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Archer

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The Archer is an Archery unit available in the Ancient Era.

Overview

Archery may have been invented as long as 10,000-15,000 years ago, during the Paleolithic Age. It may have been invented in one place and spread, or, more likely, archery was invented in multiple places around the world. In the centuries before gunpowder, most ancient civilizations employed archers in their armies. The Korean armies possessed particularly fine archers during the 600-year Choson period, while the English longbow dominated the European battlefields during the 14th and 15th centuries.

Strategy

The Archer is the earliest ranged unit, armed with the first simple bows. Because it can attack enemies with impunity up to 2 hexes away, it is critically important in the first skirmishes with Barbarians, or when attacking enemy cities early in the game.

However, the Archer is fairly weak when attacked by other units, especially in melee. Assign it to garrison cities or keep it behind your front lines, protected by melee units. Also, position it on hills whenever possible - these vantage points will allow it to use its full range while also using the natural defense of the terrain.

Unique Unit Replacements

Apedemakarcher

Art by Janboruta

Apedemak Archer - Nubia (Piye)
Unitflag apedemakarcher

  • Begins with the Siege promotion
  • +1 Moves Movement when adjacent to a river
Atlatlist

Art by Firaxis

Atlatlist - The Maya (Pacal)
Atlatlist-0

  • Available at Agriculture
  • -10% Production Production cost (36 vs 40)
Bowman

Art by Firaxis

Bowman - Babylon (Nebuchadnezzar II)
Bowman-0

  • +40% Strength Combat Strength (7 vs 5).
  • +50% Bonus vs. Cities and Siege Units when stacked with a Great General.[1]
Dapon

Art by RawSasquatch

Dapon - Bhutan (Jigme Singye Wangchuck)
Unitflag dapon

  • +10% Strength Combat Strength for adjacent Ranged units
  • May move immediately after purchase
  • Never obsolete
Iry-pdt

Art by Janboruta

Iry-pdt - Egypt (Narmer)
Unitflag irypdt

  • -60% Strength Combat Strength (2 vs 5)
  • -37.5% Production Production cost (25 vs 40)
  • Does not contribute to unit maintenance costs
Slinger

Art by Firaxis

Slinger - The Inca (Pachacuti)
Slinger-0

  • May withdraw before melee attacks
  • -20% Strength Combat Strength (4 vs 5)
Wamarr

Art by LastSword

Wamarr - Australia (Windradyne)
WamarrAlpha

  • +40% Strength Combat Strength (7 vs 5)
  • Small chance of gaining additional Movement Points

References

  1. With Babylon (Hammurabi).

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