Asklepieia | |
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Leader
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Faust |
Capital
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Faust's Laboratory |
Religion
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Eastern Orthodoxy |
Culture
req. mod |
Oriental
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Traits req. mod
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Expansive, Philosophical |
Civilopedia
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Asklepieia led by Faust is a custom civilization made by Mathetes tou Megalou Alexandrou. It is based upon the Guilty Gear series.
Overview[]
Dawn of Man[]
Highest honors and praises to you, great Faust, the doctor that saved the lives of many! You are the ruler of the fledging Asklepieia. Your road was a rough one: once considered the greatest doctor of all time, your operation on a girl was stopped short by the plots of the insidious Conclave who sent the assasin Zato-1 to kill your patient. While you became mad after this happened, your bout with Justice made that period of murderous insanity short. Your journey for justice and truth eventually led to the discovery of the conspiracy, and thus a new nation was born.
Most benevolent Faust, the ill people of the world look towards you once again. Extend the lifegiving hand towards them once again, spread your medicine and bring the world an everlasting light in your new nation of Asklepieia. Can you lead your nation to greatness, Faust? Can you build a civilization that will stand the test of time?
Strategy[]
Faust's Asklepieia is a science and growth oriented civilization which places a great emphasis on maximizing the usage of their Great Scientist.
Faust's Great Scientist replacement, the Benevolent Mad Doctor, is what sets him apart from most other Science civilizations. While there are civilizations with Great Scientist replacements, Faust's entire set of unique abilities and components are set to enhance the capabilities of the said unit.
The Great Doctor has a slew of powerful abilities, but most of them come at a high opportunity cost. The Military Doctor promotion allows the Great Doctor to become the equivalent of the Mongolian Khans, although this would require the player to not spend the Doctor until that bonus is no longer needed. Likewise, the Tenured Doctor and the Medical Researcher also provide decent bonuses, although they also delay the timing on the doctor consumption, as the bonus requires the Doctor to be garrisoned in the city. Likewise, the ability to plant Medical Labs in the City-State for Influence and Great People Generation is also useful, although this consumes the Great Doctor, making it only useful towards Cultural and Diplomatic strategies as it comes at a cost of Science and Food that Faust would have normally received.
With the remake, the opportunity cost compared to the benefits can be reduced through the unique extra traits. Medical Training extra trait will cause the doctors to transfer its promotions to any land or sea units that shares the tile with the Doctor. Because of this, the opportunity cost of picking Tenured Doctor and Medical Researchers is significantly reduced, as the effect can be carried over to a military unit which can continue to provide the bonus that would otherwise require a doctor. Likewise, the Khan bonus can also be transferred to a unit, which may be less useful as bombers come to play, but still provide a powerful boost to Asklepieia's military. While spending a doctor on city-state still has a high opportunity cost, the Doctors Without Borders trait will allow a single Medical Lab to outperform the GP point bonus that the Medical Archives provide.
Faust's UB is also great, especially towards a more military strategy. The technology prerequisite for the Clinic is Chemistry, making Asklepieia a great civilization for an Artillery rush. Combining the UB with the Medical Training extra trait allows Faust to first make paradropping units much earlier than other civilizations, and also can be used to minimize the science loss of postponing Scientific Theory through transferring Medical Researcher promotion to one of its units.
Because of the extra growth bonuses that the Doctors provide, Faust will almost always have large cities. As such, Faust will benefit handsomely from picking Freedom, although Order's bonuses will also suit him nicely as Faust has little production bonus of his own, while also providing Science bonuses that can match Freedom's New Deal.
Unique Trait and Components[]
Asklepieia (Faust)[] |
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Great Doctor[]Receive a Science boost equal to 25% of the Science output per turn whenever the Capital grows larger than it has before. Receive a free Benevolent Mad Doctor when Education is researched. May pick an additional effect when Faust finishes a Social Policy Tree, and yet another one once Faust adopts an Ideology.Effect Choices
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Benevolent Mad Doctor[](Replaces Great Scientist)Can be spent to open (Standard Speed) 8 turns' worth of Golden Age, and plants into a Medical Lab instead of an Academy. When garrisoning a city, this unit gains experience when the city reaches its highest population (Grows), which can be used to unlock new effects in the form of promotions. Has 4 movement and 2 Sight range. Consuming the doctor causes the nearest city owned by the civilization up to 4 tiles away to receive a sum of food. Promotion Choices
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Doctor's Clinic[](Replaces Airport)Technology Requirement is shifted to Chemistry. Loses the Tourism-related effect of a vanilla airport, but retains the other effects of the Airport, and produces 5 Food, and 1 Science for every 5 Citizens in the city. Costs 2 maintenance instead of 5, and costs 300 Production. Comes with 1 Scientist Slot. Benevolent Mad Doctors created in the city receives 15 experience, enough for 1 promotion. |
Medical Lab[]Can be planted by a Benevolent Mad Doctor. Yields 2 and 6 by default, and yields 2 more Science with the discovery of Scientific Theory and Atomic Theory, as well as 1 Food and Science with the discovery of Ecology and Biology. Can also be planted on City-State territory, which grants the owning civilization +15% Great Person Point modifier to all cities, applied once per city-state. Creating a Medical Lab in a city-state causes the civilization to receive 80 Influence with the City-State. Planting a Medical lab near Faust's own city for the first time causes the city to enter a 40 turn We Love the King Day. The auxiliary bonuses are not unique to Faust, meaning any other civilizations which acquires a Benevolent Mad Doctor through any means (e.g. Patronage finisher) will receive any eligible bonuses. |
City List
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Spy List
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Dialogue List
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Music[]
Peace Theme | War Theme |
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"Destructive Goodwill" Remix by gvgkid (Original soundtrack by Arc System Works) | "Engage" Remix by gvgkid |
Mod Supports[]
Events[]
Decisions[]
- Player must be Faust's Asklepieia
- Can be enacted once per era.
