Civilization V Customisation Wiki
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Caravansary
Caravansary
Production Cost 120
Unlocked at Horseback Riding

The Caravansary is a building available in the Classical Era.

Game Info[]

  • +50% Range for land Traderoute Trade Routes
  • +2 Gold Gold from land Trade Routes

Overview[]

As caravan routes expanded across the Middle East, Central Asia and North Africa, the need for places where pack-animal caravans could pause for rest, shelter and safety grew. Public caravansaries were complexes built outside the walls of towns and cities; private ones usually took the form of walled enclosures with storerooms and sleeping quarters, stables and kitchens, surrounding a central courtyard. The largest could accommodate hundreds of camels, mules or horses. Most caravansaries provided basic supplies - for a fee - such as water, fodder, food, clothing and other supplies for the journey. The oldest recorded caravansaries were found along the Persian Empire's Royal Road, stretching some 1600 miles from Sardis to Susa.

Unique Building Replacements[]

Historical[]

Icon Building Civilization Yields
MCTuaregUB
Ahaket The Tuareg (Tin Hinan)
  • Provides +1 CultureIcon Culture and +1 Food Food for each trade route with the city, in addition to +2 Gold Gold when connecting to another civilisation.
  • Land Traderoute Trade Routes originating from this city have a 50% increase in range.
  • Units trained in this City have +1 Moves Movement when starting their turn on desert tiles.
NewNetherlandBeverpelsFactorij
Beverpels Factorij New Netherland (Peter Stuyvesant)
  • +1 CultureIcon Culture on Forts and Camps
  • Worked Forts increase Traderoute Trade Range
  • Has chance to reveal Furs in nearby freshwater Forests or Forts
Bishopsstorehouse
Bishop's Storehouse Deseret (Brigham Young)
  • +1 Happy Happiness.
  • +1 Food Food on Bonus Resources. Increased to +2 if this city was founded on Desert.
Cenobium
Cenobium Makuria (Merkurios)
  • +5 Strength City Defense
  • +25 City Health
  • Trade routes provide +1 Gold Gold for each nearby luxury resource type
  • +1 FaithIcon Faith
  • Costs 2 maintenance
ClothHall
Cloth Hall Burgundy (Philip III)
  • 1 Merchant Specialist slot.
  • +5% Greatperson Great People generation per outgoing Trade Route (up to 25%).
Divan
Divan Afghanistan (Ahmad Shah Durrani)
  • 1 Greatwork Great Work of Writing slot.
  • Receive CultureIcon Culture when a new Tile is acquired, equal to the city's CultureIcon Culture.
MurriHumpy
Humpy The Murri (Gambu Ganuurru)
  • Unlocked at The Wheel
  • +1 Faith in cities with a City Connection
  • Trade Units sent from this City have the chance to claim neutral tiles adjacent to your own territory
Katra bengal
Katra Bengal (Shuja-ud-Din Muhammad Khan)
  • It has one Engineer Specialist slot.
  • +1 Gold Gold on River Tiles.
  • +2 Gold Gold and +50% range to land and sea Trade Routes.
  • Completing a Traderoute Trade Route grants Greatperson Great Engineer points and a temporary boost to Food Food proportional to the amount of Gold Gold per turn generated.
KulliyeIcon
Kulliye The Ottomans (Selim I)
  • While being constructed in occupied cities, Production Production is added toward the construction of a Courthouse.
  • In unoccupied cities, Production Production is added to the construction of a Library, Garden, and Shrine instead.
MC Meunasah
Menuasah Aceh (Iskandar Muda)
  • Increases outgoing religious pressure by +50%
  • Provides +1 Gold Gold on Traderoute Trade Routes from this city for every type of luxury resource improved by the city.
Pogost
Pogost Novgorod (Aleksandr Nevsky)
  • Incoming International Traderoute Trade Routes generate +2 Gold Gold and +1 Production Production for the city.
  • +50% Production Production of Caravans and Cargo Ships.
Sabtuan
Sabtuan The Cree (Poundmaker)
  • +1 Food Food and +3 Experience for each Trade Route with a major Civilization.
  • +17% Production Production cost (140 vs 120).
IconPNG Saraparda
Saraparda The Ghaznavids (Mahmud ibn Sabuktigin)
  • Allows Great People to rebase to other cities with a Saraparda
Agla Urschweiz Saumery
Saumery The Swiss (Wilhelm Tell)
  • Land Traderoute Trade Routes originating from this city yield +1 Gold Gold and gain a +5% range increase for every Mountain within city's borders.
IconPNG Shahristan
Shahristan Sogdiana (Varkhuman)
  • Increases Greatperson Great People generation by 5% for every Traderoute Trade Route originating from its city (max. 20%)
JFD GreaterArmenia IconAtlas Building
Siege Workshop Greater Armenia (Tigranes II)
  • Allows Production Production to be moved from this city along trade routes inside your civilization.
  • +10% Production Production toward Siege Units and an additional +10% Production Production toward Siege Units in cities receiving a Trade Route from a city with a Siege Workshop.
Silkcaravanserai
Silk Caravanseri Bactria (Eucratides I)
  • +2 Gold from incoming Trade Routes.
  • Incoming Trade Routes yield +1 Gold for their owner.
ArapahoUB 256
Travois Post The Arapaho (Pretty Nose)
  • Increases Traderoute Trade Route range by 10% per copy of Horses Horses controlled by the city.
  • 25% of the Gold Gold from Traderoute Trade Routes in this city is converted into Production Production.
KumeyaayUB
Weanew The Kumeyaay (Chisli)
  • Traderoute Trade routes to cities with a Spy provides +10 XP to units trained in those cities per city with a Spy.
  • Recon units trained in this city receive +1 Moves Movement and Sight.
SonniAliUBIcon
Wangara Entrepot Songhai (Sonni Ali)
  • +100% Range for land trade routes instead of +50%.
  • The standard +2 Gold Gold for International Land Trade Routes is doubled to +4 if built in a city on a River or a city with a Mint.
  • Provides a Merchant specialist slot.
KB UBIcon
Wasiliram Kanem-Bornu (Idris Alauma)
  • Provides FaithIcon Faith from Specialists
  • +1 Food Food per every two Buildings in the city.
IconPNG YamStation
Yam Station Golden Horde (Öz Beg Khan)
  • Provides a source of Horses Horses to its city
  • If a Traderoute Trade Route originates in a city with a Yam Station, units trained there have +1 Moves Movement
AlmohadsUBIcon
Zawiya Almohads (Abd al-Mu'min)
  • Yields +2 FaithIcon Faith.
  • Removes Heresy when a Great General is expended nearby.
  • Bonuses to Trade Route range and Gold Gold yield are doubled during Goldenage Golden Ages.

