Icon
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Unit
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Civilization
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Abilities
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Antrustion
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The Franks (Clovis I)
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- +14% Combat Strength (16 vs. 14)
- Yields Gold if garrisoned in a conquered city
- Yields Faith if garrisoned in a founded city
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Azd'Uman Warrior
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The Umayyads (Al-Walid I)
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- Doesn't require Iron.
- When it captures a City, a free Mosque is built in that City (not retained when upgraded).
- +1 Combat Strength for every three Religious Buildings in the Empire (max. +10 ).
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Bakil Highlander
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Yemen (Arwa al-Sulayhi)
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- May claim adjacent desert or mountain tiles while fortified; tiles acquired this way yield +1 Food.
- Hills do not slow the Bakil Highlander's movement.
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Bataroas
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Gallia (Vercingetorix) (LastSword)
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- -24% Production Cost (57 v. 75)
- Does not require Iron
- If Iron is available, +2 Combat Strength
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Battle-Axeman
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The Massagetae (Tomyris)
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- Unlocked at Horseback Riding
- Requires no Iron
- Gains extra Combat Strength for every used Movement Point of adjacent units
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Berserker
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The Vikings (Ragnar Lodbrok)
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- +1 Movement
- +1 Combat Strength per 15HP lost
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Birkebeiner
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Norway (Haakon IV)
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- Double Movement in Snow, Tundra and Hills
- +20% Combat Strength in Hills
- Immune to Snow Attrition (ExCE)
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Bordweall
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Kent (Aethelbert)
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- More Combat Strength
- Fights better in defense
- More effective against melee units
- Requires no Iron
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Chonnonton War Band
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Neutral Nation (Tsouharissen)
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- +3 Combat Strength, +25 Production, +25% attacking bonus, -10% defending penalty
- Upon being trained, may spawn a source of Flint.
- Can upgrade to a Musketman for free when on a source of Flint upon researching Gunpowder.
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Cohort
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Judea (Herod)
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- Does not require Iron to be built.
- +33% Defense against Ranged attacks.
- Generates Gold when garrisoned in cities following your Religion or Faith in cities not following your Religion.
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Elephantarch
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Bactria (Demetrius I)
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- Has 4 Movement Points.
- Each Movement point spent before attacking increases the Elephantarch's Combat Strength by 10%
- Starts with additional XP based on the amount of Food produced in its home City.
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Epilektoi
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Argos (Pheidon)
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- Does not require Iron, but halts city growth while being trained.
- Gains +25% Combat Strength when stacked with a civilian unit
- May be disbanded in friendly territory while at peace to increase the nearest city's population (up to three times per city).
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Falxman
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The Thracians (Sitalces)
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- +25% Combat Strength when attacking
- -25% Combat Strength when defending
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Fiann
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The Gaels (Niall)
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- Grants Great Writer points to the Capital when pillaging tile improvements, more if the tile contains a resource
- May use enemy roads
- May not pillage roads
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Francisca
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Francia (Charlemagne)
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- +33% Combat Strength vs Melee units
- Does not require Iron
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Gadrauht
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The Goths (Alaric)
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- Heals double when pillaging a non-road Improvement
- Starts with the Drill I promotion
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Gaisgeach
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Alba (Alexander III)
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- Begins with the Amphibious promotion.
- Yields +1 Production for each level earned when garrisoned in a City constructing Buildings.
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Galatian Guard
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The Ptolemies (Cleopatra)
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- May move after being purchased
- Turns Experience into Culture if disbanded
- While within 2 tiles of a Ptolemaic city, gains +100% Experience and +15% Combat Strength
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Geoguth
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The Saxons (Widukind)
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- Does not require Iron.
- Moves through forests at twice the rate.
- Whenever an Enemy Religious Unit begins their turn in your territory for the first time, receive Production toward a Geoguth in the nearest city.
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Hadzab
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The Mayans (Lady Xoc)
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- Removes heresy when promoted adjacent to a city.
- +25% Combat Strength when fighting in forest or jungle tiles.
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Hellenistic Elephant
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Bactria (Eucratides I)
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- Combat bonus vs Spearmen
- +1 Movement
- +15% Combat Strength vs fortified and wounded units
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Hemangi
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The Yali (Wimayuk Wandik)
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- Does not require Iron
- If promoted while on a neutral tile with a resource, claims that tile
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Hendinos
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The Burgundians (Gundahar)
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- +42% Production cost (115 vs 75).
- -1 Combat Strength (13 vs 14).
- +2 Movement on Forested Hills.
- Adopting Social Policies causes the unit to be promoted, regardless of experience.
- While at war, one Hendinos may be upgraded into a Great General.
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Huskarl
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The Swedes (Erik)
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- Begins with the XP normally granted by a Runestone even when the city is not in a 'We Love the King Day', or otherwise double.
- Receive a free Huskarl when a Great General is spawned.
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Khevsur Warrior
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Georgia (Tamar)
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- Double Movement in Hills.
