Civilization V Customisation Wiki
Register
Advertisement
Assyrian Kingdom
Mapassyria
Leader
Ashurbanipal
Capital
Assur
Start Bias
Avoid Tundra
Religion
Ashurism
Culture
req. mod
Mesopotamic


Traits req. mod
Imperialistic, Mercantile
Map Labels Language req. mod
Arabian
Magical Girl req. mod
Shammuramat
Civilopedia

Assyria led by Ashurbanipal is a civilization available in vanilla Civilization 5. It requires the Brave New World expansion pack.

Using JFD's Assyria (Tiglath-Pileser III) replaces the Siege Tower with a new unique unit.

Overview[]

Assyria[]

The many ancient kingdoms of Assyria, long since swept into the dust of history, were at various times among the most prosperous and powerful of any on Earth. Centered in the heart of Mesopotamia (modern northern Iraq), Assyria was founded by Semitic descendants of Akkadian and Sumerian refugees following the collapse of the Akkadian Empire c. 2154 BC, whose languages and customs slowly coalesced into two distinct Mesopotamian peoples: the Assyrians in the north and Babylonians in the south. Despite a number of initial attempts at forming an independent kingdom, the Assyrians were continually thwarted by the expansion of their neighbors, particularly Babylon. Eventually, commencing with the near-legendary Tudiya, Assyrian kings succeeded in establishing a great empire - and on more than one occasion Assyria was the most powerful state in the region. However, Assyria also continued to suffer at the hands of neighboring rivals, and by the late 6th century BC, the empire was no more.

Ashurbanipal[]

Ashurbanipal, King of Assyria for over 40 years during the mid-7th century BC, is most famously noted in history for his seemingly unquenchable thirst for knowledge, which he sustained through both careful negotiation and ruthless conquest. Whether through direct conflict or simply the threat of violence against those who refused him, Ashurbanipal sought to gather the texts and histories of a wide range of cultures and civilizations surrounding his empire. In forming the great archive of cuneiform manuscripts and stone tablets that bears his name, Ashurbanipal established one of the most remarkable libraries of ancient material found anywhere in the world. Aside from his scholarly pursuits, Ashurbanipal was also known to be a fearsome warrior, who deftly managed both the military and administrative tasks required of him. As an intimidating force with both the intellect and might to lead the formidable Neo-Assyrian Empire, Ashurbanipal's legacy as one of Assyria's greatest kings has endured for more than two thousand years.

Dawn of Man[]

The people bow to your esteemed will, o wise and illustrious King Ashurbanipal of Assyria. Across the world, you are known as both a scholar and a warrior, and yet the legends represent merely a glimmer of your true ambition. Although your enemies cowered at the thought of your ferocity in conquest, you were most proud of your intellectual pursuits. Your thirst for knowledge led to your establishment of the royal library at Nineveh, which came to represent one of the greatest collections of ancient texts and tablets found anywhere in the world - securing your legacy as one of Assyria's greatest kings.

Wise and fearsome king, the time has come for you to return the kingdom of Assyria to its greatest heights. Will you once again strive to acquire the knowledge and histories of all the world's peoples? Can you build a civilization that will stand the test of time?

Introduction: I welcome you to the great kingdom of Assyria...have you come to view my library?

Defeat: We may be defeated, but our legacy will live on in the written word!

Unique Attributes[]

Assyria (Ashurbanipal)
Ashurbanipal

Art by Firaxis

Treasures of Nineveh

When a city is conquered, gain a free Technology already discovered by its owner.

(Gaining a city through a trade deal does not count. Can only occur once per enemy city.)

Siegetower

Art by Firaxis

Siege Tower (Catapult)
  • Grants a 50% combat bonus vs cities to units within 2 tiles
  • Starts with the Cover I promotion
  • +70% Strength Combat Strength (12 vs 7)
  • +1 Sight
  • May only melee attack cities
Royallibrary

Art by Firaxis

Royal Library (Library)
  • Has a slot for a Greatwork Great Work of Writing, which grants newly trained units +10 Experience when filled

Assyria (Ashurbanipal)
Ashurbanipal

Art by Firaxis

Treasures of Nineveh

When a city is conquered, gain a free Technology already discovered by its owner.

