Production Cost 75
Maintenance 1
Unlocked at Bronze Working
The Barracks is a building available in the Ancient Era.

Game Info

  • +15 Experience

With Social Policies / Tenets:

  • Militarism (Autocracy): +2 Happy Happiness


Barracks are military buildings that house a country's professional soldiers. In addition to providing food and shelter for the soldiers, they provide training and medical facilities, as well as military jails, vehicle maintenance, and so forth.

Barracks are important to a civilization's happiness and well-being. They promote cohesion among the ranks, improving the soldiers' chances of success in combat, and they control direct contact between civilians and soldiers, limiting the friction that is almost universally caused when the two groups intermingle overmuch.

Unique Building Replacements

Icon Building Civilization Yields
Academy of War Qin (Shi Huang)
  • +1 Greatperson Great General Point
  • +5 Science Science when researching Military Technologies
Akíchita Tipi The Sioux (Sitting Bull) (LastSword)
  • Trained land units claim first neutral or enemy tile in the working radius of one of your cities.
Foundry Xia (Yu)
  • Has 1 slot for a Greatwork Great Work of Art
  • When filled:
    • +2% CultureIcon Culture per Dynasty
Kisir-Sharrim Babylon (Hammurabi)
  • When built in the Capital, no Maintenance and +30 XP for newly trained Units. Elsewhere, +2 Local Happy Happiness and +15 XP for newly trained units.
Krepost Russia (Catherine)

Russia (Peter I)

  • -25% CultureIcon Culture or Gold Gold cost for acquiring tiles (Catherine)
  • -1% CultureIcon Culture cost for acquiring tiles per tile distance from the Capital Capital (Peter I)
  • +4 Strength Strength (Peter I)
  • +33% Production Production cost (Peter I)
Ikanda The Zulu (Shaka)
  • Grants unique promotions to pre-Gunpowder melee units
Mercenary Camp Numidia (Massinissa)
  • Garrisoned units can be upgraded to UUs of in-game Civs/City-States
  • Purchased units can move immediately
Royal Barracks The Hittites (Mursili II)
  • No Gold Maintenance cost
  • One unit becomes Maintenance-free
Stronghold The Goths (Alaric I) (LastSword)
  • Unlocked at Agriculture
  • +2 Food Food and CultureIcon Culture while training Melee, Mounted or Archery Units

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