Fictional[]

Icon Building Civilization Yields
Signpost Icon
Signpost Jan Mayen (Grrrowr)
  • +1 CultureIcon Culture for each outgoing trade route
  • +1 CultureIcon Culture for every two Snow or Tundra tiles worked
Stag station icon crop
Stag Station Hallownest (The Pale King)
  • Can Airlift Units when there is a Stag Station between cities.
  • Tiles with a Road in City Limits have a chance to produce Fallout every turn.
Building Types
Ancient Era
BarracksCircusGranaryLibraryMonumentShrineStone WorksWallsWater Mill
Classical Era
AmphitheaterAqueductCaravansaryColosseumCourthouseLighthouseMarketMintStableTemple
Medieval Era
ArmoryCastleForgeGardenHarborUniversityWorkshop
Renaissance Era
ArsenalBankConstabularyObservatoryOpera HouseSeaportWindmillZoo
Industrial Era
FactoryHospitalHydro PlantMilitary AcademyMuseumPolice StationPublic SchoolStock Exchange
Modern Era
Broadcast TowerHotelMilitary BaseResearch LabStadium
Atomic Era
AirportMedical LabNuclear PlantRecycling CenterSolar Plant
Information Era
Bomb ShelterSpaceship Factory
National Wonders
Circus MaximusEast India CompanyGrand TempleHermitageHeroic EpicIronworksNational CollegeNational EpicNational Intelligence AgencyNational Visitor CenterOxford UniversityPalace
Guilds
Artists' GuildMusicians' GuildWriters' Guild
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