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The Germans led by Arminius is a custom civilisation by JFD and Janboruta, with contributions from JTitan.

This mod requires Brave New World. It does not replace Bismarck's Germany.

Overview

The Germans

The Germanic peoples are a historical ethno-linguistic group originating in Northern Europe. A deteriorating climate in Scandinavia around 850 to 760 BC and a later and more rapid one around 650 BC might have triggered migrations to the coast of Eastern Germany and further towards the Vistula. At about 250 BC, some further expansion to the south had occurred and five general groups can be distinguished: North Germanic in southern Scandinavia, excluding Jutland; North Sea Germanic, along the North Sea and in Jutland; Rhine-Weser Germanic, along the middle Rhine and Weser; Elbe Germanic, along the middle Elbe; and East Germanic, between the middle Oder and the Vistula. The early Germanic tribes are assumed to have spoken mutually intelligible dialects, in the sense that Germanic languages derive from a single earlier parent language. No written records of such a parent language exist. In the absence of large-scale political unification, the various tribes remained free, led by their own hereditary or chosen leaders.

Arminius

Arminius, also known as Armin or Hermann, was a chieftain of the Germanic Cherusci who defeated a Roman army in the Battle of the Teutoburg Forest. Son of the Cheruscan war chief Segimerus, Arminius was trained as a Roman military commander and attained Roman citizenship and the status of "equestrian" before returning to Germania and driving the Romans out.

Around the 4 AD, Arminius assumed command of a Cheruscan detachment of Roman auxiliary forces, probably fighting in the Pannonian wars on the Balkan peninsula. He returned to northern Germania in 7 AD, where the Roman Empire had established secure control of the territories just east of the Rhine, along the Lippe and Main rivers, and now sought to extend its hegemony eastward towards the Weser and Elbe rivers, under Publius Quinctilius Varus, a high-ranking administrative official appointed by Augustus as governor. Arminius soon began plotting to unite various Germanic tribes and to thwart Roman efforts to incorporate their territories into the empire. In the fall of AD 9, in the Battle of the Teutoburg Forest, Arminius, 25 years old, and his alliance of Germanic tribes ambushed and annihilated a Roman army totalling around 20,000 men commanded by Varus. When defeat was certain, Varus committed suicide by falling upon his sword.

Dawn of Man

Hail Arminius, Chieftain of the Cherusci Tribe and repulsor of Rome! You are the leader of the Germanic people; a hardy and war-like folk hailing from the heartlands of central europe. Trained from youth in the style of a Roman commander, your legacy as a great warrior and capable leader precedes the unlikely alliance of German tribes with which you repulsed the Roman Empire from your lands. At the Battle of Teutoburg Forest, the German tribes under your leadership proved their ferocity and devastated the Roman armies, and Rome would never again lay her claim to the lands of Germania.

Arminius Diplo

Leaderscene by janboruta

Mighty war chief, the rogue and aimless tribes of ancient Germania face many foes. They have need of a strong and capable leader to unite them in times of war, and to usher prosperity upon their lands in times of peace. Can you prove your will and unite these tribes? Can you build a civilization that can stand the test of time?

Introduction: "Are you lost? Because you have strayed into my domain. I am Arminius! Now tell me why I shouldn't have my kinsmen rip out your eyes and tear off your arms?"

Introduction: "You're in the wrong place, friend. I am Arminius, chieftain of these lands. But consider this your lucky day; I will let you live to find out if you'll prove any use to my tribe."

Defeat: "I am defeated. The greater warrior has won today."

Unique Attributes

The Germans (Arminius)
Arminius

Art by Janboruta

Legacy of Teutoburg Forest

Begin at peace with Barbarians. When war is declared, gain ownership of Barbarians spawned from Tribal Encampments. These Barbarians may disband at lower levels. Land units cost 25% less maintenance.

Slaganz

Art by Janboruta

Slaganz (Warrior)
  • -37.5% Production Production Cost (25 vs 40)
  • +50% Strength Combat Strength when near to a Barbarian Unit
  • -25% Strength Combat Strength (6 vs 8)
TribalCamp

Art by Janboruta

Tribal Encampment
  • Unlocked at Agriculture
  • Can only be built on Flat land, and not Desert or Snow
  • +1 Gold Gold; +1 additional Gold Gold after Economics
  • Periodically spawns weak Barbarians
  • May be upgraded into a Tribal Village which acts as a source of your choosing of either  Deer, Horses Horse, or Iron Iron
  • These Villages spawn Military Units when war is declared against you, the type depending upon the resource; these units disband once peace is restored
Changes to Germany (Bismarck)
Bismark

Art by Firaxis

Blood and Iron

Conquered Citystate City-States do not enter resistance and provide an additional delegate to the World Congress.