(Gaining a city through a trade deal does not count. Can only occur once per enemy city.)

JFDQurubutiIcon

Art by Grant

Qurubuti (Swordsman)
  • Initimidates (-15% Strength Combat Strength) nearby enemy units whilst beginning its turn garrisoned in the Capital Capital or a former Capital Capital.
  • Does not require Iron Iron to be trained.
Royallibrary

Art by Firaxis

Royal Library (Library)
  • Has a slot for a Greatwork Great Work of Writing, which grants newly trained units +10 Experience when filled

City List
  1. Assur
  2. Nineveh
  3. Nimrud
  4. Kar-Tukulti-Ninurta
  5. Dur-Sharrukin
  6. Halab
  7. Carchemish
  8. Kanesh
  9. Harran
  10. Imgur-Enlil
  11. Shubat-Enlil
  12. Qatna
  13. Sareisa
  14. Sam al
  15. Qarqar
  16. Til Barsip
  17. Sultantepe
  18. Erbil
  19. Hamath
  20. Guzana
  21. Turuspa
  22. Nasibina
  23. Arpad
  24. Kelashin
  25. Tadmor
  26. Urartu
  27. Sabata
  28. Hit
Spy List
  • Adapa
  • Kubaba
  • Nabu
  • Nergal
  • Ninlil
  • Ninurta
  • Nisroch
  • Shamash
  • Pazuzu
  • Qingu

Strategy[]

Assyria

Music[]

Peace Theme War Theme
Civilization_V_OST_Ashurbanipal_Peace_Theme_Ancient_Assyrian_Chant

Civilization V OST Ashurbanipal Peace Theme Ancient Assyrian Chant

Civilization_V_OST_Ashurbanipal_War_Theme_Ancient_Assyrian_Chant

Civilization V OST Ashurbanipal War Theme Ancient Assyrian Chant

"Ancient Assyrian Chant" by Geoff Knorr  "Ancient Assyrian Chant" by Geoff Knorr 

Mod Support[]

Events and Decisions[]

Issue Resettlement Orders[]

The Assyrian war machine is merciless and brutally efficient, local populations will be massacred, our foes' former lands will be ravaged by war and left desolate. We shall fund and send forth loyal colonists to repopulate the cities and revive the soil.

Requirement/Restrictions:

  • Player must be Assyria
  • Player must be at war
  • Must have researched Bronze Working
  • May only be enacted once per game

Costs:

  • 400 Gold Gold
  • Magistrates Magistrates

Rewards:

  • All pillaged improvements within 3 tiles are repaired whenever a city is captured

Call for Ilku-Services[]

As dictated by the Ilku System, all free male citizens under the protection of the Assyrian Empire are obliged to serve in the army for a time. It is time for us to collect our dues and call our men into battle.

Requirement/Restrictions:

  • Player must be Assyria
  • Must have researched Mathematics
  • May only be enacted once per era

Costs:

  • Magistrates Magistrates

Rewards:

  • Receive a Military Unit for every City

Unique Cultural Influence[]

"Our people are now drinking your Arak and dancing the Khigga. I worry the rest of the world will also succumb to the influence of your culture."

Vanilla Civilizations
Stock
AmericaArabiaAztecChinaEgyptEnglandFranceGermanyGreeceIndiaIroquoisJapanOttomanPersiaRomeRussiaSiamSonghai
DLC
BabylonDenmarkIncaKoreaMongoliaPolynesiaSpain
Gods and Kings
AustriaByzantiumCarthageCeltsEthiopiaHunsMayaNetherlandsSweden
Brave New World
AssyriaBrazilIndonesiaMoroccoPolandPortugalShoshoneVeniceZulu
Advertisement