Civilization V Customisation Wiki
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The Galleass is a Naval Ranged unit available in the Medieval Era.

Overview[]

The Galleass was a class of naval warship that grew in popularity during the 16th century, when designs based on the traditional galley were modified to include heavier armaments. A typical galleass began life as a merchant ship powered by oars, which was then upgraded to include masts for sails. With two forms of propulsion available, the galleass design allowed the ship to maintain much of the traditional galley's renowned speed, while also carrying heavy guns to fend off would-be attackers.

Strategy[]

The Galleass is a powerful Medieval Era ship that was used by countries near the Mediterranean sea in the 1500s and 1600s. Still depending on the sail-oar combination, the Galleass can't enter deep ocean, and its bulk makes it slower than the Trireme; however, it possesses an on-board projectile launcher, which allows it to attack with impunity from 2 tiles away, both in the sea and on land. This makes it very dangerous for both naval and land units, and even cities. Use it to support naval and land armies (if the latter are acting sufficiently close to the sea, of course) for total control of land and sea.

Note that Galleasses are one movement point slower than the standard Trireme. While inferior at combat, Triremes will still be superior at exploration in the Medieval Era.

When promoting the unit, you may choose two distinct paths: either anti-naval, or anti-land capabilities. Consider your current enemies' strengths when making the choice.

Unique Unit Replacements[]

Icon Unit Civilization Abilities
DMSRagusaArgosy
Argosy Ragusa (Nicolò Vito di Gozze)
  • Up to three Argosies can be joined into a fleet, increasing Strength Strength and Gold Maintenance Cost
  • Gains additional Moves Movement along Trade Routes, increasing with the number of Argosies in the fleet
BalticShip
Baltic Warship Kalmar Union (Margaret)
  • +15% Combat Strength in friendly territory
  • Reduces cost of border expansion when garrisoned
  • Earns Golden Age points from kills
SrivijayaUnit
Borobudur Ship Srivijaya (Sri Jayanasa)
  • -25% Strength Combat Strength (12 vs 16).
  • +1 Ranged Strength for each adjacent Borobudur Ship.
  • May cross Deep Ocean.
  • Double Movement on Coast.
JFD ZaporizhzhiaSirkoUnit
Chaika Zaporizhzhia (Ivan Sirko)
  • Double Moves Movement points when beginning its turn stacked with an embarked Siege Unit.
  • Siege Units stacked with a Chaika have their Moves Movement doubled.
JFDCnutUU
Drakker The Anglo-Norse (Canute)
  • Begins with the Coastal Raider promotion.
  • Land Combat Units beginning their turn within two tiles of a Drakker receive the Coastal Raider promotion.
Fierce-Fire Oil Ship
DMS UnitFlag FierceFireOilShip 32
Fierce - Fire Oil Ship
Wuyue (Qian Liu)
  • Damages the Health and Movement of enemy Naval Units ending their turn next to it, along with all enemy Naval Units adjacent to its target if they are on an owned Coastal Tile
  • More expensive to train (120 vs 100)
JFD Galiot
Galiot Malta (Jean Valette)
  • +1 Moves Movement when beginning their turn within two tiles of an enemy Naval Unit. Increases to +2 when adjacent to one.
  • Earns Gold Gold whenever it defeats an enemy, equal to the value of their Combat Strength.
Grandcarrack
Unitflag grandcarrack
Grand Carrack
England (Henry VIII)
  • -1 Moves Movement.
  • +50 Production Procution Cost.
  • Does not posses a Ranged Attack.
  • +33% Strength Combat Strength against Galleasses and Triremes.
  • 10% Strength Combat Strength reduction for adjacent enemy units.
  • Upon being built, reduces the duration of Resistance Resistance on all cities by 2 turns.
Greatgalleass
Greatgalleass-0
Great Galleass
Venice (Enrico Dandolo)
  • +12.5% Combat Strength
  • With Charles V's Holy Roman Empire installed:
    • Units within 2 tiles gain +33% Combat bonus vs Cities
    • Starts with the Siege promotion
Gunholk
Gun Holk Kalmar Union (Margarethe I)
  • -2 Combat Strength.
  • Double movement in Coast.
  • Unlocks at Guilds.
  • Receive one everytime you build a Cargo Ship.
Junkship
Unitflag junkship
Junk Ship
The Song (Taizu)
  • Starts with the Great Generals I promotion
  • +100% Strength Combat Strength and +1 Moves Movement when below 50% Health
  • Generates Gold Gold when passing through a Cargo Ship
TidoreUU
Kora-kora Tidore (Nuku Muhammad Amiruddin)
  • Gains CultureIcon Culture toward border growth in the nearest city from Blockading enemy Cities, based on the number of Luxury resources you have.
  • If in city state-territory, Citystate City-State units adjacent to a Kora-Kora can be taken as workers.
Lanternas
Unitflag lanternas
Lanternas
Byzantium (Alexios I Komnenos)
  • May withdraw from melee attacks
  • Heals 15 damage per turn during Golden Ages
Lanternas
Lanternas Byzantium (Michael VIII)
  • May withdraw when faced with a melee attack.
  • Heals 10 HP every turn during an active Peace Treaty.
TrebizondUUIcon
Laz Corsair Trebizond (Alexios II)
  • +25% Strength Combat Strength within three tiles of a city with a Greatwork Great Work.
LSLongboat
VikingUnitAlphaAtlas2
Longship
The Vikings (Ragnar Lodbrok)
  • Unlocked at Optics
  • +1 Movement
  • May cross Oceans for 10 turns after creation
  • May spawn a Land Unit on the coast of a continent on which you have no cities
  • -1 Combat and Ranged Strength
AlbaUU2Icon
Lymphad Alba (Alexander III)
  • Trained 25% faster during Goldenage Golden Ages
  • Gains +2 Moves Movement points when beginning its turn in friendly territory.
Orang Laut Crop
Orang Laut Malacca (Parameswara)
  • Noticeably Weaker than the Galleass it replaces.
  • +33% combat strength when starting on tiles that have a Trade trade route going through it.
  • Starts with Boarding Party I and II.
PiliZhanchuanIconCrop
Pili Zhanchuan Song (Liu)
  • Spreads additional damage down nearby coasts and rivers whenever it attacks.
Tar Yuan Unit
Sao Yuan (Kublai Khan)
  • Spawns three Sao for every one trained
  • Destroying one sinks all three
IconPNG Shini
Flag shini
Shini
The Fatimids (al-Mahdi Billah)
  • Higher Ranged Combat Strength (22)
  • Must set up before firing
  • Begins with the Great Generals I promotion
Skeid
Skeid Norway (Haakon IV)
  • +50% Strength Combat Strength vs. other Naval Units
  • -1 Range (1 vs 2)
MarajoUnitIcon
Snake-Canoe The Marajoara (P'küee)
  • Begins with Bombardment I
  • Drains HP from adjacent enemy units at the beginning of its owner's turn
Longboat
Unitflag longboat
Snekkja
Denmark (Harald Bluetooth)