Jaeger

Art by Janboruta

Jaeger (Rifleman) (replaces the Panzer)
  • Begins with the Scouting I and Survivalism I promotions
  • May earn promotions normally only available to Recon units
  • Earns promotions 15% faster
City List
  1. Lupfurdum
  2. Tulifurdum
  3. Uburzis
  4. Casurgis
  5. Rhougion
  6. Teotoburgum
  7. Tulisurgium
  8. Budorgis
  9. Ascaucalis
  10. Carrodunum
  11. Gothiscandza
  12. Phabiranum
  13. Hafnia
  14. Coridorgis
  15. Valhagarum
  16. Mattium
  17. Calancorum
  18. Mattiacum
  19. Locoritum
  20. Bergium
  21. Melocabus
  22. Galaegia
  23. Susudata
  24. Leuphana
  25. Pheugarum
  26. Treva
  27. Bibacum
  28. Setuacatum
  29. Calisia
  30. Meliodunum
Tribal Village List
  1. Suebi
  2. Cimbri
  3. Cherusci
  4. Chatti
  5. Marcomanni
  6. Saxones
  7. Gothi
  8. Semnones
  9. Hermunduri
  10. Thuringii
  11. Langobardes
  12. Rugii
  13. Teutones
  14. Burgundiones
  15. Chauci
  16. Lugii
  17. Quadi
  18. Buri
  19. Brisgavi
  20. Gepidae
  21. Iutae
  22. Lugii
  23. Vandali
  24. Ampsivari
  25. Frisii
  26. Suiones
  27. Batavi
Spy List
  • Liutgard
  • Hedwig
  • Hildegard
  • Brunhild
  • Theobald
  • Burkhart
  • Sigmar
  • Hildibrand
  • Ariovistus
  • Ekkehart

Strategy

GermansIcon

Music

Peace Theme War Theme
The_North_Wind_Loki_Awakening

The North Wind Loki Awakening

Arminius_-_Germans_War

Arminius - Germans War

"The North Wind" by Mateo Pascual for the soundtrack of Praetorians. "Weapons Drawn" from the soundtrack of Elder Scrolls Online.

Mod Support

Mod Support
Yes
Community Balance Patch
Unknown
Yes
Ethnic Units
Yes
Yes
No
Map Labels
Yes
Unknown
Unknown
Yes
Unique Cultural Influence
No
Wish for the World
Yes
YnAEMP
Unknown

Events and Decisions

Adopt the Suebian Knot

For some time now we have observed that the people of the Suebi tribe tie their hair into a tall knot, so as to make their warriors appear taller and more imposing. Perhaps we should consider adopting this practice.

Requirements/Restrictions:

  • Player must be the Germans
  • Player must have at least two Tribal Encampments or Tribal Villages
  • May only be enacted once per game

Costs:

  • 1 Magistrates Magistrate

Rewards:

  • Melee Units cause adjacent enemies to lose 5% of their Strength Combat Strength

Institutionalise the Weregild

We have long abided by a set of laws which impose a value upon every man, and which accords a price to any who would offend this value. But not all the tribes within our empire follow these laws, making them difficult to uphold. We should resolve this, and institutionalise the Weregild amongst the various Germanic tribes within our empire.

Requirements/Restrictions:

  • Player must be the Germans
  • Player must have at least three Tribal Encampments or Tribal Villages
  • May only be enacted once per game

Costs:

  • 1 Magistrates Magistrate
  • [Number of Encampments / Villages * 50] CultureIcon Culture

Rewards:

  • Tribal Encampments and Villages yield +1 CultureIcon Culture

Sacred Grove

The x Tribe has laid claim to being the site of a sacred grove, where the visage of the Gods can be divined. Naturally, this has inspired a great many pilgrimages to the site, but these very pilgrimages may come to tarnish the tribe's way of life. Perhaps we should intervene in the matter.

Option 1:Only the x shall bear witness to this grove.

  • Gain 200 FaithIcon Faith

Option 2: All must bear witness to this grove.

  • +1 FaithIcon Faith on the x tile

Option 3: This is none of our concern.

  • Gain 100 Goldenage Golden Age Points.

New Craft

The people of the x Tribe have garnered a reputation for their fine ResourceA. However, their traditional ties to ResourceB hold them back from making this a profitable enterprise. Perhaps they could be encouraged to promote their new craft.

Option 1: We should invest in ResourceA

  • Lose 200 Gold Gold
  • x becomes a source of ResourceA

Option 2: No. They must remain devoted to ResourceB

  • Nothing

Kidnapped Son

The son of a chieftain was recently captured in a raid led by the {1_Name} Tribe. The incident has caused great upheaval amongst the other tribes, who abhor the taking of live hostages, and they have appealed for you to intervene.

Option 1: The son should be returned to their father.

  • Gain 15 CultureIcon Culture

Option 2: We should ransom the son back to their father.

  • Lose 60 Goldenage Golden Age points
  • Gain 111 Gold Gold

Option 3: We should kill the boy.

  • Gain 50 Goldenage Golden Age points.

Unique Cultural Influence

"Our people are now dressing like your barbarians and importing your deer. I worry the rest of the world will also succumb to the influence of your culture."

Full Credits List

Dropbox Download
Steam Workshop
Latest Version: v 2
Last Updated: 17 December 2014


  • JFD: Author.
  • Janboruta: Artwork, Research (City/Tribe/Spy-List).
  • JTitan: Graphics.
  • Mateo Pascual: The North Wind (Peace Theme).
  • Elder Scrolls Online OST: Weapons Drawn (War Theme).
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