Production Cost 160
Maintenance 1
Unlocked at Steel
The Armory is a building available in the Medieval Era.

Game Info

Building an Armory requires a Barracks or any of its replacements.

  • +15 Experience for units trained in this city

With Social Policies / Tenets:

  • Militarism (Autocracy): +2 Happy Happiness


An armory is a military building which stores and maintains weapons during peacetime. Unless on duty, soldiers do not usually carry their weapons with them at all times (especially if their weapons are machine guns or rocket-propelled grenades).

Armories are generally heavily armored and guarded, and may resemble a full-fledged castle more than a warehouse. A military's weapons need to be protected from theft, be it minor pilferage or a rampaging mob bent upon insurrection.

Unique Building Replacements

Icon Building Civilization Yields
Cabildo de la Nación Cuba (Carlos Manuel de Céspedes)
  • +2 CultureIcon Culture
  • Has 1 slot for a Greatwork Great Work of Music
    • When filled, +15 additional XP
  • Does not require Barracks
Dojo Japan (Oda Nobunaga)

(When Tojo's Japan is installed)

  • Melee and Gun Units gain additional XP equal to 20% of the CultureIcon Cultural output of that city
    • This amount is increased to 30% if the city also has a Temple
  • Unlocked "slightly earlier"
Jousting Grounds England (Henry VIII)
  • +5 additional XP for mounted units
  • Gain CultureIcon Culture whenever a Mounted unit is trained (equal to starting XP)
Kaserne Switzerland (Dufour)
  • Yields 2 Manpower
    • +10% Production Production towards military units
    • +20% Production Production towards military units when bought from another civilization
    • Maximum is 80%

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