith boost when an adjacent enemy unit is killed
Iya

Art by Leugi

Iya - Benin (Ewuare)
  • Unlocked at Construction
  • May only be built on Grass, Plains, and Tundra flatlands without resources
  • +25% Tile Strength Defense
  • +1 Gold Gold, +1 Production Production if built adjacent to a city
  • +1 Gold Gold, +1 Production Production after Industrialization is researched
Maiyami

Art by DJSHenninger

Jimurru (The Yidinji (Ye-i-nie))
  • Unlocked at Trapping.
  • Must be constructed on a Forest or Jungle.
  • Destroyed if pillaged.
  • +1 Production Production, +1 CultureIcon Culture.
  • +1 Food at Chivalry.
  • +2 Experience per Turn for stationed Units without the Drill I or Barrage I Promotion.
  • When a Unit is Promoted on a Jimurru, the Unit automatically receives the Drill I or Barrage I Promotion and the Jimurru is destroyed.
Kakurezato Icon

Art by grant

Kakurezato - Iga (Momochi Tanba)
  • Unlocked at Guilds
  • Must be built in Forest or Jungle
  • Yields +2 CultureIcon Culture
  • Combat Units beginning their turn on a Kakurezato gain +1 Moves Movement until entering combat
Kalle

Art by Civitar

Kalle - Afghanistan (Mirwais Hotak)
  • Unlocked at Mathematics
  • May be built on any land tile
  • +1 Gold Gold, +1 Food Food
  • Yields double if adjacent to a mountain
  • Traderoute Trade routes that pass over a Kalle generate Greatperson Great Writer points in the Capital
Kampung

Art by TPangolin

Kampung - Malaysia (Parameswara)
  • Unlocked at Optics
  • Built by embarked Workers adjacent to sea resources or atolls, but not to each other
  • +1 Food Food; +1 CultureIcon Culture after Compass
  • Adjacent sea resources and atolls yield +5% naval unit Production Production
Icon Kan

Art by DMS

Kan - Tehuelche (Maria)
  • Unlocked at Trapping
  • +1 Food Food
  • +1 of a random Yield for each era since its construction
  • All yields increase by 1 for each Trade Route to or from the city working the Kan
KanuhsesIcon
Kanúhses - The Huron (Kondiaronk)
  • Unlocked at Trapping.
  • +2 Gold Gold.
  • +2 Production Production at Economics.
  • May not be built adjacent to each other, does not remove features but may only be built on Forest tiles or tiles with Fresh Water.
  • Spawns a source of Beavers adjacent if constructed in a City celebrating a We Love the King Day.
Kasbah

Art by Firaxis

Kasbah - Morocco (Ahmad al-Mansur)
  • Unlocked at Chivalry
  • Must be built on Desert tiles
  • +1 Food Food, +1 Production Production, +1 Gold Gold
  • +50% Strength Defense for units stationed on a Kasbah
KeybladeGraveyard

Art by Klisz

Keyblade Graveyard - The Seekers of Darkness (Xehanort)
  • Unlocked at Iron Working
  • +2 FaithIcon Faith
  • +2 additional FaithIcon Faith if a unit is killed in combat on the tile
Kibbutz

Art by Leugi

Kibbutz - Israel (David)
  • Unlocked at Economics
  • May only be built on farms and never adjacent to another Kibbutz
  • +2 Food Food, +1 FaithIcon Faith, +1 CultureIcon Culture
  • +2 CultureIcon Culture after the discovery of Radio
Khutir Icon
Khutir - Ruthenia (Danylo I)
  • Unlocked at Horseback Riding
  • +1 Food Food
  • +1 FaithIcon Faith
  • +5% Production Production towards Mounted Units if you have a Declared Friend with a larger army
Kudurru

Art by Klisz

Kudurru - The Kassites (Burnaburiash I)
  • Unlocked at Writing
  • +2 CultureIcon Culture
  • +2 Happy Happiness if worked by an annexed or puppeted city
  • Cannot be built next to another Kudurru
Icon UI Kulla

Art by grant

Kulla - Kosovo (Ibrahim Rugova)
  • Unlocked at Engineering
  • +2 Production Production, +1 Gold Gold
  • Provides extra defense to units stationed upon it
  • Damages adjacent enemy units
Emishi ui
Kura - Emishi (Aterui)
  • Yields +1 Food Food, and +1 CultureIcon Culture after researching Industrialisation.
  • Units trained in a City working at least two Kura begin with their respective first-level rough terrain promotions, at least four Kura may ignore rough terrain costs, and at least six Kura gain one additional attack per turn.
  • Must be built on a Forest or Jungle tile.
Maloca

