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The Calusa led by Caalus is a custom civilization by Sukritact.

This mod requires Brave New World.

Overview[]

The Calusa[]

The Calusa were a Native American people of Florida's southwest coast. Calusa society developed from that of archaic peoples of the Everglades region; at the time of European contact, the Calusa were the people of the Caloosahatchee culture. They are notable for having developed a complex culture based on estuarine fisheries rather than agriculture. Calusa territory reached from Charlotte Harbor to Cape Sable, all of present-day Charlotte and Lee counties, and may have included the Florida Keys at times. They had the highest population density of south Florida; estimates of total population at the time of European contact range from 10,000 to several times that, but these are still speculative.

Calusa political influence and control also extended over other tribes in southern Florida, including the Mayaimi around Lake Okeechobee and the Tequesta and Jaega on the southeast coast of the peninsula. Calusa influence may have also extended to the Ais tribe on the central east coast of Florida.

Caalus[]

Caalus was king or high chief of the Calusa people of Florida during the 16th century. Caalus ruled over one of the most powerful and prosperous chiefdoms in the region at the time, controlling the coastal areas of southwest Florida from Charlotte Harbor to Cape Sable and wielding influence over most tribes in the southern part of the peninsula. He was chief at the time of contact with the Spanish under Pedro Menéndez de Avilés in 1565. He initially sought an alliance with the Spanish, which he hoped to solidify by arranging for his sister Antonia to be married to Menéndez. Ultimately the relationship between the Calusa and the Spanish turned violent and Chief Caalus was captured and executed by Spanish officers.

Dawn of Man[]

MC CalusaLeaderhead

Art by Leugi

Hail, Glorious Chief Caalus, ruler of the Calusa and master of the peoples of the Everglades. Long have the Calusa thrived in the River of Grass; creating a great civilization where most would have floundered. Your people adapted to the marshy terrain; shunning agriculture and intead living through fishing and gathering. Great canals on a scale unmatched by your contemporaries were built to facilitate travel between your cities. The awe-inspiring skill of your craftsmen and navigators allowed your simple dugout canoes to reach as far as Cuba.

Chief Caalus, your people are now gone from this earth; destroyed by disease and war. Yet destiny calls upon yourr people anew. Will the Calusa rise from obscurity and thrive once again? Will they flourish in the Rivers of Grass? Will you build a civilization that will stand the test of time?

Unique Attributes[]

The Calusa (Caalus)
Caalus

Art by Sukritact

River of Grass

All open terrain adjacent to water is converted to Marsh within 2 tiles of a newly settled city. Marshes have no defense penalty, and yield +1 Food Food and +1 CultureIcon Culture.

Nokacanoe

Art by Sukritact

Noka Canoe (Trireme)
  • -33% Production Production cost (30 vs 45)
  • -50% Strength Combat Strength (5 vs 10)
  • +2 Strength Combat Strength for each adjacent Noka Canoe
  • Forces defenders to retreat when inflicting more damage than taken
  • Immune to Scurvy Attrition (ExCE)
Tidaltrap

Art by Sukritact

Tidal Trap (Granary)
  • Yields no base Granary yields
  • Reveals Fish in coastal Marsh
  • +1 Food Food from Sea Resources per worked Marsh (max +3)
  • +1 Health from each worked Marsh tile (CiD)
City List
  1. Escampaha
  2. Muspa
  3. Mayaimi
  4. Tekesta
  5. Guarugunbe
  6. Cuchiaga
  7. Hobe
  8. Jece
  9. Tampa
  10. Sacaspada
  11. Non
  12. Cayovea
  13. Tomo
  14. Queyhica
  15. Tuchi
  16. Sogo
  17. Sinaesta
  18. Yagua
  19. Talesta
  20. Metamapo
  21. Sinapa
  22. Calaobe
  23. Estame
  24. Guaya
  25. Guevu
  26. Casitoa
  27. Jutun
  28. Teguemapo
  29. Comachica
  30. Luiseyova
  31. Tonsobe
  32. Cutespa
  33. Tavagueme
  34. Enempa
  35. Elafay
Spy List
  • Queyhicha
  • Estantapaca
  • Tiquijagua
  • Cononoguay
  • Alcola
  • Juestocobaga
  • Taguagemae
  • Yagua
  • Non
  • Jutun

Strategy[]

Calusa

Music[]

Peace Theme War Theme

Mod Support[]

Mod Support
Yes
Yes
Community Balance Patch
Unknown
Yes
Yes
Ethnic Units
No
Yes
Yes
Yes
Map Labels
Yes
Yes
Yes
Unknown
Unique Cultural Influence
No
Wish for the World
No
YnAEMP
Yes

Events and Decisions[]

Initiate Canal Construction
Roads do not work as well as they might elsewhere due to our marsh covered lands; they are dangerous and horrible for the transportation of goods. Yet, these same lands would be perfect for canals, which, with our canoes would be a much more efficient mode of transport. Let us authorise their construction.
Requirements/Restrictions:
  • Player must be Calusa
  • Must have researched Masonry
  • Must have researched The Wheel
  • Must have a City located on Marsh
  • May only be enacted once per game
Costs:
  • 1 Magistrates Magistrate
  • 200 Gold Gold
Rewards:
  • +1 Production Production from Marsh
  • Double Moves Movement rate through Marshes
  • Workers may create Marshes by building roads on Open Terrain.
Begin Salvage Operations
The seas are full of hidden treasures. Cargo from ships all nations have been lost to the treacherous oceans. Let us sieze these riches for our own; using this opportunity to accustom our men to working in the seas and marshes.
Requirements/Restrictions:
  • Player must be Calusa
  • Player must have a Coastal City
  • Must have researched Astronomy
  • May only be enacted once per game
Costs:
  • 100 CultureIcon Culture
  • 1 Magistrates Magistrate
Rewards:
  • Gain Gold Gold whenever a Naval Unit is killed in combat in your territory
  • +33% Strength Combat Strength when fighting in Marshes

Unique Cultural Interface[]

"Our people are obsessed with seashells and are now abandoning farming and taking up fishing. I worry the rest of the world will also succumb to the influence of your culture."

Full Credits List[]

Steam Workshop Downloader
Steam Workshop
Latest Version: v 1
Last Updated: 29 November 2015


  • Sukritact: Code, art, design, unit model
  • Reedstilt: Research
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