(When Christian IV's Denmark-NorwayHaakon Haakonsson's Norway are installed)

  • Available at Optics
  • -20% Strength Combat Strength (8 vs 10)
  • Can enter foreign territory
  • May cross oceans immediately
UCAragonUU
Xebec Aragon (Jaume I)
  • Earns Gold Gold from killing units and attacking cities.
  • +25% Strength Combat Strength when starting on an owned Traderoute Trade Route.
Unit Types
Ancient Era
ArcherChariot ArcherScoutSpearmanTriremeWarrior
Classical Era
Composite BowmanCatapultHorsemanSwordsman
Medieval Era
CrossbowmanGalleassKnightLandsknechtLongswordsmanPikemanTrebuchet
Renaissance Era
CannonCaravelFrigateLancerMusketmanPrivateer
Industrial Era
ArtilleryCavalryGatling GunIroncladRifleman
Modern Era
Anti-Aircraft GunBattleshipCarrierDestroyerGreat War BomberGreat War InfantryInfantryLandshipMachine GunSubmarineTriplane
Atomic Era
Anti-Tank GunAtomic BombBazookaBomberFighterHelicopter GunshipMarineMobile SAMParatrooperRocket ArtilleryTank
Information Era
Giant Death RobotGuided MissileJet FighterMechanized InfantryMissile CruiserModern ArmorNuclear MissileNuclear SubmarineStealth BomberXCOM Squad
Civilian Units
ArchaeologistCaravanCargo ShipInquisitorMissionarySettlerWork BoatWorker
Great People
Great AdmiralGreat ArtistGreat EngineerGreat GeneralGreat MerchantGreat MusicianGreat ProphetGreat ScientistGreat Writer
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