Art by Leugi

Maloca - The Tupi (Cunhambebe)
  • Unlocked at Calendar
  • May only be built on Jungle tiles with resources and without Hills
  • +2 Production Production and connects the Resource
  • During We Love the King Days, Malocas also generate +1 CultureIcon Culture and +1 Food Food
WalidUI

Art by DJSHenninger

Misr - Umayyads (Al-Walid I) (Uighur Caesar)
  • Unlocked at Engineering.
  • May only be built on Desert tiles and not adjacent to another Misr, but can be constructed outside of friendly territory.
  • +2 Gold Gold and +1 Food Food.
  • Receive a burst of its yields when a city is settled or conquered within 3 tiles.
  • +50% Strength Defense for garrisoned units
  • While a unit is stationed on this tile, it is considered owned territory.
DJ ByzantiumUIIcon

Art by DJSHenninger

Mitaton - Byzantium (John II)
  • Unlocked at Metal Casting.
  • May not be built on Desert or Tundra, nor next to one another.
  • Yields +2 Food Food, and +2 Gold Gold upon researching Fertilizer.
  • When a combat unit is stationed in a Mitaton, the tile's Food Food output provides Goldenage Golden Age points while at peace, or unit healing while at war.
Moai

Art by Firaxis

Moai - Polynesia (Kamehameha) (without the Polynesia Pack installed)
  • Unlocked at Construction
  • Must be constructed on Coast tiles
  • +1 CultureIcon Culture
  • +1 additional CultureIcon Culture for each adjacent Moai
  • +1 Gold Gold after researching Flight
Moai

Art by Firaxis

Moai - Rapa Nui (Hotu Matua)
  • Unlocked at Construction
  • Must be built on coast
  • +2 FaithIcon Faith
  • +1 CultureIcon Culture for each adjacent Moai
  • +1 additional FaithIcon Faith when built on a Manu Tara Egg site
Mocambo Icon

Art by PorkBean

Mocambo - Palmares (Zumbi)
  • Unlocked at Guilds
  • Must be built in Forest or Jungle
  • Provides +1 CultureIcon Culture and +1 Production Production
  • Palmares units stationed on a Mocambo gain +50% Defense and may capture defeated enemy units
  • May be built outside of friendly territory
ShanUI

Art by Orangechrisy

Mong - Shan States (Sawlon)
  • Unlocked at Chivalry.
  • Must be built on a resource-free hill.
  • +2 Gold Gold, +1 CultureIcon Culture.
  • +1 Production Production per 2 edges of its tile that is a river.
MoonshineStill

Art by Octoski

Moonshine Still - Appalachia (David Bradford)
  • Unlocked at Metal Casting
  • Must be built on a Hill or near a source of Fresh Water
  • Must not be adjacent to another Moonshine Still
  • +1 Gold Gold and +1 Production Production
  • +2 CultureIcon Culture and +2 Gold Gold after researching Railroad
MotteAndBailey

Art by Firaxis

Motte and Bailey - Normandy (William I)
  • Unlocked at Engineering
  • May be used in place of a Pasture to improve Cattle, Horse, and Sheep, also increasing their Food Food and Production Production output
  • +50% Strength Defensive Strength for any unit stationed on this tile
  • Deals 5 damage to enemy units ending their turn in an adjacent tile
EnMushroomPatch

Art by BouncyMischa.

Mushroom Patch - The En Family (En)
  • Unlocked at Chemistry.
  • Consumes the Worker when built, but grants a lump sum of Goldenage Golden Age Points.
  • May only be built on flat land and not adjacent to another Mushroom Patch.
  • +2 Food Food and +1 CultureIcon Culture.
  • Deals minor Attrition damage to adjacent enemy units.
  • Yields doubled at Refrigeration.
WIKITlingitImprovement

Art by DJSHenninger

Noow - The Tlingit (Sheiyksh I)
  • Unlocked at Metal Casting
  • May only be built on Coastal Forests and Jungles in neutral territory
  • Claims the tile it is built on
  • +1 Production Production and +30% Strength Defense
  • Stationed units will provide the total yields of the tile to the nearest city if the tile is outside a workable radius
Obelisk-0