- 100 Gold per era in Standard Speed.
- 50 + n*100 where n is the Era and n=0 in Ancient Era Faith before Industrial Era
- 200*n where n=1 in Industrial Era Culture on or after Industrial Era.
- 1 Magistrate
- 1 Free Benevolent Mad Doctor
Notes and References[]
Full Credits[]
Steam Workshop | |
Latest Version: | v 5 |
Last Updated: | Jun 17, 2017 |
- Mathetes tou Alexandrou: LUA, XML
- Sukritact: LUA inspiration
- JFD: LUA inspiration
- Whoward69: UI Tutorial
- Arc System Works: DOM Artwork source, Intellectual Property, Leader Icon
- oro: Diplomatic scene source
- gvgkid: Leader War and Peace Themes
- Yu-Gi-Oh: Benevolent Mad Doctor Icon
- Nyar: Map Image
- SBS: Doctor's Clinic Icon
Mathetesalexandrou's Civilization V Mods | |||
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Bold mods represent mods in Steam Workshop, Italics are mods which are in the works or are ready but not in Steam Workshops,
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System Mods
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Main Mods
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Pride of Nations | |
Mod Supports
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Civ IV Traits Expansion for Pride of Nations • Resource Pack for Pride of Nations • Mercenaries Support for Pride of Nations • Events and Decisions Support for Pride of Nations | ||
Wonder Mods
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Greek and Korean Wonder Pack (+Pride of Nations Version) | ||
Historical
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Hellenistic
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Makedonia-Antigonos Gonatas/Demetrios Poliorketes • | |
Non-Hellenistic
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North Korea • | ||
Semi-Historical
|
Pride of Nations
|
Samdo Naval Command | |
Others
|
Nigrafantasia | ||
Fictional
|
Touhou
|
Eientei • Bhava-Agra • Sacred Impoverished State | |
Magic Knight Rayearth
|
Hellenistic Empire of Cephiro • Cephiro Foehn Republic • Taiyou Free State | ||
Fire Emblem
|
Nabata Desert • Future Ylisse • Muttonland • Serratopia • Valla • Rigel • Ichthuotopia • Fatesurica/Nohrica | ||
Castle Town Dandelion
|
Castle Town (Aoi • Kanade • Haruka • Misaki) | ||
Girls' Frontline
|
Grifon & Kryuger - NTW-20 / Grizzly Mk.V / IDW / MP40 / M1903 Springfield / M4 SOPMOD II / Vector / AN-94 / UMP9 / ST AR-15 / MDR / G11 / AA-12 / AK-Alfa / C-93 | ||
Girl's Drama Revue Starlight
|
Seishou Music Academy (Maya, Claudine) • Frontier School of Arts (Lalafin, Shizuha) • Siegfeld Institute of Music (Akira, Michiru) • Seiran General Arts Institute • Bananaland • Tsuyuzaki Farms | ||
Other Eastern Fiction
|
Asklepieia (GG) • Hot Bakery (ItOaR) • Fleur de Lapin (ItOaR) • Grand Pink Arad (DnF) • Bunnyland • Grand Blue Lore (DnF) • Ama Usa An (ItOaR) • Sacred Heliacal State (DC) • Liella Team Galaxy (LLS) • Inazuma (GI) • Yuigaoka Science Club (LLS) | ||
Doom/Wolfenstein
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The 3rd Reich • Doot Realms • Hipster Realms • Argent D'Nur • Cultist Base | ||
Other Western Fiction
|
Cobrastan (PP) • House Atreides (Dune) • Fabulous Gemland (LoL) • Shambali Monastery (OVW) • House Harkonnen (Dune) • Megacity (JD) • Olympia (WH40K) • Nocturne (WH40K) • Overwatch (OVW) • Isengard (LotR) • New Glitch City (VHCBA) • Confederacy (SW) • GLA Scorpion Cell (C&C:G) • Meinhoff Free Miners Combine (SC) • 3blue1brown |