- +25% Combat Strength in rough terrain.
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Knight of Alcantara
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Leon (Alfonso IX)
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- Recieves twice as much strength against ranged and mounted units while next to a river.
- While at War, may claim the Enemy's citadels and fortresses for a small sum of Gold.
- +1 Combat Strength.
- More expensive than the Longswordsman to train.
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Kris Swordsman
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Indonesia (Gajah Mada)
Mataram (Sultan Agung)
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- After its first battle, receives a random, unique Promotion
- (Mataram Only) Passively gains gold in enemy territory.
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Kyundaw Conscript
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Burma (Anawrahta)
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- Gains +3 Combat Strength and heals +2 HP while inside or adjacent to cities
- Increases to +4 Combat Strength and +3 HP adjacent to enemy cities
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Legion
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Rome (Augustus Caesar)
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- +21% Combat Strength (17 vs 14)
- Can build Roads and Forts
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Legio Regia
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Holy Roman Empire (Otto I)
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- Gains +15% Combat Strength when beginning its turn stacked with a religious unit
- Generates Great Artist points when capturing cities
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Lundwiga
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Wessex (Egbert)
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- Gains extra combat strength depending on your Gold income
- Generates local Happiness in the city it starts its turn in.
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Maccabee
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Israel (David)
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- +20% Combat bonus on flanking attacks
- Kills yield Faith
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Mohawk Warrior
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The Iroquois (Hiawatha)
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- Does not require Iron
- +33% Combat Strength in Forest and Jungle
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Nobatian Swordsman
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Makuria (Merkurios)
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- +20% Combat Strength in friendly territory
- When garrisoned, causes Trade Routes with the city to produce +2 Gold
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Nzappa Zap
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Luba (Ilunga Sungu)
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- Generates Great Artist points from kills
- Cities captured by a Nzappa Zap do not enter Resistance
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Oathsworn
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The Gauls (Vercingetorix)
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- +7% Combat Strength (15 vs 14)
- Upon death, grants the 'Battle Fury' promotion to adjacent allies, giving +10% Combat Strength per Level earned by the Oathsworn for 10 turns (max +50%)
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Petulantes
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Rome (Julian)
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- Begins with more XP based on the city's Local Happiness.
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Praetorian
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Rome (Julius Caesar)
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- +10 Production Cost (85 v. 75).
- +3 Combat Strength (17 v. 14).
- May be stacked with a Great General for a 15% Combat Strength bonus.
- Earns Golden Age Points from kills equal to 100% of the enemy's strength if beginning its turn stacked with a Great General.
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Prajurit
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Sunda (Prabu Siliwangi)
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- Does not require iron.
- Gain 1 XP per turn when stationed on Farm tiles.
- Gain 1 XP per turn when stationed with a worker. (Effects stack)
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Quangariecha
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The Purépecha (Tariácuri)
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- Can be used, once in its lifetime, to claim neutral Hill tiles
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Qurubuti
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Assyria (Ashurbanipal)
(When Tiglath-Pileser III's Assyria is installed)
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- Initimidates (-15% Combat Strength) nearby enemy units whilst beginning its turn garrisoned in the Capital or a former Capital.
- Does not require Iron to be trained.
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Rhyfelwr
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The Silures (Caratacus)
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- +25% Combat Strength when defending in rough terrain.
- Receive a Unique Promotion after entering Combat for the first time that allows the Unit to ignore terrain costs.
- May build Forts at double the speed of a worker.
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Samogitian Warrior
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Lithuania (Gediminas)
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- -2 Combat Strength (12 vs 14).
- +50% Combat Strength in Forests.
- When beginning in a Forest, heals an extra +5 damage.
- Does not require Iron.
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Shark-Tooth Swordsman
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Abemama (Tembinok')
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- Doesn't obsolete until the Modern Era.
- Is trained with additional combat strength depending on the culture output of the city and the era.
- Passively gains experience every turn.
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Tomahawk Warrior
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The Iroquois (Hiawatha)
(When Chrisy15's Revision is installed)
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- Makes ranged rather than melee attacks
- Does not require Iron
- Ignores Zone of Control
- Starts with the Woodsman promotion
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Vexillatio
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Rome (Marcus Aurelius)
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- Generates +1 culture when garrisoned in a captured city.
- Receives 10XP bonus for every great work present in the city which produces it.
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Wasay Axeman
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Igorot (Aliguyon)
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- It, and any stacked units, may cross Mountain tiles after the first Great Engineer is earned (not lost upon upgrade).
- Heals itself and stacked units from Mountain attrition damage at the start of the turn (not lost upon upgrade).
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Xingar-Yir
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White Huns (Toramana)
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- Has less strength (8 vs 14)
- Produces Gold if promoted next to a mountain, and Golden Age points if promoted in territory not originally owned by you.
- Receive a free Xingar-Yir when conquering a city that has a Guild or National Wonder.
- Requires Iron.
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