Art by Janboruta

Obelisk - Egypt (Akhenaten)
  • Unlocked at Calendar
  • Must be built on flat Desert or Plains, and not adjacent to another Obelisk
  • +2 FaithIcon Faith
  • +1 additional FaithIcon Faith if adjacent to a City
  • If near the city with the Great Hymn to the Aten, spawns a source of Wheat
Oppidum

Art by Leugi

Oppidum - The Iberians (Indibilis)
  • Unlocked at Masonry
  • Must be built on hill tiles and not adjacent to another Oppidum
  • +1 CultureIcon Culture and grants +25% Strength Defense to units on the same tile
  • Units that pass through a Oppidum ignore terrain costs, may move after attacking and gain +33% Flanking Combat Strength bonus for one turn
IconPNG OvenMound

Art by ExplosiveWatermelon & TopHatPaladin

Oven Mound - The Ngarrindjeri (Ngurunderi)
  • Unlocked at Trapping
  • Must be built on flat terrain adjacent to a river
  • +1 Food Food and CultureIcon Culture
  • Provides +1 CultureIcon Culture to adjacent Camps and Fishing Boats
GrantÖrtege
Örtege - Mongolia (Genghis Khan) (with Rouran (Yujiulü Mugulü) installed)
  • Unlocked at Currency.
  • May only be built on Plains and Desert.
  • +2 Gold Gold.
  • +1 Gold Gold for every Pasture and Traderoute Trade Route that passes over or adjacent it.
  • During a Goldenage Golden Age, mounted units may recover half their movement points and health while stationed on a Örtege.
Pa

Art by Leugi

Pa - The Maori (Te Rauparaha)
  • Unlocked at Engineering
  • Must be built on a hill, and cannot be built next to another Pa
  • Provides Food Food
  • +5% Production Production towards military units when worked
UCJudeaUI

Art by DJSHenninger

Palatial Fortress - Judea (Herod)
  • Unlocked at Engineering.
  • May only be built on Hills and not adjacent to each other.
  • +1 Food Food and +1 CultureIcon Culture.
  • Greatperson Great Engineers may upgrade a Palatial Fortress to double its base yields and provide +2 of another random one while also making the Palatial Fortress permanent.
TarBactriaUI

Art by Tar

Phrourion - Bactria (Demetrius I)
  • Cannot be built adjacent to another Phrourion.
  • While a military unit is garrisoned, the city working the Phrourion gains an additional Citizen Citizen.
Polder

Art by Firaxis

Polder - The Netherlands (William)
  • Unlocked at Guilds
  • Must be built on marsh or flood plains
  • +3 Food Food
  • +1 Production Production and +2 Gold Gold after Economics
ScottImprovementWiki

Art by DJSHenninger

Research Station - Antarctica (Robert Scott)
  • Unlocked at Scientific Theory
  • May only be constructed in Snow or Tundra tiles, and not adjacent to another Research Station.
  • +3 Food Science, +1 Production Production
  • One Specialist may be employed with no additional Food or Happiness costs for each Research Station worked by a City
TunisImprovement

Art by DJSHenninger

Ribat - Tunis (Abu Zakariya)
  • Unlocked at Engineering
  • +1 Gold Gold, +1 FaithIcon Faith
  • Boosts the defensive capabilities of stationed units
  • Provides a burst of FaithIcon Faith when a Trade Route is completed in the city working it
BulgariaBuildIcon

Art by Barathor

Rose Field - Bulgaria (Vasil Levski)
  • Unlocked at Currency
  • Must be constructed on flat grassland tiles
  • +2 Gold Gold and +1 CultureIcon Culture, increasing to +3 of each when in range of a city celebrating 'We Love the King' Day
  • -1 Food Food
  • Receive a copy of the Rose Otto luxury resource for every 4 of these improvements in the empire
DMSMadagascarUI

Art by DJSHenninger

Rova - Madagascar (Ranavalona I)
  • Can only be built on Hill tiles, and not adjacent to each other.
  • Yields +2 CultureIcon Culture and +1 Production Production, and +1 Production Production upon entering the Industrial Era.
  • Units with at least 3 different types of Promotions may be expended on Rovas to remove foreign Religion Religions in Cities up to four tiles away.
  • Expending a Unit on a Rova refunds the Production Production cost of that Unit to the nearest City and provides FaithIcon Faith based on the Unit's level.
Royalpyramid

Art by Sukritact

Royal Pyramid - Nubia (Piye)
  • Unlocked at Masonry
  • May only be built on flat plains and desert
  • +1 CultureIcon Culture and +1 FaithIcon Faith
  • +1 additional CultureIcon Culture for every 2 eras passed since it was built
  • +1 CultureIcon Culture with Archaeology
  • +10% Strength Combat Strength for nearby units
Rumdistillery

Art by Sukritact

Rum Distillery - The Buccaneers (Henry Morgan)
  • Unlocked at Machinery
  • Must be built on either Jungle, Marsh, or a Sugar resource
  • Provides +1 Food Food and +1 Gold Gold
  • If built on a Sugar resource, converts it to a source of Rum
  • After 40 turns of being worked, upgrades to a Vintage Distillery, which provides an additional +1 Food Food and +2 Gold Gold
ChileBalmacedaUI
Salitrera - Chile (Balmaceda)
  • +1 Food Food.
  • +3 Production Production.
  • Increases the amount of Food Food stored after growth in the nearest city by 5%.
  • Can only be built over Salt Icon Salt.
Schloss

Art by Leugi

Schloss - Bavaria (Ludwig II)
  • Unlocked at Architecture
  • Must be built on a Hill, and may not be built adjacent to another Schloss
  • Grants Greatperson Great Musician points to the Capital upon construction (equal to three times the current Culture output)
  • +1 CultureIcon Culture; +1 additional CultureIcon Culture for each adjacent Mountain tile
  • Improves mineable resources
Shevenchedek

Art by DJSHenninger

Shevenchedek - The Evenks (Bombogor)
  • Unlocked at Philosophy
  • May only be built on Forests, Tundra or Snow
  • +2 Food Food, +1 FaithIcon Faith
  • +1 Production Production when built on Tundra or Snow (without Forest)
  • Permanently provides stationed Evenki Missionaries and Inquisitors with the Medic promotion
SquareWell

Art by Leugi

Square Well - Champa (Chế Bồng Nga)
  • Unlocked at Optics
  • Must be built on flatland coast, and not adjacent to another Well or on a resource
  • May be built in neutral territory
  • +2 Food Food
  • +1 Gold Gold after Navigation
  • Generates Goldenage Golden Age Points whenever a Cargo Ship not owned by Champa travels within 2 tiles of the Improvement[2]
BosniaUI

Art by DJSHenninger

Stecak - Bosnia (Kulin)
  • Unlocked at Masonry
  • May be built on Grasslands and Plains
  • Cannot be adjacent to each-other
  • +1 FaithIcon Faith
  • +1 FaithIcon Faith and Gold Gold if a Road or Railroad is on the tile
  • Claims adjacent land
  • Cannot be removed
UI temple Mountain icon

Art by DJSHenninger

Temple Mountain - The Khmers (Suryavarman II)
  • May only be built on flat Jungle tiles
  • +1 Food Food and CultureIcon Culture
  • +1 Production Production after Machinery
  • Generates Goldenage 1 to 2 Golden Age Points per turn
SenecaUTIcon

Art by DJSHenninger

Three Sisters Outpost - Seneca (Cornplanter)
  • Boosts the Food Food output and Strength Defensive bonus of the tile.
  • If built outside Seneca territory, 1 Food Food is stored every turn until the tile becomes Seneca land.
Terracefarm

Art by Firaxis

Terrace Farm - The Inca (Pachacuti)
  • Unlocked at Construction
  • Must be constructed on Hills
  • +1 Food Food
  • +1 additional Food Food per adjacent Mountain
Tipi

Art by Firaxis

Tipi - The Navajo (Hastiin Ch'ilhajinii)
  • Unlocked at Trapping
  • Must be built on flat Plains
  • +2 Food Food and FaithIcon Faith
Tipi

Art by Firaxis

Tipi - The Sioux (Sitting Bull)
  • Unlocked at Trapping
  • Must be built on flat Plains tiles without resources, and not adjacent to another Tipi
  • +1 Food Food
  • +1 Food Food after Horseback Riding; +1 CultureIcon Culture after Chivalry
  • May move City Population[3]
DJIcelandUI

Art by DJSHenninger

Torfbaer - Iceland (Kristján Eldjárn)
  • Unlocked at Civil Service.
  • May not be built on Desert tiles, nor adjacent to each other.
  • Yields +2 Food Food and +1 CultureIcon Culture.
  • Yields an additional +1 Food Food when adjacent to a Forest tile.
  • Yields +1 CultureIcon Culture for each adjacent mountain.
JimmuTorii

Art by JFD

Torii - Japan (Jimmu)
  • +2 FaithIcon Faith
  • +1 FaithIcon Faith per adjacent Mountain or Natural Wonder
  • Receive +1 CultureIcon Culture in the Palace for every Torii that yields at least 4 FaithIcon Faith
Icon UI Torrixon

Art by grant

Torrixon - Asturias (Alfonso I)
  • Unlocked at Engineering
  • Must be built on Hills with access to Stone
  • +1 Production Production, +1 Gold Gold
  • When at war, melee units stationed on a Torrixon receive a defensive promotion
  • When at war, ranged or mounted units stationed on a Torrixon receive a movement promotion
AsturiasUB
Torrixón - Asturias (Alfonso I)
  • Unlocked at Masonry.
  • Requires 1 Stone.
  • Must be built on hills.
  • May not be built next to another Torrixon.
  • +1 FaithIcon Faith.
  • +1 Production Production.
  • +1 Sight to Mounted and Melee Units (capped at +2).
  • Building a Torrixon provides +1 Follower of your religion in the nearest city.
TribalCamp

Art by Janboruta

Tribal Encampment - The Germans (Arminius)
  • Unlocked at Agriculture
  • Can only be built on Flat land, and not Desert or Snow
  • +1 Gold Gold; +1 additional Gold Gold after Economics
  • Periodically spawns weak Barbarians
  • May be upgraded into a Tribal Village which acts as a source of your choosing of either Deer, Horses Horse, or Iron Iron
  • These Villages spawn Military Units when war is declared against you, the type depending upon the resource; these units disband once peace is restored
WowFuckTron

Art by Klisz

Urza's Tower - Argive (Urza)
UILSPolderAtlas256

Art by LastSword

Wateringue - Flanders (Robert III) (LastSword)
  • Unlocked at Mining
  • Can be built on water tiles surrounded by at least four land tiles
  • +3 Food Food
  • Land Units can move onto the tile without embarking
Yellowknifeencampment v2

Art by DJSHenninger

Yellowknife Encampment - The Dene (Thanadelthur)
  • Unlocked at Mining
  • Can be built on Tundra and/or Metal Resources [4] and not adjacent to each other
  • +1 Food Food, +1 FaithIcon Faith
  • After Iron Working, adds an additional +1 Food Food and a source of Iron Iron
  • After Metal Casting, provides +1 Greatperson Great Musician Points
RiodelaPlataImprovement

Art by Leugi

Yerbamate Plantation - Rio de la Plata (José de San Martín)
  • Unlocked at Horseback Riding
  • May only be built on flat terrain adjacent to Rivers, and not adjacent to another Yerbamate Plantation
  • +1 Food Food and +2 CultureIcon Culture
  • +1 Food Food during Golden Ages
    • Spawns a copy of the Yerbamate Bonus Resource on the tile (Bonus from granaries, heals units which begin on the tile)
Yurtcamp

Art by TarcisioCM

Yurt Camp - The Xiongnu (Modu Chanyu)
  • +1 Production Production
  • May be built by any military unit in featureless grassland or plain tiles, and cannot be built adjacent to another Yurt Camp or to a City
  • If the military unit moves away, the Yurt Camp is removed
  • Increase the production gained towards military units while building settlers
  • Units using the Yurt Camp damage themselves to heal friendly units of the same type within two tiles (effect halts if that would kill the unit)

Notes and References[]

  1. GE: +2 Production Production; GM: +2 Gold Gold; GP: +3 FaithIcon Faith; GA/GW/GM +3 CultureIcon Culture; GS/GG +2 Goldenage Golden Age points.
  2. +1 Goldenage from Wells in friendly territory; +2 Goldenage from Wells in neutral territory; Wells in foreign territory provide +1 Goldenage to both Champa and the tile owner
  3. If built near a City near which Bison/Wild Bison are also present, you have the option to move 1 Population from your largest City to the Tipi City
  4. (Gold, Silver, Copper, Iron, Aluminium)
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